Half-Life: Alyx

Half-Life: Alyx

Vengeance for Laszlo
27 Comments
Typical Jack 30 Jun, 2024 @ 11:18am 
not enough shotgun shells, ran out of ammo on (i presume) the final room
cinnamon 1 Jun, 2022 @ 5:00am 
u love ur dum acid trips don't u gnfbfmjdf
Metal Robb 25 May, 2022 @ 3:08pm 
Amazing! The teary eyes ending was awesomely unexpected. Thanks!
λrokh 24 Apr, 2022 @ 7:03am 
Thanks for this. Had a really good laugh playing it.
My playthrough: https://youtu.be/532RdN2AS_A
Skummeh 19 Apr, 2021 @ 10:18am 
Played this again for my review series and still love it. It's really one of the most creative maps in the workshop, one of my all time faves, and full of some great design elements overall: https://youtu.be/VzOLeq5Ez6c
ARF_Trooper_ 18 Apr, 2021 @ 12:08pm 
This put a huge smile on my face, thank you for making this!
ScaryBunny92055 11 Dec, 2020 @ 1:29pm 
Genuinely fun

Mars Murderer 6 Nov, 2020 @ 10:11pm 
Is this my favorite mod? yes, yes it is. But is this the greatest mod? Was that ever a question? I was taken on the emotional joyride of the century, whether I was fighting off hordes of antlions, choosing between living my life or avenging lazlo, or questioning life itself, one thing stayed in the back of my mind. They killed lazlo, and they will pay.
Skummeh 18 Sep, 2020 @ 5:24am 
@SavageJoe You are most welcome. Thank you for making such a fun and creative map. The bug at the end didn't break the game for me, thankfully, but it's probably worth another look at the triggers. I'm not a map designer or alpha playtester, so my terminology and advice may not always be accurate, but I'm happy to provide feedback to all of you kind map creators giving me awesome free content! I didn't care much for Manhack Hallway, but I think you took the best elements of that and made it work super well here. Looking forward to your next effort.
SavageJoe  [author] 17 Sep, 2020 @ 7:20pm 
@Skummeh damn, thanks for taking the time to give such specific feedback :)

The point about shell boxes is definitely going to help me out in the future, I had no idea.

I see what you mean about the hallway section, I guess I was hoping people would just play along and stop to kill the Antlions, but you can totally just run past them if you want XD

Sorry about the bug you ran into at the end. I’m pretty focused on my next map right now but when that’s finished I might go back and see if I can fix it.. game breaking bugs are no bueno
Skummeh 17 Sep, 2020 @ 9:42am 
The hall with the opening doors, you should remove the pile of shells and turn them into shell boxes. There's a crash that happens sometimes in Alyx when you pick up loose shells off the ground. It happened to me once when I used both hands to pickup 6 shells at once. It's a known issue and the Discord crew might have some advice for fixing that.

The section with the pit and all the writing on the wall, after killing the first two antlions, it seems like a trigger broke. I then shot the jerry cans that had appeared and finally 2 manhacks appeared. Not sure how you are doing that trigger or if it can be improved.

Aside from that, this map was quite bug free. Hope to see more from you in the future!
Skummeh 17 Sep, 2020 @ 9:42am 
Someone was cutting onions at the end there. WMan22 nailed it with his comment; visually it was a bit lacking but it was fun, creative, and perfectly balanced for Hard difficulty. The manhack section was simply fantastic and got my heart moving; definitely the best part of the map especially with the bouncing cans. The story elements were engaging, and really elevated this map above a lot of the others that neglect that touch. Well done! Feedback:

The first combat area was great, but the hallway one with the blue spitting antlions along the side was too simple. I was able to just run through, cap the 2 antlions at the end, and got thru the door without taking damage. I think this part could use a subtle redesign. Also the antlion on top of the roof when you first enter that section spat at me once, then stopped attacking for some reason.
Big Potato 12 Sep, 2020 @ 10:35pm 
without Lazslo what's the point
[MM] WMan22 6 Sep, 2020 @ 7:43pm 
What this map lacks in visual polish it makes up for with heaps of fun encounter design, I loved it.
greydog 29 Aug, 2020 @ 10:26am 
"Terrible map"? Shit, dude, this is the best map I've played yet after testing shit since the tools first came out! The manhack section was super hard but damn dude this is such a good map! I loved every part of it. A+ my man. :praisesun:
SavageJoe  [author] 11 Aug, 2020 @ 5:35pm 
Just pushed up a fix for the Antlion spawning in the trench, didn't realize the version in the store was bugged!
e& 11 Aug, 2020 @ 6:23am 
poor poor lazlo
АverageЛogin 7 Aug, 2020 @ 7:20pm 
I feel like I was supposed to choose life at the end, but frick that, if I let them damn vermin live, who would stop the next Laszlo from dying? Or the next one?
johnhill 6 Aug, 2020 @ 11:22am 
Finally made it all the way through. This was intense. Thanks!
SavageJoe  [author] 5 Aug, 2020 @ 3:56pm 
johnhill try to line up your shots with the bouncing jerrycans
johnhill 5 Aug, 2020 @ 3:42pm 
The manhacks are impossible.
Bub 5 Aug, 2020 @ 2:33pm 
I havent played this but Agent Texas looks really butt mad
Nulsis 5 Aug, 2020 @ 12:10pm 
fucking die bitch
sylvan 5 Aug, 2020 @ 11:27am 
good
Adderz 5 Aug, 2020 @ 8:22am 
Poor laszlo
SavageJoe  [author] 5 Aug, 2020 @ 7:57am 
check out my first map if you want something with less manhacks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2136283754
Nulsis 5 Aug, 2020 @ 6:05am 
fuck you with your dumbass manhack spam