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Type-1 Energy Weapon/Sword / Energy Sword (Machete)
Type-1 Energy Weapon/Hammer / Energy Hammer / Gravity Hammer (Axe)
Type-1 Antipersonnel Grenade / Plasma Grenade (Pipe Bomb)
Type-3 Antipersonnel/Antimaterial Incendiary Grenade / Firebomb (Molotov)
Type-25 Carbine / Spiker (AKM / AK-47)
Type-31 Guided Munitions Launcher / Needler (Uzi / Submachine Gun)
Type-52 Pistol / Mauler (P220 & Glock / Default Pistols)
Type-55 Directed Energy Rifle/Advanced / Storm Rifle (M60 Machine Gun)
Z-110 Directed Energy Pistol / Boltshot (Desert Eagle / Magnum Pistol)
Z-130 Directed Energy Automatic Weapon / Suppressor (M-16 Assault Rifle)
Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator / Scattershot (Benelli M4 Super 90 / Tactical Shotgun)
Z-250 Directed Energy Engagement Weapon / Lightrifle (FN Scar-L / Combat Rifle)
Z-390 High-Explosive Munitions Rifle / Incineration Cannon (Grenade Launcher)
Z-750 Special Application Sniper Rifle / Binary Rifle (Ruger Mini-14 / Hunting Rifle)
But... I'm curious... Have you ever thought of, maybe, creating other factions weapons beside UNSC such as Forerunner / Covenant? Sure, there are some weapons from them that are clearly out of your reach to transit it into L4D2 weapon mods such as the Covenant and Forerunner's directed-energy weapons with their unique projectiles and the need for no reloading (still can be implemented in M60 Machine Gun I think?).
Though I have a list of a few weapons from the Forerunner & Covenant which might sparks interest in you. Still... I'm at lost with the bolt-action shotgun. So? What do you think?
the animation, sounds and model are the best and they work properly!
also great job replacing the ammo counter display thing on the gun's screen thing, i really like it.
(best halo weapon mod in the entire L4D2 workshop)
Special thanks for constructions this weapon