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can you check the mod options, to see it hasnt defaulted to 0?
I picked up Medical IV's and since then I've tried to utilize the blood packs, I'll get the same notification that it treated the blood loss but actually nothing changes. Got any suggestions where I should look next?
check the mods options, might have defaulted to 0
Not a clue, never used MP, try it and find out?
@VexTheHex03
no, i dont think its added to the animal surgical recipes
Sounds like theres not much point in this mod if you have biotech
@Draco Lander
Done
@Frigglish
made that the default, thank you!
Wha? i dont recall it being on the list at all
well thats perculiar, just tested and its working fine this end, can you gen a hugslib log?
ive never tried it, but as far as im aware, it Should work
@Scrumpledorph
just testing with CE now and it seems to be working fine, and is modifying the bloodloss hediff correctly
confirmed by another CE user in my discord, thanks for letting me knowt, this mod simply add/increases or reduces/removes the bloodloss hediff from the pawn, depending if your drawing or giving someone blood, do you happen to know what they changed? it might be as simple as using a different hediffdef for it, in which case its a simple patch to change the target def..... at least offhand i think it Should be simple....with Should being the operative word.....
its just an operation, bloods gotta come from Somewhere!
@Kim
Not a clue im afraid, ive never tried the MP mod
Added
The item itself works, its just harder to find it now since i cant search for it easily.