Arma 3
[SP/CO-5] OSN-Shutdown
44 Comments
Liberty_Valance 30 Oct, 2020 @ 11:43am 
cannot understand how this works !!
dpd29 6 Jun, 2018 @ 7:17am 
I have your missions in this free server: " BEST COOPERATIVES SERVER.NO ADDONS.150 MISSIONS FROM STEAM.JOIN"
IP : 85.131.229.139 PORT :2302
NO PASWORD
der_kotti  [author] 7 Nov, 2016 @ 11:25pm 
Hallo Amatoxin,

danke für Deinen Kommentar. Das mit dem Rivive/Arsenal Problem liegt leider in der Tat an dem mittlerweile in "die Jahre" gekommenen Skript.... Freut mich, dass Euch die Mission aber trotzdem gefallen hat.
Schaut Euch meine anderen Missionen an, die gehen auch ganz gut zu zweit.... Viel Spass!
amatoxin 6 Nov, 2016 @ 7:45am 
Nachtrag:
PS: Manchmal kam es vor, dass man nach einer "Revive" ohne Uniform dar stand oder Waffen die man NICHT im Arsenal angelegt hatte, verschwunden sind.. Ein wenig schade, wenn man sich im Häuserkampf befindet, aber wieder mit der long range Sniper Rifle darsteht und nicht mit der Maschienenpistole, die man einem Feind abegnommen hatte ;). Liegt aber vermuticht an den Scripten.
amatoxin 6 Nov, 2016 @ 7:39am 
Sehr geile Mission. Bin mit meinem Bruder immer auf der Suche nach guten COOP Missionen für zwei Spieler, daher haben wir schon die eine oder andere gespielt.
Die Mission ist sehr anspruchsvoll aber absolut empfehlenswert. Absolutes Highlight sind die eigenen Sounds und Dialoge. Weiter hervorzuheben ist, dass der Missionsersteller wohl teilweise die möglichen Angriffsrichtungen der Spieler erahnt hat und daher oftmals gute Ausgangspunkte für das weitere Vorgehen im Feuergefecht freigekämpft werden mussten. Haben geschlagene 4 Stunden gebraucht, 119 Infantristen erledigt, 6 gepanzerte Fahrzeuge bekämpft und 1 Hubschrauber runtergeholt. Nehmt euch also einen Sonntag Nachmittag frei für die Mission :)
The_Early_Bird 3 Jan, 2016 @ 3:12pm 
Sehr aufwendig gestaltete Mission. Kreativ, anspruchsvoll und spannend. Thumbs up und nur zu empfehlen! :)
Steppi 3 Jan, 2016 @ 3:10pm 
Klasse Mission Kotti, vielen Dank!
gameover33 11 Jul, 2015 @ 12:31pm 
Super Scenario, hat richtig spaß gemacht.
Weiter so !!!!!!!!!! Daumen hoch
der_kotti  [author] 6 Mar, 2015 @ 3:13am 
Danke R34P3R, an Deine Missionen komm ich aber nicht ran....
Das Angebot gilt auch umgekehrt, wenn Du jemand mit hessicher Einfärbung brauchst....
Synchronstimmen spare ich mir jetzt größtenteils in meinen neuen Missionen, der Aufwand und die erreichte Qualität stehen in keinem vernünftigen Verhältnis.
R34P3R 5 Mar, 2015 @ 1:32pm 
Gute Arbeit Kotti ! wenn du mal noch ne zweite stimme zum recorden brauchst ;-) melde dich.
FlashPoint 18 Sep, 2014 @ 10:37am 
Great Mission specially for coop but was too hard anyway! thanks.
Manne 11 Jul, 2014 @ 7:10am 
OK schwer aber spannend Daumen hoch !
Eriik_Cartman 17 Apr, 2014 @ 5:13pm 
Einfach nur Genial ! Muss einfach gespielt werden, freue mich schon auf die nächste.
Alwarren 15 Apr, 2014 @ 7:22am 
I just thought it funny that CSAT would call themselves OPFOR :)
der_kotti  [author] 15 Apr, 2014 @ 6:09am 
Thx Comrades, for your comments and votes.
To your hint: "Who the hell came up with the idea that CSAT would call their own spy network "OPFOR Surveillance Network"?"
Lol, you're right. I had not noticed all the time, because at the beginning it was just a working title. But I keep it now as it is....
Variable 14 Apr, 2014 @ 8:40am 
Played it also on the Comrades in Arms server and I would like to thank you for a fun mission! Check our debriefing thread about how it went: http://ciahome.net/forum/index.php?topic=2928.msg23961#msg23961
Alwarren 14 Apr, 2014 @ 8:08am 
Great mission. We played it at Comrades in Arms on Saturday after the Zeus-Livestream, and even though we failed, it was a very enjoyable experience. I espeically liked how you could hear the general's speech over the plain, it made the mission all the more credible. It is this kind of polish that makes a good mission a great mission. Thanks for sharing it!
der_kotti  [author] 7 Mar, 2014 @ 10:15am 
danke OG.DoK! mache alle meine Missionen auf deutsch und englisch. Würde mich auch über eine "Daumen oben" Bewertung von euch freuen, sonst verschwindet die Mission langsam im Wust der Allerweltsmissionen :-)
OG.DoK GER. 7 Mar, 2014 @ 9:30am 
Geil gemachte Mission und komplett auf Deutsch, gut gemacht!!!
Warkonst 28 Feb, 2014 @ 1:20pm 
Glad I could help. I'll try it first chance I get.
der_kotti  [author] 28 Feb, 2014 @ 12:40pm 
Hello Konst, the update V1.40 is out... there is the problem with the end sequence fixed. You were right with your hint with the team leader role.
der_kotti  [author] 26 Feb, 2014 @ 11:47pm 
Good tipp, I've never tested without the leader role. But if you disable the AI is not automatically one player assigned as leader? I will check it this eve.
Warkonst 26 Feb, 2014 @ 8:51pm 
It was only me and a friend and we both moved together up and down that harbour in search of the ending. Could it be that the problem was that neither of us picked the team leader role?
Herr von Unterfranken 26 Feb, 2014 @ 2:35pm 
I've played about 30-50 custom made multiplayer missions with 1-3 friends. There were a lot of good ones, some great ones, quite a few shitty and buggy ones, and a handfull of awesome ones. This is one of those handfull of awesome ones. This is in my Top 3 Arma3 Missions. Fantastic work!
Echt, saubere Arbeit ;)
der_kotti  [author] 26 Feb, 2014 @ 11:22am 
grmpf,
Did the whole group move to the spot? Tomorrow I've got few time, then I will check it again.
Warkonst 26 Feb, 2014 @ 10:49am 
I played this mission again with a friend and the mission still did not finish when we got to the harbour. To make sure we were on the right spot, I watched Sqeeky's play through video and we were on the right spot.
S!nn3D 17 Feb, 2014 @ 2:19pm 
Echt klasse Mission die du gemacht hast, hab deine andere mission auch schon gespielt sehr sehr gut leider nur wenn mehre online gehen kommen alle mission hacken aber halb so wild würde mich freuen mehr zu sehen von dir...:3arc:
der_kotti  [author] 15 Feb, 2014 @ 10:51am 
ok, ok, for both of you, Warkonst and Squeeky and all others who enjoyed the mission, I'll make another one ;-)
You seem to be a connoisseur!
Warkonst 13 Feb, 2014 @ 5:31pm 
I have to second Squeeky's opinion. This Mission is one of my favorite's and I already have downloaded the "Blur Traces" mission to try out next time I play with my friends.
I really hope you will reconsider and make more missions.
[PBS] pokerspace 12 Feb, 2014 @ 2:15pm 
thumps up enjoyed playing this mission
Squeeky 12 Feb, 2014 @ 9:32am 
Hi der_kotti, when we played we thought it was recording and didn't realise there was a 1.5hr cuttoff so it meant that the 2nd half of the mission was lost! Thanks for watching it though even if we were very messy with our play!

It's a shame you won't be considering another mission as from all the ones we have tried so far yours wins the vote unanimously between the group of friends I play with for being the best laid out and fun.
der_kotti  [author] 11 Feb, 2014 @ 2:24pm 
THX a lot WARKONST,
I've just updated to V1.32, there are all issue fixed.

The trigger for the ending sequence is much bigger, so it will fire more reliable. The problem of the missing guard of general3 I also fixed. You had the "bad luck" that the random position of the general during your game was at a position where the guard not were. Now the guards are reliable nearby his General!
Warkonst 11 Feb, 2014 @ 1:01pm 
The dogs were around the house.
But there definitely was no fireteam.
We drove from the general on the silos to the third general and met no one unless they were sent to help the second one?
der_kotti  [author] 11 Feb, 2014 @ 12:58pm 
He is guarded by a fireteam patroling around the house. Maybe you kicked them out before you reached the General ;-) But his dogs where near the General?
Warkonst 11 Feb, 2014 @ 12:54pm 
Also the third general was alone in his house, no bodyguards. Is that normal?
der_kotti  [author] 11 Feb, 2014 @ 12:50pm 
hmm, to get into the boat is not necessary. Normaly when you reach the landing stage at the sea, the mission should end by a movie sequence (attacking helicopters)... the bioats I only placed for the Story ;-)

Thanks for your Feedback, will take a look at the end of the Mission again!
Warkonst 11 Feb, 2014 @ 12:45pm 
I liked this mission alot. played it with 2 friends and we had lots of fun. the mission was well built, but after we got on the boat to leave the mission did not end. 1 of my friends took the driver seat and we drove away from the island but it did not end.
der_kotti  [author] 10 Feb, 2014 @ 1:43pm 
@Variable: Without RESPAWN its possible but without REVIVE its impossible I think so. But if your teamplay is ok, maybe you can survive..., be sure that you've got enough medicpacks....
Variable 10 Feb, 2014 @ 11:30am 
hehe thanks, I'll do that. But is the mission possible without multiple lives for each player?
der_kotti  [author] 10 Feb, 2014 @ 3:15am 
@Variable
are you a hardcore gamer? ;-)
If you really want you can deactivate the respawn. For that you have to unpack the mission.pbo file. I use the =BTC= revice script. To disable the respawn functionality you have to set in the file =BTC=_revive_init.sqf the option "disable_respawn:" to "1". Good luck!
Variable 10 Feb, 2014 @ 3:01am 
Can we disable the respawn or set it to zero?
der_kotti  [author] 10 Feb, 2014 @ 3:01am 
Hi Squeeky,

thanks for your Feedback (the one and only till now). Because of the lag of feedback I will consider twice if I will make a further mission.

I've watched your playthrough Video. [www.twitch.tv] Very interessting to see the different approaches to solve the mission Did you record the ending of the Mission, too?
Squeeky 8 Feb, 2014 @ 1:14pm 
Fantastic Mission. Look forward to seeing what you release next!
der_kotti  [author] 1 Feb, 2014 @ 8:31am 
Comments please in english or german. Kommentare bitte in englisch oder deutsch.