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I would like to use your creation in my sub which i will post in a workshop, so i would like to ask your permission officially.
Stand with Ukraine and support us!
And huge thanks to ALL the supporters, especially from US and Poland. We do appreciate each and everyone who helps us fight russian occupants.
I also took a look at the outpost and even copied the guns from it instead of using the assembled items and it just doesn't work for me
Never thought about it. But will consider it in future release! thank you!
soft fire makes more sweet malt
Features I am planning to include in new version are quite sophisticated and hard to imlement, the most important are:
- better friend-or-foe system, which will allow you to swim around the submarine and allow turrets to shoot non-humans enemies but not you (in current version turrets are turned off in case human is detected),
- bigger range and range control(you will be able to restrict the range and do not shoot through the walls),
- way to extend the shooting areas(most submarins are not rectangular, so it would be nice to have less blind zones).
Frankly speaking there are so many things to do IRL(especially at the end of the year) that there is not that many energy left to do the turrets after the working day, so I mostly do it on weekends.
And it turned out that I am not really good at estimations and I am really sorry about that.
Mostly likely will finish it in the beginning of 2022.
Thank you for your interest and for thank you for your patience!
where is the new one :)
sorry it will be delayed because of IRL activities
Signal from ON/OFF repeater should be passed to set_state of the green relay called position controller, signal from SAFETY repeater should be passed to set state of the yellow relay called safety controller and finalyl you need to pass signal from RateOfFire(ROF) repeater to the signal_in_1 in red relay called fire controller.
Ah you also may need to power up the coilgun and link it to the ammo. That is it.
Hope this helps :)
i am working on the next generation of autoaiming turrets with 2x more range and few other features and will add some extra screenshots with explanation of the wiring. But it will be finished in a month or so I suppose. Just a LOT of things to do and check and it is hard to give a precise estimation.
also it may be fun to turn it off in case you are traitor :)
so I advise to change values in "signal check component" to 240 (max frequency ever), 60 and 5
so you will have 3 firing modes: high fire rate, medium rate and "ammo saving mode".
I will post an update later.
Just posted a new update with even bigger range! Hope you enjoy it!
Technically it is possible to increase the range even further but i am afraid that huge amount of motion detectors can affect multiplayer experience.
@Dorai-Yu regarding fire rate - you can tune it using SignalCheckComponents which are wired with buttons in AT-controllers item assembly. The bigger the value the more frequently it suppose to fire.
Also please take a look at AUTO_TURRETS.sub in submarine editor.
Could the number of coordinates be increased?
And please. Show me a closer connection on the screenshots.
Poorly visible, having poor eyesight ((
Or describe in more detail in the description.
can you make same but for serchlights / projectors
not for turrets.