Slay the Spire

Slay the Spire

Shade Mod
53 Comments
SIG-INT 9 Sep, 2024 @ 9:45pm 
This character slaps. I love The Cursed mod and this guy is right there at the #2 spot. Would love to have these guys in the new one!

Thank you for your work!
キャンディーアップル 18 Feb, 2024 @ 8:02am 
This character is pretty strong if built right, zombies are a very interesting mechanic which is borderline overpowered.
Very fun and unique mechanics, I enjoy iy.
LittleMissHiveMind 27 Dec, 2023 @ 9:56pm 
Wait, people are saying this character is weak? I feel like they can consistently reach heart with little rng. Am I missing something..?
RedeemerBlood 23 Oct, 2023 @ 7:18pm 
Is there a change log? This character use to feel on the fringe of OP; now it feels like the opposite end of the spectrum.

I can't seem to get a single win on high ascension now with this character. It is so energy and upgrade depended. most cards are just trash when they are not upgraded.

I can't recommend this character anymore.
Winetoo 19 Oct, 2023 @ 3:28pm 
This is amazing mod, it really feels and looks like its straight outta the game. Thank you.
littlebenproductions 27 May, 2023 @ 10:58pm 
Of all the mods I have played this one has been my absolute favorite.
:) 23 Mar, 2023 @ 4:10am 
Heyo, if your interested I'd love to draw some sprites for the zombie and skeleton. Free of charge! I enjoy the mod allot, so I wanna help it ascetically if possible!
nikolaypi 20 Jan, 2023 @ 10:19am 
Very weak and miserable character. Advertisment is flashy but in real game skeletons do avg 9 random enemy dmg\turn and zombies provide avg 8 block\turn. Off course if you lucky for quickly collect a lot of animated card you can play freely but if you not such lucky you die before Act III.
BigGucciSosa 5 Dec, 2022 @ 11:28am 
Of all the mods that are basically just putting a spin on Defect orbs, I think this is probably the best. Lots of cards that all feed into the zombie/skeleton system that feel good.

Constructive criticisms:
+Drafting for a wraith deck always feels bad because wraith cards are so rare.
+Too many cards geared towards skeletons/zombies, making runs feel same-y and drafting feel too easy
(I can't help but notice you could probably solve both these problems with the same change: more wraith cards; fewer everything else)

+[Bug]: strength doesn't seem to affect my skeletons' damage.
Charlie  [author] 10 Sep, 2022 @ 3:01pm 
@Lordlynel Nope. Summons and cards that track the number of exhausts per combat are just never going to get fixed to work with other characters. Sorry, people who like to mash all the mods together at once.
Lordlynel 9 Sep, 2022 @ 3:32pm 
Do the Summon cards work for other characters now?
KittenMeat 10 Mar, 2022 @ 6:11am 
did a fresh install, all is working now.
Charlie  [author] 9 Mar, 2022 @ 9:19am 
@KittenMeat It's working for me - what seems broken and when?
KittenMeat 9 Mar, 2022 @ 8:44am 
Seems the most recent hotfix update is causing some issues.
Fervent Paeans 27 Feb, 2022 @ 10:58am 
Thanks for updating!
Charlie  [author] 20 Sep, 2021 @ 11:37am 
@𐂫 Yes, it's possible, I was just too lazy to make the mod actually edit the generic "character" object rather than creating a new one. If I ever get back to updating this, I will probably add this, since a surprising number of people want to just throw all the mods together.

@Vg0 Thanks! I will put it on the list of weird things to look at :P
some (momi) 25 May, 2021 @ 4:02pm 
Is there a way to make the "Summon X" cards from this class, work with other characters? I like to do Custom+Diverse runs, and mix up all my mods - and whenever I get summoning cards from this class, they just don't do anything besides spend energy (and kick some speech box/message almost entirely offscreen).
Vg0 11 Apr, 2021 @ 2:28pm 
StSLib (https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1609158507) has a modded keyword called "Temporary HP" that is applied at start of combat, and takes priority over your actual hp when you're damage. Is it intentional for zombies to only block after temporary HP is removed? If not, I think the order of priority when receiving attack damage should be: Block, Zombie, Temporary HP, Actual HP instead of Block, Temporary HP, Zombie, Actual HP
RedeemerBlood 5 Mar, 2021 @ 9:21am 
Great modded character. First run I had with a burried/exhaust deck was one of the most fun decks I've played. After a few more runs this is quickly becoming one of my favorite characters. Thanks for your contribution to the game.
Louiesplatootie 26 Jan, 2021 @ 12:48pm 
This is a pretty interesting mod. I like the concept of the undead forces! Keep up the good work!
Sagil 30 Dec, 2020 @ 1:20pm 
Coffin dance is bugged (or at least description is inaccurate): Won't trigger with 0 zombies and skeletons (0 is a multiple of 4).
Sagil 30 Dec, 2020 @ 1:13pm 
Great mod! Small bug though: a decrease in decay rate (e.g. 3 -> 2) is not considered a debuff (so cannot be prevented with an artifact).
Holy_Calamity 28 Dec, 2020 @ 7:17am 
I love the mod! Though I can't seem to get the Vengeful Dead power to activate.
joshua.suresh 27 Nov, 2020 @ 2:11pm 
I really enjoyed playing this, thank you! :) The artwork after beating the Heart is hilarious
Vulpens 20 Nov, 2020 @ 4:31pm 
a really cool and creative mod (slightly overpowered in some areas) but an overall cool character!
some (momi) 4 Nov, 2020 @ 12:11pm 
Summons can only be used with the Shade? Shame; if you could get them working with other characters, that'd be fantastic.
brickey.8 24 Oct, 2020 @ 8:09am 
Certainly a fun mod with fun mechanics. Zombies are maybe a bit stronger than they should be though.

Are zombies supposed to trigger if you get hit during your turn? I think I noticed one effect where they did and one where they didn't. (Both were from modded acts though).
DocReno503 18 Oct, 2020 @ 1:55am 
a bit too OP
Sorcerer 14 Oct, 2020 @ 7:19pm 
Wow, it's great.
Looking forward to enjoy the Chinese Version:steamhappy:
新寶熊熊 12 Oct, 2020 @ 1:29am 
WOW
kvnoob(Pepper) 2 Oct, 2020 @ 4:55pm 
Hello,can you make it so that when I get a Shade card while playing with another character, I get a slot to keep the undead?
Also, Dangerous Ritual does not trigger a cost-reducing effect on other characters.
General Disarray 20 Sep, 2020 @ 5:32pm 
This mod is fun, but is stronger than the default characters. For reference: I defeated the heart with this mod today, for the first time ever.

Much of this mod is balanced, but it has some overpowered strategies available. On my win, I used Putrification along with a couple of Animate Dead+ and Flesh to Flesh+ to constantly tank behind, and kill everything with poison. I had the core cards by mid-act one and just spend the rest of the time decimating elites for relics and stomping through the game. Not sure what the author could do to balance it, because tanking behind zombies is really strong.
Charlie  [author] 19 Sep, 2020 @ 7:00pm 
@IceFox Sounds great! I sent you a friend request. I only hope my bad coding hasn't created more work for me.
IceFox 18 Sep, 2020 @ 11:05pm 
Hello,I made a Simplify Chinese language pack for this mod,can i use Discord to send you?:SBpanda:
Charlie  [author] 11 Sep, 2020 @ 1:20am 
@mdlp0716 If you read the text literally, I think it should be correct.

@SeniorHerraBanani Yes, zero is 4x0, but since it would be kinda silly for it to trigger on 0, I figure people will intuit that it means "natural number multiple" rather than "integer multiple."

As for difficulty, I think you might be right about easiness on low ascension - the core mechanic involving what is effectively temporary HP might put it on a different difficulty curve than the rest of the game. On the other hand, I'm not a good judge of difficulty there and my noob playtesters flaked out on me. If you're a noob and still think it's easy, I'd love to pick your brain. But try it on 15+ (I can't recommend the Faster Ascension Climbing mod highly enough) and you'll find it quite challenging.
mdlp0716 10 Sep, 2020 @ 8:09pm 
There is a bug, the Dark of Night card doesn't trigger cards that are exhausted from Careful Cut
SeniorHerraBanani 8 Sep, 2020 @ 11:18am 
noticed a possible bug? the card that summons zombies/skeletons when they are a multiple of 4 doesn't trigger on zero even though zero is a multiple of 4
SeniorHerraBanani 7 Sep, 2020 @ 3:23pm 
first impressions is that the character seems rather strong and not incredibly fun for me. you just play powers to make or buff your skellies and zombos and then spam skellies and zombos. having reusable intangable is also questionable
Nicol Bolas 2 Sep, 2020 @ 5:55am 
ONE OF THE GREATEST CHARACTERS OUT THERE!!!

Thank you very much being a lich was never so much fun <3
DiCsA 1 Sep, 2020 @ 12:07pm 
Awesome character. Great mechanics.
Ashardalon 27 Aug, 2020 @ 1:22pm 
very fun mod, at first it seems like the decaying of 1/3 of your minions is a bit much but after playing it turns out its pretty well balanced
still sad not to see huge numbers
also seems to have many possible achetypes so will be enjoying ti for some time
good work
Frugi Lentesco 22 Aug, 2020 @ 10:04am 
Thanks for changing the art on those cards, glad to see the mod is back on the workshop. I just had my first run with it, and it seems like a really well made piece of work!
Charlie  [author] 11 Aug, 2020 @ 3:36pm 
As you wish. Mod taken down temporarily.
neablis 11 Aug, 2020 @ 2:16pm 
@charlie I second what @Frugi Lentesco said. The art assets they named are reused from the Jorbs Wanderer Trilogy Mod, mostly from the Cull character. You do not have the permission from the art creators to use that art, and are in violation of the Steam online conduct rules. Please remove them or I will report this mod for violating the Steam Online Conduct rules. Sorry about this, but it's how it works.
Frugi Lentesco 11 Aug, 2020 @ 1:29pm 
@Charlie, I would really appreciate if you replaced the art assets that were made for the Jorbs Trilogy mod. Some of those are mine, and all were made specifically for that mod and that community. It's not ok to use those. The cards are: Careful Cut, Strike, Brains, Claw Back, Finger of Death, Grave Stillness, Grey Bargain and Consume.
Shadow1180 9 Aug, 2020 @ 1:21pm 
Well so far so good. I did notice that Skeletons bypass Intangibility though. All in all it's actually a REALLY fun character. But I'll be able to get some real idea of interaction, as I run with Gungeonmod, Infinite, and Replay. I haven't found anything really outlandish yet in terms of glitches or bugs. Honestly it's one of the more stable character mods I've played. Not to gimmicky, but has a unique mechanic that make it its own. Feels like a similar quality on par with Slimebound or Marisa.
Charlie  [author] 9 Aug, 2020 @ 9:18am 
@Burning82 Yeah let me know if any interactions go horribly wrong. It should be fairly stable - unless, I think, you mod in some way to play a free card before the start of combat, or remove all your buffs, because either might cause the lack of the Minions power to crash something. Or if you have a mod that attempts to change the behavior of all AbstractOrb objects rather than just the ones in player.orbs.
Shadow1180 9 Aug, 2020 @ 7:39am 
I gotta say, your blatant honesty and sense of humor is enough for me to check this out! With my 30+ mod game this aughta be real riot.
Charlie  [author] 8 Aug, 2020 @ 6:31pm 
Okay, have pushed the fix. Enchiridion-gamers should now be safe.
Blurred Aspect 8 Aug, 2020 @ 6:16pm 
I did indeed pick up Enchiridion so that may have caused it. I'll admit to not knowing the inner workings but it sounds like it's happened before and I didn't have Aura of Unlife in my actual deck so it sounds about right.