Stellaris

Stellaris

Vassals Expanded and Reworked - FunEFork
1,016 Comments
MrFunEGUY  [author] 15 Jun @ 7:09pm 
Yeah renaming seems to have been broken by Paradox or something, hopefully I can find a workaround, but maybe not.
james.m.mattes08 15 Jun @ 3:48pm 
Renaming doesn't seem to work great mod tho
kenken244 31 May @ 4:42pm 
would it be possible to add the ability to tax/subsidize trade, now that it is a proper resource in 4.0?
MrFunEGUY  [author] 27 May @ 8:05pm 
@Patriote - I own all the DLC. I think this mod complements their dlc but for sure the dlc doesn't replace this mod.

Changing government copying ethics and civics is a bit too overpowered for me to want to implement, unfortunately.

@Rin Palora - Thanks for a different perspective.
Patriote 27 May @ 6:34pm 
Believe it or not, im still using this over their shitty DLC, just wished the changing government form would copy our own ethics and civics.
Rin Palora 18 May @ 12:59pm 
With the mod installed on an ongoing save I can get a Prospectorium to -1.2 loyalty without giving them anything and +1 if I give them 75% of my research.
MrFunEGUY  [author] 16 May @ 10:35am 
@ToaManga12 - No idea if thats related to this mod at all. I dont touch holdings.

@Fluffmuffin_369 - Unsure, I'll check it out.
Fluffmuffin_369 15 May @ 10:49pm 
Is this mod supposed to make prospectorium terms really extreme? Because prospectoriums are set to give a minimum of 30% of almost every resource, even if I make every other term as favorable to the subject as possible, I can only get the monthly loyalty up to -8.5. I would rather just get to set the contribution terms to something more acceptable to the subject.
ToaManga12 15 May @ 8:17am 
I'm playing a Hive Mind with the Wilderness Origin and I don't have access to any holdings for my vassals. If I go to build a holding, the menu for them is completely blank. I'm unsure if it's a bug or I'm just missing something.
maszulu 15 May @ 4:46am 
It is fixed, thank you for the fast work.
MrFunEGUY  [author] 14 May @ 1:15pm 
Should be fixed.
MrFunEGUY  [author] 14 May @ 9:48am 
@maszulu - Didn't realize they added new vassal stuff, I'll check it out
maszulu 14 May @ 4:23am 
The DNA tithe for Evolutionary Predators is missing, unless I am missing something
TaurusBull13 9 May @ 9:55pm 
How does this mod work if your a machine intelligence
MrFunEGUY  [author] 9 May @ 7:39pm 
Fixed the form federation bug.
Cronos 9 May @ 12:08pm 
I also couldn't form a federation - I had researched the tech, but the button was still inactive. I had to disable this mod to form it.
Anti4iteR 9 May @ 9:06am 
@MrFunEGUY - thanks, king!
MrFunEGUY  [author] 9 May @ 6:32am 
@Anti4iteR - It's not unique, go ahead. I think I took the idea from another old feudal mod.
Anti4iteR 9 May @ 3:57am 
I want to borrow your feature to create planet-states. Can I add this feature to my feudal expanded mod?
MrFunEGUY  [author] 9 May @ 1:43am 
Ok, will fix later today.
The Big Blue Box 8 May @ 6:39pm 
Yup I have this bug too... current version definitely updated. Not able to form a federation with this mod updated. Says I don't have the tech even when I do. I removed the mod and I'm now able to federate.
Adrastea74 8 May @ 5:22am 
I can also confirm the issue of "federation tech requirement cannot be fulfulled" existing on my end even after manual update
Mythomaniac Gremlin 7 May @ 10:30pm 
I've checked again after reinstalling and the issue is still present, maybe its just an issue on my end?
Mythomaniac Gremlin 7 May @ 10:24pm 
Fascinating, I had redownloaded this after the update but I guess steam just messed up in the download? Thanks!
MrFunEGUY  [author] 7 May @ 10:25am 
@Mythomaniac Gremlin - Hmm are you positive this mod is updated? Make sure you manually update this mod by unsubscribing and resubscribing. I'm pretty sure I had updated that interaction.
Mythomaniac Gremlin 7 May @ 1:34am 
The form federation interaction seems to be bugged- the new federation code tech requirement can't be fulfilled while this mod is active, took me a minute to figure out which one but while playing with only this mod the issue persists and is totally fine in vanilla.
MrFunEGUY  [author] 6 May @ 1:05pm 
@AegeusBeef - I think this should basically be compatible with 3.14 still.
AegeusBeef 6 May @ 10:42am 
Hate to bother you boss just tryna save my save game do you have a 3.14 version somewhere?
Saint-Roch 6 May @ 10:30am 
Thanks for the update !
MrFunEGUY  [author] 5 May @ 10:23pm 
@Anti4iteR - Thanks! You can drop the link here or on discord.
Anti4iteR 5 May @ 10:15pm 
Yooo! I'm updated russian localization to the latest version. When I can drop it?
B 5 May @ 4:49pm 
I just wanted to check if this mod might get an update someday. I didn’t mean to pressure you about it sorry if it came across that way! Really appreciate the fast update, love your mod can’t play without it! :steamthumbsup:
MrFunEGUY  [author] 5 May @ 4:35pm 
@B - Don't ask that on the day an update releases.

The mod is updated.
B 5 May @ 4:56am 
will this mod be updated?
Super_Monstr 22 Apr @ 12:01pm 
@MrFunEGUY - Did more tests and sorry, it was not this mod. Just some strange paradoxes bug. Looks like Feudal Socity council position works only under some strange conditions and it's just coincidence that it starts working in some saves in which I created vassals with mod and turn it off for test.
And thanks for updating this mod.
:rbrb1:
MrFunEGUY  [author] 20 Apr @ 7:10pm 
@Super_Monstr - You're positive that this mod is causing that? I'd be pretty surprised.
Super_Monstr 20 Apr @ 2:00pm 
Feudal Society council position bugged and doesn't work for some reason.
MrFunEGUY  [author] 19 Mar @ 8:18pm 
@Keyun - So it doesn't become the name of your capital system? Is that what you're saying? It should definitely not be a random name.
Keyun 19 Mar @ 9:30am 
I have but it doesnt let you choose the name. It just gives it a random name that isn't relative to the empire I am renaming
MrFunEGUY  [author] 15 Mar @ 1:13pm 
@Keyun - Read the mod description please. Other features section.
Keyun 15 Mar @ 10:34am 
How do I rename a subject?
MrFunEGUY  [author] 4 Mar @ 3:17pm 
I don't think it's this mod, but if someone else reports that bug I'll look into it when I can.
SP-Calamitas 2 Mar @ 11:30am 
not sure if caused by this mod, but when conquering a nation for a first time it says "due to advancement in tech, this subject has been turned into a vassal" and all agreement deals are set to their minimum
MrFunEGUY  [author] 21 Feb @ 5:08pm 
@Meka - It's still the last option
Meka 20 Feb @ 12:35pm 
Is the option to give all technology to my vassal still in the manage subject state edict? For me, everything's still in that menu but of that option.
MrFunEGUY  [author] 20 Feb @ 9:15am 
@pperapol2548 - No.
pperapol2548 19 Feb @ 11:44pm 
Is this mod required overlord dlc?
Xherdos 19 Feb @ 3:10am 
it's a really nice decision and very good if you don't want to give up a entire Sector with Star Systems you still need.
MrFunEGUY  [author] 19 Feb @ 12:14am 
@King of Winter - It's nothing too unique. Its just creating a vassal from a planet instead of a sector, available through a planetary decision.
King of Winter 18 Feb @ 8:42pm 
how do the planet-state vassals work? I love the idea, and want to know more.