Pavlov VR

Pavlov VR

CZ PubOfTheDead III
26 Comments
BlunderingFool  [author] 1 Jul, 2021 @ 3:05am 
I appreciate it. Hope you can continue to enjoy the map whilst I get things fixed.
Checko 30 Jun, 2021 @ 4:52pm 
ah, no worries, just felt like sharing a bit of information and what I've experienced. :3
BlunderingFool  [author] 28 Jun, 2021 @ 2:38pm 
I've not touched the map files in over a week, currently busy on a college course so I've not been looking into things. I'm going to port over to a new modkit once the new zombies modkit is out and I've got the free time and rest.
Checko 28 Jun, 2021 @ 2:31pm 
little update from me here:
so now YOU CAN surpass round 9, but you are going to get stuck on round 13.
don't know if you have updated it since, but that's as far as I've gotten.. :D
Checko 23 Jun, 2021 @ 7:00am 
Guess it's some progression?
I mean, you can actually play for a ''while'' now I suppose. ¯\_(ツ)_/¯
BlunderingFool  [author] 22 Jun, 2021 @ 1:05pm 
Oddly enough, I hopped in to test it, once, last night. We got to round 31 before it locked up again. At this point I've no clue what's going on anymore.
Checko 22 Jun, 2021 @ 9:24am 
This is indeed an awesome map. It's optimize, small and simple, which is the way to go.
The one problem is what you basically stated in the description, you can't go past round 9...
hopefully you'll get that fixed sooner or later, but overall a good map. :D
[TGG] DoctorHeisenberg 1 Jan, 2021 @ 6:57am 
😯😎
BlunderingFool  [author] 1 Jan, 2021 @ 5:49am 
Welp, that's it peeps, we hit the top. Someone said the thing. Good job! :winter2019cooldog:
[TGG] DoctorHeisenberg 1 Jan, 2021 @ 5:10am 
right we take petes car go over to mums we go in take care of philip then we grab mom go over to
grab liz go to the winchester have a nice cold pint and wait for it to blow over
BlunderingFool  [author] 20 Dec, 2020 @ 1:57am 
Glad you liked it! Also glad that there's been no further reports of issues, I hurt my neck a while ago so I've not been able to do much testing of the current version. :steamsalty:
NPC_003 19 Dec, 2020 @ 5:12am 
Just found this map, fucking love the Duke3D motif! Awesome map, would nostalgia again
BlunderingFool  [author] 22 Nov, 2020 @ 10:26am 
Scratch that, movie night is delayed so I put out a quick update that should hopefully help the situation. Like I said before the zombies never had any issues navigating under the bridge until I let them jump off of it so either xCeezeyx broke the pathing or I broke the routes zombies were using and I'm highly inclined to think it was me since Ceezey knows a lot more about this than I do. =P

Since the jump points are letting them leave the navigation grid it may be that can't properly route up the stairs even if it's a one-way allowance so hopefully making a hard barrier against the sides of the bridge will fix it.

I do need to ask about the door flags though, those stopped working as expected leading to trapped zombies, good thing they die after 8 minutes. (It's the whole reason I let them jump from roof to roof-playable to beer garden in the first place.) :winter2019saddog:
BlunderingFool  [author] 22 Nov, 2020 @ 9:46am 
“If I were you”

Don’t say this, it’s rude. Now zombies never had this issue before and I suspect it’s because I added points to the bridgeto let them jump down to the beer garden, I’ll see about adjusting how zombies jump down there and block the bridge off like I had before. For now I’ll revert to the previous known good zombies version.
LORDHOKAGE 22 Nov, 2020 @ 6:14am 
There are a few bugs as of today that id like to bring to your attention.
1)some taller people cannot fit between the doorway beside juggernog and the stairway to the roof. they are forever trapped downstairs and cannot pass into the next hallway with the stairs because the doorway is too short.
2)if you open the 500 door that leads outside and to the mystery box, the zombies will never attack you if you stay upstairs on the bridge or across the bridge in the house. This usually happens around level 10 so it makes the game not fun at all after that. they just spawn and run to the outside area under the bridge and pool there. it breaks the game because the zombies dont attack anymore. they just stand there. Honestly if i were you i would get rid of that outside area or move it from that spot under the bridge. it being under the walkway leads to sooo many AI tracking bugs to happen. Really that outside area makes almost all of the game breaking bugs happen.
BlunderingFool  [author] 14 Aug, 2020 @ 10:26am 
Thanks for the feedback BritishBeretta. I'm going to completely retool the sewer area as I really don't like it, it's bigger than the pub actually is but a lot less visually interesting.

For now, I've fixed the pathing issues as best I can by thinning out the front door wall of the pub and adjusting the entrance to the escape tunnel to the sewers.

Also, worth mentioning that the limited ammo system is an optional feature that I decided to keep turned on as it adds a bit of scarcity to the weapons.

I'm going to completely re-do weapon access/price in the next update to make it more fun and less weird, right now pistols are stupid cheap which feels weird versus what other maps use for their values.
Catalyst 14 Aug, 2020 @ 3:40am 
Okay, I played it with a few people and it was quite fun. Not a fan of the whole limited ammo system but I guess it does add some challenge which is fair. Also. the fact that the knife works is cool. However, I did notice zombies often got stuck in various points of the map such as the door that needs power to open or the middle of the sewers. Additionally, I think there may be too many spawn points for zombies down in the sewer. It makes it almost impossible to get through once a wave has started as they come from all angles. Apart from that, the map is actually a ton of fun. I also love that you can go to the roof and shoot down at the zombies. I'm not sure why, just find it really fun.
Catalyst 12 Aug, 2020 @ 12:03pm 
Fair enough. Either way, still need to try the map out at some point but I got a good feeling about it
BlunderingFool  [author] 12 Aug, 2020 @ 11:45am 
A Jukebox playing midi renditions of songs miiiiiight make it in when we hit Beta 5. (The planned to be final beta release where I put in easter eggs and story pieces and things.)
Catalyst 12 Aug, 2020 @ 8:49am 
Since there are already references to Shaun of the Dead, can there be a Jukebox playing Queen haha. More of a joke request but if you can actually do that, that would be amazing.
BlunderingFool  [author] 12 Aug, 2020 @ 5:35am 
Glad you liked it Rainer. I'll probably be moving the PPSh up to where the MP5 is, as well as moving the grips and acogs into the new sewer area. I'll leave pistol silencers up on the roof with the red-dots though.
Crows 11 Aug, 2020 @ 8:30pm 
Had a run through this map solo, Loved every minute of it.

PPSh certainly makes me feel like i'm defending my bar.
BlunderingFool  [author] 11 Aug, 2020 @ 5:24pm 
Glad to hear and do enjoy it! I should have Beta 2.0 out tomorrow or the day after, adding a sewer area and some higher power armaments down there. :winter2019cooldog:
Catalyst 11 Aug, 2020 @ 2:01pm 
Yes, a man of true culture. Not gonna lie, the references alone got me to install the map. I do intend to try it though.
BlunderingFool  [author] 11 Aug, 2020 @ 1:08pm 
The first line is indeed a reference. The Boltie above the bar is another. =P (Although IIRC the Winchester rifle in the movie was lever action.)
Catalyst 11 Aug, 2020 @ 10:39am 
Please tell me the first line is a reference to Shaun of the Dead