Left 4 Dead 2

Left 4 Dead 2

Helm's Deep Battle
28 Comments
Boogieo6 15 May @ 11:01am 
OK!
316676082 26 Apr @ 1:39am 
骑白马的不一定是王子,还可能是甘道夫
۞Mordred۞ 7 Nov, 2024 @ 4:06pm 
i prefer this than helms deep reborn
Aynshtaynn 17 Feb, 2024 @ 4:07am 
I really love the map, that's why I keep coming to nag you every once in a while, but the ending is kinda cringe. What I suggest to fix it is to remove the slide show at the end completely, adding King Theoden's line "Victory! We have victory!" line when survivors hit the end trigger, and call it a day. It will feel much better, trust me. Also also the hotfix version that you sent me should be the official version in the workshop, as it fixes the specials in the keep problem.
hx20games 4 Dec, 2023 @ 7:12am 
I recommend to play with friends cuz this map is hard when playing solo
BananaThief985 19 Nov, 2023 @ 4:39pm 
i like the map. what i dont like is the infinite horde, but i do know it is a seige. i still like this
Hip Hop King 28 Mar, 2023 @ 11:55am 
it wont let me close the last door i had everyone inside but still wouldn't let me close the door
Snow Goose 27 Dec, 2022 @ 7:47am 
This map is Amazing and intense
Aynshtaynn 6 Dec, 2022 @ 9:19am 
See? Much better already. Now specials will spawn at the bottom of the wall next to the entrance of the keep, right next to the stairs. Which is much better, but still problematic. Because now anyone can camp at that side of the map and kill special infected with ease until the door to the keep opens. Still an upgrade nonetheless.
Fares  [author] 26 Nov, 2022 @ 7:50pm 
@Aynshtaynn try this version the keep should be clean from specials:
https://drive.google.com/file/d/1FRNef1cjyO-BqtCSiAOe_dD9GrQXMvx6/view?usp=share_link
Aynshtaynn 26 Nov, 2022 @ 10:04am 
Oh, about the spawn point, common infected generally don't spawn inside the keep, which is great, and specials will only spawn at the keep entrance (the one with the stairs) right at the top of the tunnel's exit. If possible, I believe simply adding invisible wall for the infected will solve the spawning inside problem, and the director will take care of the rest by spawning specials next to the wall, which is better than what it is now because I have to basically win a siege to start defending after the wall is breached and we are required to fall back. I hope that won't cause specials spawning in all over the keep, which is also possible and arguably worse, but for now at least, they only spawn there specifically, even when that place is directly looked at.
Fares  [author] 21 Nov, 2022 @ 10:03am 
@Aynshtaynn thank you for your suggestion, when i created the map i asked a lot for help in the "Modding/Mapping help and tips discussions" about l4d director spawning, it Seems we can't fully control director spawning behavior, the director calculates the map and spawn specials on places near survivors when survivors can't see or aren't looking at the spawn locations, I tried turning the director off and spawn specials outside the fort manually, but the game mechanic calculates the distance and immediately kills the spawned specials because the game mechanic always kill the specials when they are far from the survivors. that's why when we play l4d sometimes the tank commit suicide, and we keep hearing the smoker explode.
maybe when i have time i try scripts methods to bypass the game mechanic and the director.
Aynshtaynn 20 Nov, 2022 @ 7:56am 
The Battle map drove me crazy. Not because it's hard, that's fine, I like it, but some of the spawns just don't make sense. First, zombies should never be able to spawn inside the keep except at the end where we ride out. It's a siege, not a civil war. I don't want to rush out because it's safer than inside with all the specials. That brings us to my second point.

Outside of the Deep should be a deathball, you shouldn't be able to just go out and survive. Moving the special spawn in the keep to outside should solve both problems, and make it harder to just chuck out molotovs into choke point for 5 minutes.

Also, there are no indicators that tells what to do. I had to stumble into the door handles to figure out I needed to close them to progress. Also the final door handle doesn't seem to work properly, I had a hard time closing the final door and almost lost the game along with my sanity there.

I really hope there's an update coming as I love it.
Aynshtaynn 20 Nov, 2022 @ 7:52am 
This is great campaign. There are a lot of supplies, a type that I like the most. Especially in the Siege, having lots and lots of throwables, pills, weapons etc makes sense since we need to defend the place. It would be better if there were more ammo piles on the wall as it's somewhat inconvenient to go down to pick up ammo while zombies climb up to walls and you need push through them all over again to get back

I loved the dialogue/story thing in the beginning, it's well done. But later on most lines were cut a little too short, it just stops at the end until the end of the campaign, it's not a big deal though. I like how Wormtongue says that "they" would be slow, yet the strategy to beat the first map is to go fast

The ending is a bit jumpscary. I don't know how else it could've been done, but I'm not a great fan of the photo book as an ending. Then again not a big issue

I'll review the battle map as a second comment. Overall though this is a great map with a few problems. 7/10
羽入 30 Oct, 2022 @ 2:23am 
不错 6.5/10
Fares  [author] 1 Apr, 2021 @ 9:28am 
if you think this map is hard follow this walkthrough: https://www.youtube.com/watch?v=QyTmmakOYl8
Sealy 30 Mar, 2021 @ 5:15am 
not bad:steamsalty:
Jo.k 22 Jan, 2021 @ 6:56am 
GOOD
Fares  [author] 27 Oct, 2020 @ 3:38pm 
^_^ don't forget to rate this map ^_^
One Pinecone 22 Aug, 2020 @ 11:33pm 
Don't stand by the door when you ride out. It will kill you LOL.
Fig Newton 17 Aug, 2020 @ 11:04am 
Holy guacomole Batrman , 1st level best with real players, you need melee weapons, nice map.
小陈陈陈 13 Aug, 2020 @ 4:56am 
厉害了
Nevermindoff 11 Aug, 2020 @ 2:56pm 
Huge. fat "like" for the intro!
Lorisidir Giichi 11 Aug, 2020 @ 5:25am 
This.. This is what Helm's Deep Reborn is missing!
♥ Mrs.Femmie ♥ 10 Aug, 2020 @ 11:54am 
That intro is really good. Has a lot of potential, nice work!
Fares  [author] 10 Aug, 2020 @ 10:57am 
@Jaquenacci tank you for your suggestions, in a quick update i have adjusted the number of common in the second level.
Jaquenlyn uwun't 10 Aug, 2020 @ 9:13am 
This looks interesting,even when it seems to take a part of the Helm's Deep Reborn Survival campaign,this has a lot of potential, but needs to be finished, better textures, water, infected, some scrips to make it even better than Helm's Deep, but that's up to you, interesting idea tho
Coach 10 Aug, 2020 @ 7:47am 
very funny