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I changed
if GuiButton( UI, 180, 45, showUIText, 0 ) then
to
if GuiButton( UI, 5, 310, showUIText, 0 ) then
Second I changed
GuiLayoutBeginVertical( UI, 29, 15 )
to
GuiLayoutBeginVertical( UI, 3, 90 )
It seems that the experience value variable is now calculated by 10 times when it is updated.
If I pick up one gold nugget, it will reach level 4.
Good idea reducing the perk ammount to one, I'll keep it for the main version ^^
game should be updated now
Would it be much work to make an alternate version that only spawned one perk per level (but perhaps instead had slightly lowered exp required per level) This way you might have to skip certain perks since you had no other alternatives to a trash perk. The way it is now, the only advantage the perk choice at the holy mountain has over the level-up perks is the reroll potential, which in my opinion is a bit unbalanced.
Also, I often have perks spawn inside terrain,and if the perk I want is stuck inside an object I can't destroy, then I automatically pick the closest non-obscured perk.
800lvl; almost 50k hp and 8 000 000 gold xD
I'll also inspect for polymorphine bug, thank for report ^^