Arma 3
[SP/COOP 04] [40K] Blood on the Sand
16 Comments
LARK 31 Dec, 2023 @ 1:42am 
it doesnt work for me :(
Soulless5k 30 Jun, 2023 @ 12:31pm 
Awesome thanks
RandomTShirtGuy  [author] 29 Jun, 2023 @ 9:39pm 
@Soulless5k

It still works :D
Soulless5k 23 Jun, 2023 @ 7:55pm 
Anyone know if this mission still works?
RandomTShirtGuy  [author] 30 May, 2021 @ 9:07am 
@XBOY (づ ̄ ³ ̄)づ

I'm sorry to hear you have issues. It does sound like an issue with ACE. I don't personally use ACE while making or playing missions, so it may brake some of their components if enabled. If a mission I've made has been created with ACE in mind, it is listed as a required mod or is recommended in the description.

There seems to be an official melee mod for space marines, in case point-blank shooting with the bolter is not something you like to do:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2497022047&searchtext=tiow+ace

Hope this helps you in your future endeavors against the heretics and xenos alike.
XBOY (づ ̄ ³ ̄)づ 30 May, 2021 @ 7:53am 
For some reason i can't heal.....Is it a bug or does ace does not work well as a space marine? My team was flank by two dog and since our weapon is aoe.......
Corvus Corax 6 Apr, 2021 @ 1:57pm 
I seem to have found a bug, two of the mortars seem indestructible.
Desert Punk 31 Mar, 2021 @ 4:45pm 
to fix the clipping, floating head issue, make sure you switch your profile over to an appearance marked [ASTARTES] in the profile editor before launching the mission
RandomTShirtGuy  [author] 22 Sep, 2020 @ 4:25am 
I played the mission and it worked fine. Everything seemed alright in the editor too. I would assume it has to do with some of the mods you're running but I can't be sure. It's good you brought this to my attention regardless, as sometimes some of my missions have stopped working with no reason what so ever.
SHTURM-333 22 Sep, 2020 @ 4:00am 
No worries, could actually be a problem with some of the mods I had activated like LAMBS. I enjoyed my time from start to finish in this scenario you crafted !
RandomTShirtGuy  [author] 22 Sep, 2020 @ 3:57am 
@SHTURM-333

Hmm... that's really weird, because the objective trigger is the same as the mission complete trigger, only that the mission complete trigger has a few second delay. I'll take a look into the triggers, just to make sure it hasn't been ruined by some update.

But yeah that head sticking out is quite annoying. It's a common bug in TIOW. So common it could be called a feature.
SHTURM-333 22 Sep, 2020 @ 3:52am 
Yeap, I got the mission complete ticks for both objectives. Used Zeus to scan the area afterwards as well. No biggie, sometimes scripts get arma'd :) All in all though, the closest sequel yet to Warhammer 40K: Space Marines. Thanks !

I forgot to mention this...the Astartes I was playing as had a head sticking out between his legs like he was perpetually giving birth bug going on the whole time.
RandomTShirtGuy  [author] 21 Sep, 2020 @ 11:17pm 
@SHTURM-333

Indeed it should. Did you finish the city task? The end trigger is a bit iffy at best, as the city usually has quite a lot of stragglers (that's where the backup comes in). While WIP I was trying to figure out an alternative end trigger, as a clear area is so unreliable in such a large area, but I couldn't come up with anything. I'll take a look into whether I'll be able to come up with a second, better solution. Thanks for the feedback.
SHTURM-333 21 Sep, 2020 @ 4:43pm 
Fun mission ! I cleared both the mortar and the city but the mission did not end though. Is it supposed to finish after these two are done ?
Labzoo 12 Aug, 2020 @ 7:06pm 
I like this scenario, make more 40k scenarios!
HappyTurtle 8 Aug, 2020 @ 4:07am 
Thank you for making this, its really fun. Voice lines where really funny