Barotrauma

Barotrauma

Ghost Manta
38 Comments
Better Call Saul 14 Oct, 2022 @ 10:58am 
bad sub
PudgyElderGod 6 Oct, 2022 @ 12:19pm 
Anyone try this sub with the latest update?
RainDreamer  [author] 8 Jan, 2022 @ 1:37am 
@Uncovered_Jager What kind of update? I haven't been playing for a while but if it is simple I can pop in and update the sub
Uncovered_Jager 8 Jan, 2022 @ 1:29am 
This really needs an update...
RainDreamer  [author] 13 May, 2021 @ 9:13pm 
@用直升机放的C4.
The autoshutdown system of the reactor is fixed, and the diving suit lockers are now powered.
About the status monitor, the captain monitor does not require detectors, the status monitors in other sections require detectors, thus they can only see the area with the detectors. This is intentional.
用直升机放的C4 12 May, 2021 @ 4:54am 
It seems the reactor didn't automatically shut down when the batteries are more than 98%,not even at 100%.Did I misunderstand the description?Maybe I should shut it down manually?
And two small question:
How do the status monitors get the data of water and oxygen level even though they are not connected to any of the detectors?
And why the status monitor in the captain's room can get data from every rooms in the submarine while the monitor in the reactor room can only get data from some of the rooms?
RainDreamer  [author] 11 May, 2021 @ 6:49am 
@用直升机放的C4.
1. That is intentional. The one that is linked to the tube has arrows downward to the tube.
2. Will fix this.
用直升机放的C4 11 May, 2021 @ 6:42am 
Great sub,but I found two little bugs(or featrue?idk).
1,Only one depth charge loader is linked to the tube.
2,The diving suit lockers in both ballast tanks are not connected to the power grid because one of the relays is not connected.
Wildly Unprepared 17 Feb, 2021 @ 7:06pm 
Wow that is actually really simple. Thanks
RainDreamer  [author] 17 Feb, 2021 @ 6:59pm 
@Wildly Unprepared: multiply the nav terminal x velocity output by 0.2 on silent mode
Wildly Unprepared 17 Feb, 2021 @ 6:56pm 
Ok, I guess my other question would be how you placed a engine speed cap on the sub to create the silent sub. I couldn't figure that out either.
RainDreamer  [author] 17 Feb, 2021 @ 5:50pm 
@Wildly Unprepared: Since the Ghost Manta has no complex reactor management circuit, all I did during silent running mode is to send a 0 to fission and turbine rate of the reactor. This override the default automatic control. When going back to normal mode, the 0 is lifted and automatic control takes over again.
Wildly Unprepared 17 Feb, 2021 @ 5:33pm 
I would love to see an explanation on the wiring for the silent sub running. More specifically how you set the reactor to zero from just the command button but not completely turn the reactor off. Which will allow the reactor to the self correct to the ships needed power level at a press of a button.

I Tried to follow along in the Ghost Mantra's designs, but I couldn't make heads or tails of it. Thanks Anyways. Good sub.
RainDreamer  [author] 16 Jan, 2021 @ 8:13am 
@Xaoc: I know about double shelling, but I intended this ship play style to be not relying on armor and instead being silent and fast. It has just enough guns to fend off whatever you can't run from, but it is intended for shock & run.
Xaoc 16 Jan, 2021 @ 7:09am 
@Raindreamer, thank you, this is exactly what i needed. Btw do you know game mechanics about armored hull, yesterday i joined the random game in lobby and there were guys at submarine with doubled hull and they were playing at 100% difficulty. It was weird for me what sub doesnt get destroyed in 2 hits.
RainDreamer  [author] 15 Jan, 2021 @ 8:30am 
@Xaoc: The power system is taken from BogdanWOOP's smart system pack, and questions are best asked there: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2042401251

The system can just be left as is and still work fine. Here are some guides:

1. Stages: there are 8 stages that correspond to the charge rate of the batteries, allowing power to flow through.
2. Modes: There are 3 modes - Auto, which will let the circuits calculate the best charge rate to make sure buffer works fine but still meet with the load. Manual, which let you control the buffer stages, the lower, the faster the battery charges up, but may not meet with load. No load - basically just focus on charge battery, let no power out to grid.
3. Reactor power: where the power goes, either to the batteries, or directly to sub and skipping the buffer.
Xaoc 15 Jan, 2021 @ 1:59am 
Hi, awesome sub. But i need energy system manual, modes, stages, cant figure out how it works.
uhhmm 5 Nov, 2020 @ 2:46am 
Thank you
RainDreamer  [author] 4 Nov, 2020 @ 5:26pm 
@Uhhmm. Sure, I will move the terminal.
uhhmm 4 Nov, 2020 @ 1:07pm 
Hey while trying to access the terminal in the room above the cargo holds I have found that it will start to push you out of range of the terminal and then close down the screen which makes it hard to actually read the terminal.. If possible at some point could you move the terminal farther away from the walls or redesign the walls so that doesn't happen? Please and thank you..
RainDreamer  [author] 11 Oct, 2020 @ 7:12am 
@Laevateinn It is fixed, should include both Ghost Manta & Ghost Manta - M
RainDreamer  [author] 5 Oct, 2020 @ 6:43pm 
@Laevateinn oops, might have accidentally uploaded the M variant twice, will check soon.
Laevateinn 5 Oct, 2020 @ 11:32am 
Thanks for looking into it. Tried it out, looks like it takes a bit of twiddling. AI will strongly prioritize the command room periscope if it's toggled to the side you want them to control the gun on, so you can get one AI on each security room periscope by first assigning one to the gun the command periscope isn't toggled to, toggling the command periscope, then assigning the other AI to the other gun. But it's much more playable with the fix. Fantastic work on this sub, it has been a real pleasure to play farther into the campaign.

Also I think you overwrote the non-M variant with the M variant :) The mod provides two subs both with the "- M" designation in the name.
RainDreamer  [author] 5 Oct, 2020 @ 6:47am 
@Laevateinn I have moved the top guns to the left a few cm to its original location, should help with AI path finding to nearest periscope to the gun. Remember to send them to coil gun ONLY. Also, the path finding will only go to the nearest periscope, so if they are inside the command room or cargo room, they will pick that periscope anyway. That part is not easy to change.
RainDreamer  [author] 4 Oct, 2020 @ 11:13pm 
@Laevateinn I will check it, the AI seems to prioritize nearest periscope, and sometimes periscope command is nearer. I will see if there is a way to fix that.
Laevateinn 4 Oct, 2020 @ 8:39pm 
AI appear to only be able to use the gun periscope in the command room - they never use the ones on the weapons deck, and if two gunners are assigned, one for each gun, one will wait next to the command room periscope while the others one uses it.
RainDreamer  [author] 22 Sep, 2020 @ 7:40pm 
Recently fixed the problem with the guns. Now AI can use the guns!
RainDreamer  [author] 2 Sep, 2020 @ 6:46pm 
@Deth I am working on a new smaller sub now, but it is not going to be a stealth sub. Also, due to amount of details on the subs including decorations and systems, this sub is a bit resource intensive.
Deth 1 Sep, 2020 @ 6:05pm 
There's also the fact that my friends have lower end pc's, and can't really run it, hence, I can't really play it much. I'll try to find out whether it was my modifications to the ship that sent it overboard or the complexity of it's design in the first place.
Deth 1 Sep, 2020 @ 5:20pm 
I'd love a ship similar in concept, created for a smaller crew.
RainDreamer  [author] 30 Aug, 2020 @ 12:35am 
@Deth Thanks! Let me know your experience with the sub so I can improve it further!
Deth 29 Aug, 2020 @ 8:36am 
no joke one of the best ships in the workshop. the amount of detail, wiring and subsystems is astonishing. gj man
GophTheGreat 15 Aug, 2020 @ 1:39pm 
Yep, all good.
RainDreamer  [author] 14 Aug, 2020 @ 6:58pm 
@GophTheGreat It should be fixed now
GophTheGreat 14 Aug, 2020 @ 3:34pm 
Actually I found the issue. You listed the item type as "None" when you uploaded it, instead of a "Submarine". Please fix that.
GophTheGreat 14 Aug, 2020 @ 3:33pm 
I'm not sure what's happened but it seems the sub has disappeared from my in-game lists. I can't see it in the New Game menu nor in the sub editor. Can you look into that?
RainDreamer  [author] 12 Aug, 2020 @ 7:26am 
Please comment about your experience with this sub, so I may improve it further.
calyxman 8 Aug, 2020 @ 1:40pm 
HOLY FUCK YES DO YOU KNOW HOW LONG I'VE BEEN WAITING FOR A SILENT-RUNNING MODE