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So overall i liked this Mod Level since the 3 levels after it in the CR was pretty boring compared to this masterpiece, I loved the Music during the Water Sequence as well.
sadly CR didn't treat that section well, for obvious reasons (3 lives)
i have some patches planned after CR (speedrun DW, tweaks for making the level more fair, and other things)
not gonna make it easier though, this level's meant to be a mark above the base game's difficulty and require a little more knowledge of hat kid's moveset than in the base game
and your streamer hates you
also the music is Restoring the Light, Facing the Dark from Ori and the Blind Forest!
I'll tweak the escape sequence a bit after reading some of the criticisms after CR (you can't patch a level if it's in CR)
3. Unsatisfying mechanics: The main gimmick of this map is that balloons only have half force. I don't understand why this was needed, wouldn't it make more sense to just increase distances and keep the balloons the same? Balloon jumping just feels flaccid, and it really does feel like the map is implementing a gimmick for the sake of having a gimmick.
4. Waste of time: The instant kill on the rising water falls squarely on the 'waste of time' segment of the wheel. Not sure if it's possible to be constructive about this point.
All in all, I thumbed down this mod, and it might be the first one that I'll skip entirely on a challenge road. I'll give it another shot later, but signs aren't positive. I wish you luck on your next project, I thought the map looked nice at least
1. Unclear platforming: On higher graphical settings, the bloom with the ice cube in the cafeteria makes it difficult to identify it as a valid platform. This is made worse by it being a bit too tall to jump on (the character does a weird hop to get up, instead of the normal ledge grab and pull animation).
2. Inconsistent: During the timed sequence (which also felt out of place, especially since it doesn't use the main gimmick of the map), the eye that protects the cage points at a pon and a spider. Bad practice on two levels: a. as far as I'm aware, this is the first case that I can think of where it doesn't point at an enemy; b. having collected the pon, I thought there was a pon up in the ceiling, wasting valuable seconds.
(part 1, part 2 to follow)