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so now YOU CAN surpass round 9, but you are going to get stuck on round 13.
don't know if you have updated it since, but that's as far as I've gotten.. :D
I mean, you can actually play for a ''while'' now I suppose. ¯\_(ツ)_/¯
The one problem is what you basically stated in the description, you can't go past round 9...
hopefully you'll get that fixed sooner or later, but overall a good map. :D
grab liz go to the winchester have a nice cold pint and wait for it to blow over
Since the jump points are letting them leave the navigation grid it may be that can't properly route up the stairs even if it's a one-way allowance so hopefully making a hard barrier against the sides of the bridge will fix it.
I do need to ask about the door flags though, those stopped working as expected leading to trapped zombies, good thing they die after 8 minutes. (It's the whole reason I let them jump from roof to roof-playable to beer garden in the first place.)
Don’t say this, it’s rude. Now zombies never had this issue before and I suspect it’s because I added points to the bridgeto let them jump down to the beer garden, I’ll see about adjusting how zombies jump down there and block the bridge off like I had before. For now I’ll revert to the previous known good zombies version.
1)some taller people cannot fit between the doorway beside juggernog and the stairway to the roof. they are forever trapped downstairs and cannot pass into the next hallway with the stairs because the doorway is too short.
2)if you open the 500 door that leads outside and to the mystery box, the zombies will never attack you if you stay upstairs on the bridge or across the bridge in the house. This usually happens around level 10 so it makes the game not fun at all after that. they just spawn and run to the outside area under the bridge and pool there. it breaks the game because the zombies dont attack anymore. they just stand there. Honestly if i were you i would get rid of that outside area or move it from that spot under the bridge. it being under the walkway leads to sooo many AI tracking bugs to happen. Really that outside area makes almost all of the game breaking bugs happen.
For now, I've fixed the pathing issues as best I can by thinning out the front door wall of the pub and adjusting the entrance to the escape tunnel to the sewers.
Also, worth mentioning that the limited ammo system is an optional feature that I decided to keep turned on as it adds a bit of scarcity to the weapons.
I'm going to completely re-do weapon access/price in the next update to make it more fun and less weird, right now pistols are stupid cheap which feels weird versus what other maps use for their values.
PPSh certainly makes me feel like i'm defending my bar.