Barotrauma

Barotrauma

C.S.S. Faustus
16 Comments
The Flaming Pike 15 Jun, 2024 @ 7:06pm 
Hi, I have selected this submarine for my latest vanilla campaign! It's a very cool sub with many features and fantastic design. It is just strong enough to withstand attacks without being too OP. The storage available across the sub is optimal. There's a few things we have yet to try ( shuttle/drone(s) and some switches ) but everything seems to work 100% fine. The bots have a hard time moving through the sub trying to fix leaks ( they stop moving sometimes ), so maybe the recent updates broke them a little. The autodoors are a bit glitchy ( we get stuck in them for a 1/4 a second maybe ). But those are little details ( I don't really play much with bots, and we either got used to some doors or rewired others a little ). Overall I would give it a 95% note. Very good job!
KnEe_GrOw  [author] 1 Jul, 2022 @ 3:27pm 
That sounds like an ID card problem :/ I ran a test again and was able to open all the doors with the captain, mechanic, engineer and even Artie Dolittle. Do the hatches say "Unauthorised access" for every character on the sub? I'll take a look and see if something got messed up with the spawn points or hatch pick requirements. I should also note that any updates I do to the sub will not update in your current game unless you re-buy the sub.
xenofex 1 Jul, 2022 @ 12:47pm 
Thanks but still having the issue. Half the hatches tell me 'unauthorized access".
KnEe_GrOw  [author] 27 Jun, 2022 @ 9:12pm 
That is very strange! I tried purchasing the sub in a single player game and didn't experience this, but I figured I would try replacing all the hatches mentioned and see if that helps? I also updated the shuttle and drone so that their ballast pump is invulnerable to damage, since you can't access them without cutting the hull.
xenofex 22 Jun, 2022 @ 3:21pm 
Hi, Having the same issue as RenegadedDragon. Works fine in the Editor test environment but in my single player game, those hatches are not functioning at all. Think i'll just wire them to manual control, when i figure out how xD
Thanks for the sub. Exactly the look and feel i was looking for.
KnEe_GrOw  [author] 26 May, 2022 @ 6:20pm 
Sorry for the delay. I've opened the sub in the editor and checked all the hatches and don't have these issues. Are you playing in single player or multiplayer? If you are in multiplayer it's possible somebody has messed with the wiring. You should be able to click on all the hatches to open them like normal.
RenegadedDragon 23 May, 2022 @ 4:26pm 
So I just drilled into the 3rd floor and I also cant access either docking port or access the 4th floor
RenegadedDragon 23 May, 2022 @ 4:18pm 
It is the one in the main access shaft and the one that leads to the front docking port under the magazine.
RenegadedDragon 23 May, 2022 @ 4:14pm 
Sorry for the late reply, just got back from work, so those are the hatches I was referring to, but I cant get them to open for me at all, am I just missing something or doing something wrong?
KnEe_GrOw  [author] 23 May, 2022 @ 10:36am 
Hi there, if you are referring to the hatch in the central access shaft, then yes it was intentionally left un-wired. I found because there is generally more movement between the second and third floor, leaving the hatch un-wired allows it to easily stay open for faster crew movement.
RenegadedDragon 23 May, 2022 @ 10:22am 
Hey are the doors to the 3rd floor meant to be unwired?
KnEe_GrOw  [author] 4 Dec, 2021 @ 7:56pm 
Thanks for taking the Pantheon out for a spin and letting me know how it performs! The coilguns do in-fact shoot slower than normal coil guns, I don't know about them doing less damage though, afaik you cannot directly adjust that stat in the editor? So if they are doing less damage it wasn't on purpose, but still works for me in terms of balance. I believe the dischage coil on the shuttle is powerful enough to shock the whole outer shell, so that should help with monsters that are hellbent on sticking to the roof. A depth charge would be nice, but the Pantheon is designed to be more of a dive team support shuttle rather than an attack ship... I might consider adding a depth charge tube to the drone though when I eventually get around to updating the Faustus!
Solodric 4 Dec, 2021 @ 12:36am 
What I quickly discovered is that the drone's roof is a horrific blindspot that was always the source of my woes, but when I could get above my enemies - or make them chase me laterally - I could dish out some hurt with the brilliant variable coilgun. I managed to take out most of a swarm before getting swatted into the Abyss. There, I was attacked by a Charybdis, which promptly got eaten by an Endworm... which proceeded to swat my little shuttle around as I ran around frantically repairing it for a solid ten minutes or so (until I ran out of welder fuel and that was that). This tough little shuttle is easy to repair, though the ballasts being totally inaccessible threw me.

The shuttle is blazing-fast and decently-armed. I'd change the floorplan a bit (some wasted space, and the diving suits being in the airlock threw me), but that's minor quibbles. It's great work.

Kinda wish it had a depth charge loader so I could use it as a bomber now, hah.
Solodric 4 Dec, 2021 @ 12:34am 
It's me, I'm back again! This isn't a review of the Faustus in general, as I haven't had enough time using it to talk much about it, but rather a review of the Pantheon shuttle attached to it.

First off, it seemed like the tiny coilguns on the Pantheon were doing less damage and firing less frequently than regular coilguns. Is that true? If so, that's a nice balance feature, though it still frustrates me that there's no way to see these kinds of stats in-game.

Quibbles about the ship builder aside, I took the Pantheon out, solo, to take on a Crawler swarm. This suicide-mission was just meant to test out the features of the shuttle and see what kinds of punishment it could take.
KnEe_GrOw  [author] 17 Dec, 2020 @ 10:14am 
Thanks Valkyre40000! Glad you are enjoying the subs! :D
Valkyre40000 17 Dec, 2020 @ 3:35am 
Shi Jie Shipyards rulez! The most advanced and multifunctional subs.