Transport Fever 2

Transport Fever 2

EMD F7 Starter Kit
106 Comments
Zapp 5 Feb @ 6:33am 
Most B units are set to the speed of their corresponding A unit, except the Lionel's Blackbonnet.

The Blackbonnet A and C units operate at high speed (102 mph) but the B unit is set to 65 mph. This can't be right?
Zapp 29 Jan @ 3:22pm 
REPORTING A BUG

Reversed C units are all given freight speed 65 mph

There are no reversed C units with passenger speed 102 mph

Please match passenger A and B units to C units.
Mikey D 7 Dec, 2024 @ 9:30am 
Anyone else getting screen tearing with this mod or just me? I tried altering the graphic settings and nothing seem to work I normally use vulcan with low resolution
themeatballhero  [author] 10 Nov, 2024 @ 11:42am 
i would need to see with an image what you're refering to. try taking a screenshot and upload it to imgur
Something 5 Nov, 2024 @ 8:52pm 
For some reason i'm getting black glitching on my screen after adding the demonstration B unit to a train.
themeatballhero  [author] 23 Sep, 2023 @ 4:54pm 
Recolorable issues have been fixed along with 263A's headlights. To do: Add random numbers
SuperJesse64 28 Aug, 2023 @ 1:58am 
Coloring the demo unit turns it black and white.
Ganliard 20 Aug, 2023 @ 8:23am 
The texture of the cabless Demo locomotive is broken :<
FunGaming44 4 Mar, 2023 @ 1:15pm 
Works great but has the assets missing in asset menu
Avern 28 Feb, 2023 @ 5:57pm 
A unit repaint textures are black unless you use really light colors.
Jean-Luc Picard 10 Feb, 2023 @ 11:36am 
Very cool and outstanding work! Thank you very much! I was wondering why the reversed units are all limited to 65mph while the normal ones are at 65-102mph?
Lena_the_Dreadful 28 Oct, 2022 @ 5:15pm 
cool. thx
themeatballhero  [author] 27 Oct, 2022 @ 4:10pm 
see the link above
Lena_the_Dreadful 27 Oct, 2022 @ 2:45pm 
which discord?
themeatballhero  [author] 26 Oct, 2022 @ 7:21pm 
actually, if you're on the american discord, you can download as the beta still needs testing. should be the last beta, i struggled for months with some angled abutments but game limitations meant i had to abandon those.
Lena_the_Dreadful 26 Oct, 2022 @ 6:38pm 
cool. they look great. i cant wait to try them out. always love new bridges in this game
themeatballhero  [author] 26 Oct, 2022 @ 5:56pm 
Theyre bridges im made, they're currently in testing. They'll be out soon :)
Lena_the_Dreadful 26 Oct, 2022 @ 3:21pm 
Those bridges in the screenshots. Where can I get those?
themeatballhero  [author] 19 Sep, 2022 @ 3:55pm 
Yeah you have to manually add them from the code from tpf1
Southern Pacific Productions 19 Sep, 2022 @ 5:11am 
How did you convert the atsf Coaches? The dont have any bogeys after i converted them??
ServiusTheBear 24 Jul, 2022 @ 10:18am 
Am noticing this asset/f7/atsf_f7a_asset.mdl was removed because the following resources were missing:
- res/models/material/vehicle/train/f7/f7a/atsf_warbonnet.mtl
Stealthy 20 Jul, 2022 @ 2:12pm 
SP Black widow?
themeatballhero  [author] 20 Jul, 2022 @ 1:56pm 
Yes! Feel free to reach out to me at themeatballheromodding@gmail.com
HeavyPootisMan2 20 Jul, 2022 @ 12:24pm 
Is there a way I can commission a reskin of these F7's?
ThePyroMain 29 May, 2022 @ 2:47pm 
Hi, wondering why theres not a reverse of the red warbonnet while there is of the rest, thats not intentional im guessing?
themeatballhero  [author] 6 May, 2022 @ 7:03am 
Well those older f7s are out of date. People are working on newer versions of the CP and CN ones
Stealthy 6 May, 2022 @ 6:41am 
https://steamhost.cn/steamcommunity_com/profiles/76561198021822682/screenshots/

As mentioned, it's mainly some of the repaints which do that. Your mod seems to group everything nicely. Hence I was wondering if there is something I can do to force those other mods into the groups.
themeatballhero  [author] 6 May, 2022 @ 3:51am 
It should already be doing that, hmmm can you post a screenshot?
Stealthy 6 May, 2022 @ 12:44am 
This and the repaints are great mods but they make the vehicle purchase window quite crowded since each seem to make their own entry. How could I edit the mods so that all A-units are in one group and B units on another?
themeatballhero  [author] 8 Mar, 2022 @ 8:56pm 
awesome! glad they made your day :D

@Paph ill take a look at it and it to my growing list of mods that need fixing lol
Valerian Bagelknight 8 Mar, 2022 @ 6:48pm 
now that I have this I realize that it's not really the same without them, thanks for reminding me about these iconic beauties
Paph 15 Jan, 2022 @ 8:53am 
Along with what yellowdotchuck said about the reverse warbonnet missing, I get the following errors in the stdout file.

asset/f7/atsf_f7a_asset.mdl was removed because the following resources were missing:
- res/models/material/vehicle/train/f7/f7a/atsf_warbonnet.mtl

vehicle/train/f7/atsf_f7a_347A.mdl was removed because the following resources were missing:
- res/models/material/vehicle/train/f7/f7a/b&o_231.mtl
- res/models/mesh/vehicle/train/f7/f7a/update_2.0/side_streamlining_bo.001_lod0.msh

I don't know if this helps any or not or if it's even related to the missing engine. Just wanted to point it out. :-)
yellowdotchuck 2 Dec, 2021 @ 5:39pm 
Okay.
themeatballhero  [author] 2 Dec, 2021 @ 5:11pm 
I can't as its not my mod.

And the reverse warbonnet is gone? hmmm ill look into that
yellowdotchuck 2 Dec, 2021 @ 4:22pm 
Is it okay if you add them to this one since I really wanna make it? Also, I notice the reverse Warbonnet is gone.
themeatballhero  [author] 2 Dec, 2021 @ 4:03pm 
You're cool man! No disturbing, I actually check comments quite.

The cars are converted NA4U cars from transport fever 1. You can get them there and covert them, but they don't retain the bogies, so I had to mess with it.
yellowdotchuck 1 Dec, 2021 @ 6:16pm 
@themeatballhero Sorry to disturb you, but what are the cars from the picture with the Warbonnet variant?
AzusaF59 25 Nov, 2021 @ 4:30pm 
Asset textures are broken on all of these
Ebbi 25 Nov, 2021 @ 2:46pm 
It works! Thanks for the fast Fix! And thanks for the awesome mod!
themeatballhero  [author] 25 Nov, 2021 @ 8:24am 
it was a bad DDS file. All fixed now :D
themeatballhero  [author] 25 Nov, 2021 @ 8:18am 
I reverted it to the last upload
themeatballhero  [author] 25 Nov, 2021 @ 8:17am 
yeah i just noticed it as well, looking into it right now
Ebbi 25 Nov, 2021 @ 8:14am 
hi, themeatballhero, my game crash, when i use your emd mod since your update from yesterday. I get an errormassage: Assertion failed! Program: ..../transportfever2.exe File c\build\tpfs2\include\gli./core/load_dds.inl Line: 164 Expression: (Data && (Size >=sizeof(detail::FOURCC_DDS))) Unitl yesterday, it liked your mod. :/
themeatballhero  [author] 31 Oct, 2021 @ 5:24pm 
haha well thats the bandaid mod xD this mod isn't compatible with that mod. im working in making skins to fully replace that mod
sergeantroadhouse 31 Oct, 2021 @ 4:01pm 
Error message: error: ...2)/steamapps/workshop/content/1066780/2016463780/mod.lua:39: attempt to index field 'emission' (a nil value) I have no Idea how to fix this I just play the game my guy, if you could help that would be great if not idk. every other f7 mod works but they're missing textures
themeatballhero  [author] 17 Oct, 2021 @ 6:24pm 
C:\Program Files (x86)\Steam\userdata\[your user ID here]\1066780\local\crash_dump
sergeantroadhouse 17 Oct, 2021 @ 2:54pm 
how does one check the stdout.txt ? @themeatballhero
themeatballhero  [author] 5 Oct, 2021 @ 6:55pm 
Hmmm, you'll need to check the stdout.txt, otherwise I got nuttin
sergeantroadhouse 5 Oct, 2021 @ 4:10pm 
my game will not load with this mod added, any advice?
LightBever 1 Oct, 2021 @ 8:57am 
@themeatballhero its ok mistakes happen