RimWorld
Luciferium Rain (Continued)
22 opmerkingen
cyanobot 20 jan 2024 om 11:17 
Since the Luciferium hediff is applied independently from (and before?) the Luciferium Need hediff, it's very possible through moderate rain exposure to get all the benefits of luciferium with none of the downsides.
Silent Service 14 jan 2024 om 2:38 
i love you Mlie
Daphne Blake 7 okt 2023 om 8:02 
Brilliant thanks :) sounds like fun
Mlie  [auteur] 7 okt 2023 om 7:56 
@CobaltEclipse117 No, its a buildup similar as toxic rain
Daphne Blake 7 okt 2023 om 7:43 
Im considering adding this however just to check, is the effect instant? I dont wanna have half my colony addicted because I couldn't get them inside before it occurred etc, or is there a slight warning before it starts kicking in
Mlie  [auteur] 9 jul 2023 om 11:53 
@crimemaker Should work better now, the changes with toxic sensitivity in Biotech caused the calculations to become inverted.
Archy 8 jul 2023 om 0:53 
animal in the map seems to be the same, it just pawns that got the problem
Archy 8 jul 2023 om 0:51 
used to work fine, then after biotech, now pawns just die right away shortly after exposing under the rain from too much luciferium building up. they even wore the gear to combat toxic environment that used too work with the last time before biotech
Kopp 28 dec 2021 om 15:39 
Thanks :)
Mlie  [auteur] 28 dec 2021 om 12:34 
@Kopp Should be fixed now, thanks for the report!
Kopp 27 dec 2021 om 20:04 
Hey Mlie,
while the event is happening i am getting a red error.
Happens with only this mod loaded and can be reproduced by just starting the incident per dev mode.
https://gist.github.com/beeb39b03417463add3537f370b5ae0e
From my testing everything seems to work. Thought I will report it anyway.
Greetings!
Mlie  [auteur] 16 aug 2020 om 6:06 
@Butterbox Cant really answer for the decisions of the original author on that one.
Butterbox 16 aug 2020 om 4:50 
Shouldn't it effect the need for them? That would only make sense.
Mlie  [auteur] 15 aug 2020 om 11:34 
@Butterbox The rain functions as the Toxic fallout. When a colonist is in the rain they have a chance of getting affected and each time they get affected the amount of nanites in the body increases. If the rain is short or the colonist gets under a roof in time the effect will wear off, the same as with toxic fallout.
If a colonist is exposed to the rain too long they will get the second level of the effect and during this time they have a chance of getting luciferium addiction. If they get that the original effect is removed. The rain itself does not affect the need for Luciferium if they already have a need for it.
Butterbox 15 aug 2020 om 10:45 
Luciferium rain doesn't effect Luciferium need when it is raining onto a colonist.
Butterbox 15 aug 2020 om 10:44 
Hey I have been trying to play a run with Luciferium rain forever. The rain seems to only effect each colonist once and does not apply the second dose. So, you need to actually find Luciferium for your colonists after it wears off and being in the rain doesn't do anything. Please fix.
Mlie  [auteur] 11 aug 2020 om 10:36 
@Butterbox Thank you for the infromation!
Butterbox 11 aug 2020 om 9:57 
@trollersauce yes just go to scenario editor and select "set permanent game condition". Then change the default one to luciferium rain.
Mlie  [auteur] 10 aug 2020 om 21:47 
@trollersauce Not sure, you might need a patch for it
trollersauce 10 aug 2020 om 16:38 
so like, is there a way to make it where lucy rain is just active all the time for a playthrough <.<
Вистан 9 aug 2020 om 7:59 
Oh sheet
Lekoda 7 aug 2020 om 16:40 
The author for this mod had alot going in his mind