Transport Fever 2

Transport Fever 2

Station with Elevated Concourse (Haijima station)
23 Comments
TransPenX 11 Feb @ 11:25am 
WHO SAID HAIJIMA
Silly 7 Feb @ 6:35am 
is it impossible to make this compatible with GWR station?
Tsubame ⭐ 7 Oct, 2024 @ 5:12pm 
Could not thank you enough. Have an award, on top of another one I gave before! :Emily3_Heart:
Erinacio Feromius 22 Oct, 2022 @ 11:34am 
Not working on latest game, got internal error.
Quick fix:
1. Goto Steam\steamapps\workshop\content\1066780\2184365799
2. Edit hajima_station.con
3. Add `local` to the beginning of line 176, 177 and 178, like:
local numTracks = params.tracks + 1
local curI = 0
local curTrack = 0
4. Save the file, and hope steam won't overwrite it
ThatRetroGuy 16 Mar, 2022 @ 5:55pm 
Hello! i where wondering if could ask you over messenger around the station model's?
Koronel do Kizomba 12 Dec, 2021 @ 2:55pm 
Amazing mod! I just want to ask if there's any way of flipping the elevated concourse because when i place it, i press "m" and "n" without sucess on flipping it. Hugs from Portugal and hope you got my question!
MrQuicko 10 May, 2021 @ 3:01pm 
hi, are you still doing mods for tpf2?
kasperhkj 28 Feb, 2021 @ 7:18am 
@nosrith
Would it be possible to make station sections that are smaller than 40 meters? E.g. 10- or 20 meter sections for finer control? Also, any progress on the gridless station?
Thanks for some great mods.
nosrith  [author] 24 Sep, 2020 @ 6:20am 
@MrQuicko
Yes I'm developing a gridless-style modular station mod now, which allows to be curved or branched out. It is really challenging for me and may take some time, but look forward to it.
MrQuicko 19 Sep, 2020 @ 8:02am 
Nice job, are you working on anymore mods?
Francis_Kee 1 Sep, 2020 @ 1:19am 
Great mod! It's very useful for my Tokyo map!
LargeSoda420 29 Aug, 2020 @ 1:55am 
Lived in Haijima for a couple months, great mod!
阳边车辆段 7 Aug, 2020 @ 12:20am 
@nosrith
It's fixed. Thanks a lot!
mrmichael 6 Aug, 2020 @ 5:27pm 
@nosrith sorry, I just found out it was not your platforms!!! Yours are perfect! Sorry for confusion, excellent mod once again thank you :)
nosrith  [author] 6 Aug, 2020 @ 10:26am 
@夜光斜乐曲
I found a bug to cause exactly the same result as you gave me.
When I placed parallel platforms and tracks in the direction of the primary building and then placed the module on them, the overpass was not generated and went crashed. Is that your case? Now it has been fixed, so could you confirm it?
阳边车辆段 6 Aug, 2020 @ 4:39am 
This mod is fantastic. But it seems like it can crash without conflicting other mods. In my savegame, I find that when I add the modular part on my existed station it will not correctly generate the overpass bridge and immediately crash after the elevated concourse is built. I have no idea why because it works pretty well when I try to modify several stations at first. If you want something like bug report or code error I'd love to share to improve this issue.
nosrith  [author] 5 Aug, 2020 @ 8:34pm 
@mrmichael
Which texture? In the menu? It's because the platform is "transparent".

@MrQuicko
I was planning to make the Kunitachi station (an elevated track station with characteristic red triangular roof) as #2, but before that I decided to make a station structure mod as a basis for this project, which allows track and platform modules to be curved freely. It might take a while, but I really want it, and you too right?
MrQuicko 5 Aug, 2020 @ 12:18pm 
Whats your next station project?


Quince99 5 Aug, 2020 @ 9:17am 
Thank you for the information - I shall look into that.
mrmichael 5 Aug, 2020 @ 9:02am 
Love this mod but I am just wondering why the texture of the platform is blurry comparing the other platforms?
meri5001 5 Aug, 2020 @ 4:35am 
Absolutely love this station, it's so handy.
nosrith  [author] 4 Aug, 2020 @ 8:05pm 
@Quince99 About station‘s name? It’s by labeling feature on TPF2 modeling system, same as a nameplate on a vanilla platform.
Quince99 4 Aug, 2020 @ 11:15am 
This is a very useful station to have in a game as it displays the station's name on the building itself. How have you managed to achieve this?