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Either because of too many models, or too high poly models.
Since this map only loads infected models, it means that you have too high poly models.
like "sb_takecontrol rochelle"
Alternatively, you can bind this command to a key without the name behind of it "bind b sb_takecontrol" and take control of whatever bot you are looking at. And if you are not looking at a bot in particular, it just picks them in order.
That is what this map used to be. But ever since TLS, too many infected variants are loaded at once via the puppet entity, which will always crash the map.
If you want the "zoo" map back, get that old two addon tumtara version i got somewhere on my workshop, just to see how your game crashes.
CALLSTACK
*FUNCTION [main()] InputRunScript line [1]
LOCALS
[vargv] ARRAY
[this] TABLE
SCRIPT PERF WARNING --- "main" ran long at 13.304653ms
AN ERROR HAS OCCURED [the index 'smoker_off' does not exist]
CALLSTACK
*FUNCTION [main()] InputRunScript line [1]
LOCALS
[vargv] ARRAY
[this] TABLE
AN ERROR HAS OCCURED [the index 'spitter_off' does not exist]
CALLSTACK
*FUNCTION [main()] InputRunScript line [1]
LOCALS
[vargv] ARRAY
[this] TABLE
AN ERROR HAS OCCURED [the index 'boomer_off' does not exist]
CALLSTACK
*FUNCTION [main()] InputRunScript line [1]
LOCALS
[vargv] ARRAY
[this] TABLE
Check your console for any errors.
The FAQ mentions how to laod maps, the description mentions the name of this map.
The FAQ also mentions how and why the maps don't load.
You had all the info but you refused to read any of it.
That might have appeared because I modified the main files a few days back, in which these buttons were placed. If that didn't update (because you might have loaded the map before the update was downloaded) it would not have been able to show the buttons.
@doctor pp
This error is caused by having too many things loaded onscreen.
This map loads all common infected offscreen so perhaps it hung up doing that.
I could try modifiyng how long it takes to load all these things, but then you'd probably need to wait a moment till you can do anything.
I'll have to try things out, maybe make things less likely to crash by just precaching things and then removing them from the map.
Just a L4D2 thing, which happens on any maps.
Make sure to not play anything before loading tumtara. Load it straight from the console after loading the game
all of those things you described are caused by not using the map properly
One single entity was responsible for spawning every single CI variant in the entire game. At once. Doing that after TLS will spawn so many models you'll always crash to desktop.
Get the old archived version and load the infected map to see for yourself.
but "map inf" would most likely suffice