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Remember, Shieldbearers are NOT considered raiding units but will stay behind and defend your base.
As the wolf (west side, player 2) I can't click on any building with my villagers to asign them...
I hope you will be able to fix it! Keep up the nice content!
:199: Unknown Identifier launchEvent
We've tried single-player, multiplayer, North America, and Peer-2-Peer and still can't get the script to go. Any suggestions?
Thanks again for sharing this.
As Bear I managed to hang on in my second try, optimizing every action I took as far as I can figure, but it did not look like I would ever turn the corner. Though I had managed to save up enough gold to send a large force next time so maybe. Then with the Valdemar raid I thought I had won just before trying that: "my" raid won with most of the troops surviving the battle and being on the way to capture the Wolf tree...except
(cont)
May have Bear start with relic to match Wolf. Could be then that Bear is impenetrable at the beginning, but hopefully Wolf will be able to build a krowns advantage and push them later on. Ultimately I wanted each player incentivize to attack each other to keep things interesting, so aggression has to be encouraged.
I appreciate your feedback!
Did you mean for it to be so imbalanced? As Wolf, I figured out the mechanics in time to send the white wolves in the 3rd raid and again, plus a warrior, in the 4th... => victory without ever being worried. Meanwhile, the AI apparently has the mechanics figured out from the start, sending white wolves in every wave, keeping Bear totally on the back foot: trying to heal wounded, and too cash poor (no gold for killing the mercenaries) to max out regular troops let alone replace losses. I am thinking I could maybe win with perfect optimal play, but I am far from sure.