The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Perks Expanded V2
19 Comments
We go together 1 Oct, 2015 @ 5:09pm 
Perk: ward options. only available when MAXing ward mastery. Enable or disable wards flinging objects, disable or enable friendly fire with wards, change range of ward explosions, arm or disarm all wards in the area (still there, just not armed), move wards. active as a minor power. MCM compatible.
We go together 1 Oct, 2015 @ 5:07pm 
PG.2: MAX: Wards can be placed on anything, even actors, NPC's, moving objects, etc., and be cast at several miles away, you can place unlimited wards, and wards you place of any element do not override your current wards, as well as the explosion and placing being silent, enemies killed are turned to ash, wards do 100 percent more damage, and cause 25 extra points of poison damage, cost 75 percent less to cast, can trap any soul, do sneak damage at 3.5X sneak damage, do 100 points of damage to stamina and magicka, wards do not reset upon leaving an area or reloading your game.
We go together 1 Oct, 2015 @ 5:07pm 
Ward mastery: Level 1: Cast up to 2 wards, and cast 2 wads of any element. (2 fire wards can be placed,as well as 2 shock wards, as well as 2 lightning wards) Level 2: Cast up to 4 wards of any elements, wards do 15 percent more damage and can be placed on doors. Level 3: Cast up to 3 wards of any element, effects of wards stack, wards do 35 percent more damage. Level 4: Cast up to 4 wards, wards can be placed on ceilings, wards do 66 percent more damage, wards cost 50 percent less magicka. (MAX level explanation on next page, level 4 isn't MAX)
Arius 18 Dec, 2013 @ 12:42pm 
Awesome mod, but the Schoolar Perks are grayed out, please help me!
Krissio 13 Oct, 2013 @ 12:17pm 
Bug: i smithed like two pieces of leather armor and my smithing skill went from 20 to 73... i removed the mod and tried again and it was cool
MarkJoSims 31 Jul, 2013 @ 4:19pm 
I think I have an idea for crafting:
Maybe (since I personally find levelling any crafting skill a waste of time) you could add a system of reverse engineering armor/potions that levels the respective skill? Maybe you could also make some quest chains for finding powerful smithing plans/recipies/tomes/magical artifacts that even grant a free perk for the appropriate skill tree? Just a thought
The Warmaster 9 Jul, 2013 @ 8:31am 
same problem as jigomon and cecil lizard the perks either dont activate or even appear or i cant unlock them. fix please.
The Overlander 28 Jun, 2013 @ 6:53pm 
this doesnt work i cant do anything with them fix please
AntiMeanies 5 Mar, 2013 @ 6:05am 
For some reason, I get the version 1 perks, but not the version 2 perks.
VideoJones 20 Feb, 2013 @ 3:13pm 
The perks are greyed out for me. Are there any conflicting mods that are known?
Gin 9 Feb, 2013 @ 1:28pm 
Custom Enchantments used kind of like alchemy as it requires certain ingredients to (my spelling sucks) create a potion, but this requires souls (dragon maybe?) to make a custom enchantments. just a thought..
Sadarsa 29 Jul, 2012 @ 3:01am 
im haveing the same issue with my smithing as well, had a level 1 character hit lvl 19 in less than 5 minutes (and of course 100 smithing)
dOoOb 24 Apr, 2012 @ 11:18pm 
I see the scholar perks, but they stay greyed out and I can't activate them even after I hit rank 50
Evilazn 20 Apr, 2012 @ 4:57pm 
I'm getting the same problem of leveling up smithing by 10 everytime you craft something...
Cat 19 Apr, 2012 @ 12:51pm 
Awesome mod! Doesn't seem overpowered since you have to work to get the best perks anyways. Adds something to look forward to while playing! Nice work.
Gin-German 15 Apr, 2012 @ 1:56am 
@[bYd] Master ® This might be a problem due to how bethesda changed the smithing script from giving each thing you create an own value instead of the same EXP, no matter if you just made a dragon armor chestpiece or a flimsy iron dagger. This mod might still run on the old scripting, thus letting you level unreasoabily fast
Mystic The Dark-Elf 14 Apr, 2012 @ 7:33pm 
Ok,I think this mod is causing a very strange glitch,because eerytime I use Smithing,it seems like I gain several points in it at once.
It kinda ruins leveling,seeing as I started this character a few hours ago,and now,without much done,I have 8 points in Smithing,so until this is fixed,I'm afraid I'm going to have to unsubscribe,before this happens to more skills.
Duppo 11 Apr, 2012 @ 8:45am 
I'd really like to have perks for sword/axe/hammer instead of having to decide between 1h/2h
Ceasar 9 Apr, 2012 @ 3:22pm 
Very cool of you to use my ideas! Much repspect :) but..... I unsubscribed to the first version subscribed to this one and for some reason I dont see the new perks idk if im just overlooking something or if it didnt update properly.