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https://drive.google.com/file/d/1FRNef1cjyO-BqtCSiAOe_dD9GrQXMvx6/view?usp=share_link
maybe when i have time i try scripts methods to bypass the game mechanic and the director.
Outside of the Deep should be a deathball, you shouldn't be able to just go out and survive. Moving the special spawn in the keep to outside should solve both problems, and make it harder to just chuck out molotovs into choke point for 5 minutes.
Also, there are no indicators that tells what to do. I had to stumble into the door handles to figure out I needed to close them to progress. Also the final door handle doesn't seem to work properly, I had a hard time closing the final door and almost lost the game along with my sanity there.
I really hope there's an update coming as I love it.
I loved the dialogue/story thing in the beginning, it's well done. But later on most lines were cut a little too short, it just stops at the end until the end of the campaign, it's not a big deal though. I like how Wormtongue says that "they" would be slow, yet the strategy to beat the first map is to go fast
The ending is a bit jumpscary. I don't know how else it could've been done, but I'm not a great fan of the photo book as an ending. Then again not a big issue
I'll review the battle map as a second comment. Overall though this is a great map with a few problems. 7/10