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Caught exception during execution of script: Function does not accept a floating point Not-a-Number values.
at System.Math.Sign(Single value)
at Program.DoUpdate()
at Program.Main(String argument, UpdateType updateSource)
at
Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(IMyGridProgram
program)
at
Sandbox.Game.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramAction(Action')
action,
String&
response)
I wish it will be next feature. I need for not kill myself every ride I made! LOL!
Amazing script, I fixed the WASD control using other trusther in any direction, but I love the hovering system and how I drift when I turn riding.
Thumbs up for the hangar mode too, very smart and usefull!
@LeftFieldRebel very cool :) make sure youre typing in everything exactly as you're changing the config values, C# is a very picky language
@miscreant sorry to hear you're having problems, there aren't any errors or messages you're getting from the programmable block right? Feel free to send me a blueprint so I can take a look at it
so it doesnt hit the ground when it falls?
@greenie thanks, glad you like it
@Person4772 Glad you're enjoying the script. Yeah it definitely has a bit of an issue with hills, I'm actually trying to adding more cameras right now to help with that. If that doesn't turn out, raising the default altitude would a definitely good idea
@/// oh hey that's really cool! Yeah, I've heard about PID controllers before, though i've never really studied them in detail so that is definitely a good idea. How you got the ship to land exactly on the connector is really cool as well, i'll have to do some reading tonight!
I don't know if you know control theory but you can do altitude regulation with a PID controller. :)
Basically you did a kind of a PD controller. :)
I did a Single Thrust Vector flight computer if you want to take a look. :)
Some Feedback:
-Same hill Problem as others, Cameras and Forward Sensors would probably help
-The Default Minimum altitude seems a little low, on high speed craft it seems to amplify the problem of hill navigation
Other than that its an amazing script! Looking forward to seeing what you can do with it in the future
1) Yeah, I'd be able to do that. Hill detection is definitely a bit rough with the script at this time, so anything that can combat that would be a good idea.
also, one of the other things I've been working on recently is adding forward facing cameras to the bike as well. The idea would be that the cameras could scan ahead of the bike and detect any hills or obstacles that are coming up. I'm not sure if this will entirely solve the problem, but i bet it will help a lot.
2) Probably, i'll look into that and see if it is possible. I already know how to override the ship's gyroscopes to get it to land, but it's just a matter of tilting the ship at exactly the right times to to zero out the velocity that i'm not sure I know how to do. However, I will look into it and let you know if I figure it out.
1) Can you make an option to put the desired altitude as an argument for the script? In rougher terrain, the script has more trouble identifying obstacles in time. It would just be nice to have a hot bar button to climb above such problems.
2) Can you make the script stop horizontal movement as part of landing? Landing is the part I'm most interested in this script, and the craft stopping itself as part of the landing process would be a big help.
Thank you for taking the time to look at my comments.