Noita
Infinity
27 Comments
Mors 23 May, 2024 @ 8:58am 
@BigNerd1 I had the same issue, I figured out that it happens when Spell Labs and this mod are enabled at the same time. Disabling Spell Labs results in much faster load times.
Suspicious Fellow 23 Oct, 2023 @ 6:25pm 
please work on optimization... i have around 35 mods and my load time is mere seconds
the second i enable this mod it goes to multiple minutes every time i load my save.
pls fix
sTiKyt 9 Jul, 2023 @ 10:48am 
This mod crashes my game
lasaga 8 Oct, 2022 @ 6:06am 
it was called config lab i think
lasaga 8 Oct, 2022 @ 6:03am 
will mod config ever get support to easily change rarity?
WendyZX 17 Jul, 2022 @ 11:41pm 
Works really well with the Spell Evolutions mod cuz now you can make stronger versions of finite spells which just stacked
Philadelphus  [author] 25 Nov, 2021 @ 10:43pm 
I saw your suggested improvements there, thanks, and as soon as I get access to my PC with the mod files on it again I will definitely implement them! :steamthumbsup: Looking forward to your new mod. :)
MatoLabu@UkiUkiLab 24 Nov, 2021 @ 10:04am 
Hello! Thank a lot for this awesome mod!
I've encountered some errors: I've posted them on discord > modding-general ;) (search "MatoLabu" today)
I'm creating a mod that create upgraded version of all infinite projectile spells.
So your mod + mine = upgraded version of all previously non-infinite projectile... so it's so coooooool!
Thx again! :steamhappy:
Philadelphus  [author] 3 Mar, 2021 @ 2:20am 
Ok, looks like it works! I've pushed an update with a new config value which lets you adjust the spawn probability of spells. I've set it to a default value of 0.25, meaning infinite versions of spells will now be only 25% as common as their non-infinite versions, to make them somewhat more exciting when they show up. If you want the old behavior where it was basically 50-50 whether you'd get an infinite version or not, set the cfg_rarity_multiplier value in the config to 1.
Philadelphus  [author] 3 Mar, 2021 @ 12:47am 
@ShardFlames16 Possibly; spawn frequency is a universal property of spells like mana cost and max uses so it's theoretically doable, but it'll take a bit of experimentation with my shaky Lua knowledge to figure out how to get it to work. It's a good idea though, I'll look into it.
Mr Hvy 2 Mar, 2021 @ 11:57pm 
This seems really good, is there a way to modify their rarity in the config? like say you want them to barely ever spawn or it to spawn as often as any other spell?
blur 31 Dec, 2020 @ 7:25pm 
doesn't work for me
Ace73 25 Dec, 2020 @ 4:31pm 
I can do it, but I don't know how to do it without ALSO changing every projectile and spread and cast delay to be exactly the same for every infinite spell. Because it's inside a function it looks like, I'm also not experienced with lua haha.
Ace73 25 Dec, 2020 @ 4:30pm 
I'm actually trying to right now and I'm close, I'm on the noita discord was considering reaching out for help there
Philadelphus  [author] 25 Dec, 2020 @ 4:23pm 
@Zander273 Interesting idea. I just took a look at the code and it might be possible, but I don't want to promise anything as my Lua knowledge is still pretty weak. I do like the idea though.
Ace73 25 Dec, 2020 @ 2:57pm 
Would it be possible to modify cast delay instead of mana?
76561198962859973 11 Dec, 2020 @ 5:10pm 
it would be great for the mato mod on the workshop
76561198962859973 11 Dec, 2020 @ 5:10pm 
Can you try and make a mod that lets you spawn enemies?
Philadelphus  [author] 5 Dec, 2020 @ 2:51am 
I know some modders have played around with making a local-coop version (though I'm not sure they ever got it 100% working), but unfortunately with the amount of physics simulation going on in the game it's pretty much impossible to keep two versions of Noita on different computers in sync for multiplayer. Would be amazing though!
76561198962859973 4 Dec, 2020 @ 10:33am 
also does multiplayer noita exist?
76561198962859973 4 Dec, 2020 @ 10:33am 
we need a mod that lets people spawn in enemies
SonOfCosmicZap 26 Nov, 2020 @ 2:05pm 
Through multiple playthroughs I have found out that this mod works with modded spells too!
Philadelphus  [author] 18 Oct, 2020 @ 2:22am 
@pleaseclapforjebbush Yeah, I've seen that bug before. As far as I know it's just cosmetic, but maybe I'll see if I can fix it—it bugs me too. Glad you're enjoying the mod. :)
monga man ;) 18 Oct, 2020 @ 1:29am 
this mod works with the 1.0 update though a bug persisted across that i didnt mention before, spells that usually arent limited can spawn with the infinite tag on them, im pretty sure it doesnt effect gameplay but its just kind of been bothering me idk why. Love this mod though, its underappreciated.
Philadelphus  [author] 16 Oct, 2020 @ 10:29pm 
I've just checked, and this mod appears to be working with the 1.0 update (though bug reports are always welcome).
Get KRUNK 9 Aug, 2020 @ 12:49pm 
@Derpy_Penguin don't drag yourself down like that!
Derpy_Penguin 9 Aug, 2020 @ 11:12am 
noita's hard enough so even with this mod being a little unbalanced, i'd still lose