STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

Better Stocks
30 Comments
John Doom  [author] 28 Jun @ 8:05am 
@blueduster I think I was using the vanilla interface, playing at 1024x768 o.O
blueduster 27 Jun @ 6:22am 
Just a quick one (sorry if this is dumb), but for the border of the shop interface, are you using a mod for that? I'm trying to get something that makes the borders of menus/interfaces nicer while keeping the aesthetic (relatively) unchanged
John Doom  [author] 27 Mar @ 6:07am 
@MaDmAN12435 Honestly I forgot... All I remember is they were higher quality items than usual. Of course the price would match their value
MaDmAN12435 26 Mar @ 1:50am 
Do you have a list of the items that you added to the shop pool?
John Doom  [author] 23 Feb @ 8:56pm 
@pc_suffering existing ones
pc_suffering 19 Feb @ 10:53am 
does it add new items to the game or makes existing ones available?
chiliheadvip 6 Jun, 2022 @ 5:32pm 
Ty for this Legend :steamthumbsup:
John Doom  [author] 10 Feb, 2022 @ 1:45pm 
@Scarbor specifically for this mod?
Scarbоr 6 Feb, 2022 @ 4:38pm 
@John Doom How can I get back the old settings after uninstalling a mod?
John Doom  [author] 5 Dec, 2021 @ 6:37am 
@Killerdisguise yep
Autumn4J 24 Nov, 2021 @ 6:45pm 
Will Geeda's stock still update when completing Onderon and Dantooine with this mod installed?
Onza 20 Nov, 2021 @ 11:08am 
Stonks!
John Doom  [author] 17 Nov, 2021 @ 4:21pm 
@Killerdisguise Sure and yes :)
Autumn4J 17 Nov, 2021 @ 4:07pm 
Can i use this in an ongoing playthrough and it might affect merchants i havent already met?
Crow 27 Oct, 2021 @ 2:55am 
can some do a level mod or xp mod
John Doom  [author] 16 Aug, 2021 @ 3:39pm 
@p48621307 Odd, it worked when I was playing with TSLRCM, I even made my own build public. If it overrides another mod editing merchants, there's nothing to be done, unfortunately KOTOR2 modding system is not very flexible
p48621307 16 Aug, 2021 @ 9:34am 
TSLRCM incompatable for me in 'Kotor 2 HD "Remaster"' collection. Can it be fixed?
Lew 25 Dec, 2020 @ 7:53am 
very nice!
John Doom  [author] 28 Oct, 2020 @ 11:15am 
@itachiaurion Sure, you can still modify it, this mod doesn't affect its use :)
itachiaurion 27 Oct, 2020 @ 6:35am 
Can I still modify the variable "000_RareItemChance" with KSE to get better drop or is this not the same with this mod?
Serial_Designation; Draco 11 Oct, 2020 @ 3:33pm 
alright, thanks
it sounded confusing to me, so thanks for clearing it up
John Doom  [author] 10 Oct, 2020 @ 5:43pm 
@§4Void
You don't have to start a new game, but it won't affect those merchants you already interacted with during your current play (not every play ever), because when you open a merchant's stock, the engine registers it to your save file, making it impossible to mod afterwards.
Serial_Designation; Draco 10 Oct, 2020 @ 12:05pm 
Do you HAVE to start a new game for it to effect all merchants or i should've done it when i basically never played it, thats what i would like to know
Armored Boot 10 Sep, 2020 @ 5:22pm 
this looks great, ill try it out soon!
John Doom  [author] 2 Sep, 2020 @ 3:05pm 
@Mlynic Fully compatible! :)
Mlynic 1 Sep, 2020 @ 3:43pm 
Is this compatible with TSLRCM? Sounds like a great mod!
Valentyn 25 Aug, 2020 @ 8:57am 
Thanks bro! A very useful modification.
Mandalore 23 Aug, 2020 @ 5:56pm 
Oh okay.
John Doom  [author] 23 Aug, 2020 @ 5:43pm 
@Mandalore levelled items from the game merchants don't usually sell
Mandalore 23 Aug, 2020 @ 4:23pm 
Are the items that are sold are items that are already put in the game, or did you add new items?