Arma 3
RE: 3RD
22 Comments
GOMERSGOOD 19 Oct, 2022 @ 4:24pm 
ive got the same question as @vet, this go on client or server line?
-L1ch 1 Aug, 2021 @ 1:00am 
Maybe a second upload? I would do it myself but Im very unfamliar with developping A3 modd as opposed to modding some other games.

Would there also not be a way to.make it an ingame selectable like an FOV slider using CBA3? I know a lot of mods make custom entries using that. Just an idea!
amartyn  [author] 31 Jul, 2021 @ 11:20pm 
@-L1ch, this mode changes the fixed position for the 3rd person view. Forward/back is one of the variables so what you are saying is possible. Not sure if it will be good with everybody though.
-L1ch 31 Jul, 2021 @ 3:15pm 
Hey man, been out a year since I commented it last. You ever look into a way to change the FOV to have a tighter 3rd Person yet a good FOV for 1st? ahahah.
sabotab 19 Jun, 2021 @ 12:29am 
gungagingagoongagingagongonging
Type here to chat 8 Sep, 2020 @ 11:57am 
How to change FOV ?
Black-Jack 6 Sep, 2020 @ 7:11pm 
What is the difference between having a regular 3rd person pov mod and this one? How does it affect RE
*******ive father 17 Aug, 2020 @ 9:37am 
dont want to start a war here, but RHS definetly has more functions (opening doors, special actions e.g) than CUP and CUP has a ton of rushed assets
vet 15 Aug, 2020 @ 8:24pm 
is this client side?
amartyn  [author] 14 Aug, 2020 @ 10:13pm 
@Not Erik, will see how it goes. Arma 3 is mature now so I wish BI and mod creators will implement the most from RE directly into the original content chasing the quality at the end of the day.
Not Erik 14 Aug, 2020 @ 5:10am 
I was talk about the CUP itself (vehicles, uniforms, weapons). I don't really think CUP is low quality, function wise is better than RHS, but they lack artists, that's undeniable.
amartyn  [author] 13 Aug, 2020 @ 7:33pm 
@-L1ch, it's all possible, but I haven't figured out how to make it changable (either dynamic or with the key)
amartyn  [author] 13 Aug, 2020 @ 7:31pm 
@Not Erik, if you are about RE:CUP beyond the terrains, IMHO their content is too low-quality. How many issues there are in RHS Escalation, which is deemed very hi-end. I even mind touching GREF.
amartyn  [author] 13 Aug, 2020 @ 7:27pm 
@Nain2D2, I'm planning to decrease the blast wave effect a lil. Myself playing on a quite crappy HW, but did not notice significant performance drop. Maybe either conflicting SFX mods (kinda mixed effect is too GPU heavy), or your specific GPU issue.
-L1ch 13 Aug, 2020 @ 5:19pm 
Is there a way to make a tighter FOV for the 3rd Person FOV while keeping the 1st Person FOV the same? Or move the 3rd Person camera closer?
Not Erik 13 Aug, 2020 @ 3:11pm 
Out of curiosity: Any plans to RE:Cup?
loloww 13 Aug, 2020 @ 2:00pm 
Really good work man,i appreciate it !!! :D .I think you should separate explosions enhancements from the main mod, because waves of explosion's impacts makes fps drops and for me, i'm already using Blastcore and Hopecore which is enough.
BrodaciousBo 12 Aug, 2020 @ 8:29pm 
I never minded this in the main mod. but I did see people complaining about it.
My only complaint wouldve been with how the camera doesnt switch shoulders when leaning or switching stances to the left.
Otherwise this camera was great for giving me more area awareness without the normal cameras far disconnect from player allowing me to see over all the walls in front of me and two streets down.
Either way, awesome work!
amartyn  [author] 11 Aug, 2020 @ 6:46pm 
There are a number of people who don't like this Ghost Recon-ish FOV and their calls make sense.
UEemperor 11 Aug, 2020 @ 12:17pm 
Oh. I literally played with it a few days ago so mustve missed it. Awesome!
El Berl 11 Aug, 2020 @ 9:37am 
It did but it got taken out and made standalone here.
UEemperor 11 Aug, 2020 @ 2:58am 
Question: Doesnt RE already contain a 3rd person change?