Transport Fever 2

Transport Fever 2

TFUR modules (obsolete)
106 Comments
drulia 30 Sep, 2020 @ 2:03pm 
These are great, could really improve the game looks and mechanics. Couple issues though, first game doesn't seem to recognise the modules as roads and if I do not have normal road connecting cities, game complains about interrupted connections in between cities. Another one is rather a suggestion. Currently splits and merges are very short and cars reduce their speed to crawling, could these modules have different length, to allow for lesser curve?
Thanks for a great mod!
TravelWhale 27 Sep, 2020 @ 1:07am 
车之所以在单向变双向模块那减速,是因为连接模块的单向车道和TFUR道路宽度不一致吧...
如果主干道接的是大佬的TFUR道路,路过的车是不会减速的
如果大佬把宽度改宽点,说不定减速问题就解决了...
WAKE 22 Sep, 2020 @ 5:32pm 
Upon further testing, it seems these types of modules are working fine if they're selected to be on ground, but elevated pillar/without pillar creates the problem with "entry" modules (the ones that are in epmodules_main_side.con) I have noticed this error on more than1+2=2+1, for example with this one as well: https://imgur.com/a/1jdPOdO
WAKE 22 Sep, 2020 @ 2:52pm 
Some of the modules seem broken unfortunately, for example this is the 1+2=2+1 module (x+y=(x-1)+(y+1) modules with "ENTRY" toggled. here is link of image: https://imgur.com/a/LkayTQ1
WAKE 22 Sep, 2020 @ 12:34pm 
Fair enough, will do :)
East Pavilion-er  [author] 22 Sep, 2020 @ 8:14am 
@Wake I would say you should replace all the modules on your map even if it were't missing, because you have to do this to eliminate u-turns and cars driving backwards. It is not necessary to bulldoze all modules, however. You just need to upgrade each module and then upgrade back for the changes to take effect.
WAKE 22 Sep, 2020 @ 6:20am 
After the update some of my modules (probably from TFUR old modules) are shown as a concrete layer with a little tiny cube of missing teture instead of any type of module. They still work, but I have to replace them with "newer" modules. I think the modules that are bugging are the ones from the "OLD TFUR" modules (from 2020.08.25) that I didnt replace but were left behind with the other mod.

Is this any bugfix possible or should I just start replacing them to the new modules? My savegame is huge so any sort of fix for the old modules looking correct would be a godsend.
印象空间 22 Sep, 2020 @ 5:30am 
@East Pavilion-er 好的,明白了,现在发现不是全部旧模块缺失,好像都是那些“入口”的模块透明化,暂时只是换了透明那些,以后发现有逆向的地方再更换了,太多了。
East Pavilion-er  [author] 22 Sep, 2020 @ 4:36am 
@印象空间 以前建设的模块还是会逆行,所以如果想要根治逆行,还是得全部拆除重建。
印象空间 22 Sep, 2020 @ 3:48am 
哦,对了!请问这次解决的逆行问题,以前铺设的模块会默认修复这个问题吗?比如说丢失(透明化了)那些模块也不会逆行了吗?
印象空间 22 Sep, 2020 @ 3:36am 
刚进游戏发现所有铺设的模块丢失了,肯定是UP又更新了,果然!!!哈哈~又要装修铺设了。。。这次能解决车辆逆行那是大好事,终于可以继续搞大工程(立交)了。
Floyd 19 Sep, 2020 @ 10:18pm 
@ds!! I very occasionally see people driving backwards for reason that I can't understand, but in general I've gotten rid of 90% of the cases where it happens. You can check my screenshots for the big maps im using these modules on
印象空间 7 Sep, 2020 @ 11:54pm 
是不是在某种特定情况下,AI车辆会逆向行驶?我常发现AI车辆在道路链接模块处突然掉头逆向行驶,后果自然就是导致正常行驶的车辆堵住了。我检查过模组摆设方向没问题,实在不明白AI为何可以逆向行驶。
Full_House_82 7 Sep, 2020 @ 11:18pm 
Good day!!! I would like to know if 5-6 lane roads and modules will be added to them? We really don't have enough lanes for complex interchanges taken from the originals. For earlier thank you:steamhappy:
ds!! 6 Sep, 2020 @ 11:39pm 
@SmurfyD1GP why 5 and 6 lanes? The cars are idiots and even in case of 4lane, they usualy occupy single lane only. Im afraid this is problem of AI, that would be not possible to fix by mod.
ds!! 6 Sep, 2020 @ 11:35pm 
@baysupercool - it takes some time to load the module. Click on another module and then return back to module you want. This works in my case. Second select of the same module works.
ds!! 6 Sep, 2020 @ 11:33pm 
@Class Conciousness - it works on map with small amout of citizens. On huge maps with huge cities its painful. You can spent an hours by deleting and and new and new idiots in wrong direction are still comming.
At the other hand, its only way, how to do that.
IcEcaFe 5 Sep, 2020 @ 11:12pm 
请问作者,为什么我游戏里面的道路不能拆除了
Floyd 3 Sep, 2020 @ 5:04pm 
Don't let the AI build on TFUR road segments that are seperated from the larger road networks by modules, and they won't drive backwards. I'm sorry I don't know how to explain it better. The AI pathinding doesn't play well with the modules in these scenarios.

Next time you see someone driving backwards on a module, click on the car and see where they live/work, I gaurentee you it's directly on on of your interchanges etc. Delete these buildings and block their reconstruction with collision tiles etc.

Once I did this, I no longer see any people driving backwards on modules
East Pavilion-er  [author] 2 Sep, 2020 @ 2:13am 
@CarusolKing 抱歉,无法逆行这事我也想做,但是由于游戏限制做不到。游戏不能定义模块里车道的方向。还有长房子?这是TFUR,Urban Road,城市道路,凭什么不能长房子?
Nero Caruso 1 Sep, 2020 @ 3:39pm 
可以的话还是让车辆无法逆行吧,明明路口接直了,就是立交大了点车辆就要逆行真的难受啊,还有能不能不要让双向道路旁边默认不能长房子啊
SmurfyD1GP 31 Aug, 2020 @ 3:10am 
baysupercool - Quick fix - Simply select which module you want to use and then select each of the 3 types within its menu box i.e. ground/elevated with pillar/elevated no pillar. Once you do that they should appear visible and error disappears. This is what i do, hope it helps.
baysupercool 31 Aug, 2020 @ 2:41am 
Whenever I try to place modules it simply shows checkerboard cubes and says "Internal error" with this as the error
baysupercool 31 Aug, 2020 @ 2:40am 
Exception type: Lua exception

This error is usually caused by modding. Some game resources contain incorrect data.

Details:

Error message: error: res/scripts/init.lua:69: creating globals by assignment is not allowed (variable was Side)
Did you forget to add 'local' before your variable?
stack traceback:
=[C](-1): ?
=[C](-1): error
@res/scripts/init.lua(69): __newindex
D:/SteamLibrary/steamapps/workshop/content/1066780/2187435748/res/construction/depot/epmodules_2to1.con(119): ?
@res/config/base_config.lua(41): ?


File name: D:/SteamLibrary/steamapps/workshop/content/1066780/2187435748/res/construction/depot/epmodules_2to1.con

Key: game/config/ConstructWithModules

Minidump: C:/Program Files (x86)/Steam/userdata/1024949218/1066780/local/crash_dump/9397130d-a05f-4094-b242-d2782d360b90.dmp

Mod: "TFUR modules"

In file: c:\build\tpf2_steam\src\lib\lua\state.cpp:586

In function: void __cdecl lua::State::Call(int,int)
SmurfyD1GP 29 Aug, 2020 @ 7:11am 
I am also having issues with some cars making a U turn on the modules. I have left a comment on TFUR roads about a different topic. Any chance of having 5 & 6 lane modules?
ds!! 29 Aug, 2020 @ 1:52am 
Once there are still issues with cars getting in oposite way, would be possible to implement function to delete NPC cars with single click?
印象空间 28 Aug, 2020 @ 4:35am 
@East Pavilion-er 看来是我个别现象,刚刚卸载了那个MOD再重新下载后就正常了。
East Pavilion-er  [author] 27 Aug, 2020 @ 12:15pm 
@印象空间 我现在日常用这个mod,完全不冲突。从来没有因为这个mod崩溃过。
Jeshua 27 Aug, 2020 @ 11:20am 
Some way to change the arrows on the streets and roads like this:

https://imgur.com/gallery/1fHfSUR
印象空间 27 Aug, 2020 @ 8:55am 
UP主如果有时间的话试试下面这个模组是否和你的新版有冲突,之前共用过没试过问题,刚你的更新了,连续几次我一用你的模块,游戏就报错下面这个。可能是不兼容了,也可能是我个人的个别现象。
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2072944182
印象空间 27 Aug, 2020 @ 8:32am 
玩着玩着突然游戏奔溃了,就知道UP主又更新了,果然!^+^
rb58nl 26 Aug, 2020 @ 4:02pm 
In regards to your Tutorial.... In the base game of TPF 2, the roads will automatically straighten out when you use straight roads...Can't you use this same principle when you are snapping modules onto your main road? It looks quite fiddly now, because the road would still bend when you snap them together.
SmurfyD1GP 26 Aug, 2020 @ 12:39pm 
These modules are just amazing and the big update is a massive improvement, keep up the good work.
Francis_Kee 26 Aug, 2020 @ 1:08am 
简单总结一下补救方法:
1.订阅 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2209020835 目的:显示原mod模块
2.使用带有“X/Y/Z”的新模块替换掉原有模块
3.移除订阅的“old"mod
say about it :
1.get mod"https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2209020835" it just let the old mod can be seen
2.use the mod with "X/Y/Z" and replace every old mod
3.remove the "old" mod
East Pavilion-er  [author] 26 Aug, 2020 @ 12:53am 
@ds!! Fixed. Thanks for the report.
ds!! 25 Aug, 2020 @ 11:47pm 
Thanks for an major update. I appreciate your effort on this mod.
I have bug to report - elevated road reduction/split does not not fit to road - it's misaligned.
w43322 25 Aug, 2020 @ 11:18pm 
能详细说一下怎么补救吗
East Pavilion-er  [author] 25 Aug, 2020 @ 7:10pm 
@alex.lsk.kalinin That's because the connection between roads and elevated modules aren't perfectly straight, or there is a kink in the bridge. This is because my roads are thinner than vanilla roads, so they take up less space. Therefore, you should try to snap perfectly and build roads as smooth as possible.
East Pavilion-er  [author] 25 Aug, 2020 @ 7:08pm 
@Labouchka57 Thanks for the feedback. Bug is now fixed.
Full_House_82 25 Aug, 2020 @ 12:57pm 
Mod is not bad, but too many flaws. There's a side plank sticking out of the bridge, or whatever it's called. And many more small things
Labouchka57 25 Aug, 2020 @ 12:51pm 
Thanks for the great mod :) Making highways is so easy now :D
But I have an issue with the new version, the elevated version for expand modules not buildable anymore :(
ds!! 25 Aug, 2020 @ 10:48am 
Problem with oposite direction would be marginal, if you can dele "npc" cars. Once some of them stuck there, I have to rebuild the road. Its anoying.
Anyway it looks pretty cool.
印象空间 25 Aug, 2020 @ 10:00am 
有旧版补救就好
印象空间 25 Aug, 2020 @ 9:58am 
@East Pavilion-er 有看呀,刚才我看时还没有8.25更新的信息的
East Pavilion-er  [author] 25 Aug, 2020 @ 9:52am 
补救方法都放在简介里了,你们不看简介的吗?
印象空间 25 Aug, 2020 @ 9:48am 
@水蘑菇 是嘀!这次更新是个坑,还是平台强制更新才烦啊,连恢复的机会都没有,看来还是放弃之前所有工作了,重建地图算了。哈哈!苦笑。。。。。。
Sillypig 25 Aug, 2020 @ 9:41am 
天啊撸 肝帝表示昨天一波更新 之前造的一些立交全部不能识别了 呜呜呜
印象空间 25 Aug, 2020 @ 9:29am 
今天正常游戏中,突然连续几次使用这个模组,游戏都强制报错退出,之后游戏强制下载更新东西,再次进入游戏发现原来是UP主这个模组更新,但问题来了,这次的更新把整张地图使用过这个模组的道路全部变成了断路,废了!必须铲除掉链接模块重新铺设,这可咋整呀,更个地图用了起码上千个这个模组,现在想要恢复旧版本又不行,要重建这些模块基本是重做地图了。UP主有没有补救方法呀?
Floyd 25 Aug, 2020 @ 9:25am 
This is probably my favorite mod in the whole workshop :steamhappy:
印象空间 23 Aug, 2020 @ 6:35am 
@East Pavilion-er 不好意思,我EN菜,没理解那意思,现在明白你意思了,谢谢!