Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or is there another part ive missed that lets you see it like that.
It will be more interesting how to deal with advanced furnace(and with research feature)? I mean, working with it manually is a real pain and I can't even imagine how it can be automated without ic10 :D
Anyway it isn't so hard to implement this with only logic units. But definetely there would be a huge field with bunch of that chips, I bet smth around one hundred of units needed. So I prefer ic10 solution here. Although it would be nice challenge, maybe some blogger will accept it?
First, the length of each record in the stack must be exactly 5 values - otherwise, the wrong values will be loaded in the "getState" subroutine.
Secondly, in the "smelting" subroutine I check what is in the furnace now and compare it with the "Ingot" variable - if that match, ejecting furnace contents. Perhaps the latter is the problem you are facing now - I couldn't find a good solution to this too.
Eventually I realized that I could use "Constantan" mode to melt simple ingots, there is a small overconsumption of fuel but not so much. To help it work, I eject contents from the furnace in the "main" coroutine...
I hope this will be useful to you :)
with all the recipes for all the 'simple ingots', the program became too long. I figured that I can melt all those with the following settings:
presmin: 100
presmax: 20000
tempmin: 900
tempmax: 100000
So I created only one new record for 'simple ingots', and removed all the extra's.
I found I misunderstood the getState section. The '5' after the 'mul' statement provides the number of values for each record. The next line moves the cursor 5 values up.
Still, some of the stuff still eludes me. I just removed the showing of Volitiles and Oxides for the moment, as it seemed to clash with the 'simple ingots' setting.
I also wanted to add 'simple ingots' to this. So what I did was:
Add a Stack record for each of the simple ingots following the sack record structure (took me a while to figure out what the word 'recipe hash' meant, but I found them).
I kept 'Ices' at the bottom of the stack record, so this is now dial '12'
I replaced '5' with '12' in the following locations, to accommodate for the extra recipes in the following locations:
main
getstate
Did I miss anything?