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I just get this mod playing with DarthMod for a while, and I think this is suited for the DarthMod version of the DarthMod_Shogun_II_v50_FINALE_Edition, and this one could be downloaded from here .
And also read the text from above, I think the DarthMod Launcher setting is that, making sure the "Boost Option" the "Ashikaga Boost Off".
The DarthMod in Steam Workshop version seems not to have the launcher, so install this from the other way.
Side note- While the no realm divide mod may work with it i can say if i remember right that that effects the a.i. A.i tables arent merged they replace eachother so using that mod with this effectivly replaces my a.i with that one which will cause conflicts because that mod doesnt have the a.i for the new factions in it.
As for building and research times, I think they're okay, as I thought the latter took too long on Vanilla - this isn't Civilization. Japanese fortresses weren't the solid constructions of europe or China, but made of wood or piled earth with stone facing and topped with wood - maybe increasing the by 25% the build times for castles and citadels.
Anyone tried this mod with Beastfeast's no realm divide mod?
With this mod, any allies you have when realm divide triggers should stick with you until the end so it becomes you and your allies vs the ashikaga and theirs. I personally find this to make the game interesting as you're not a massive empire at that time and you and your allies must work for the victory. If you have 2-3 allies with as much territory as you its pretty much a 40/60 split with the combined enemy being slightly larger overall. Try it this way until i have the fix you have all waited for.
Have you found a way to increase the Realm Divide requirments? Not an issue if the campaign length can't be extended, as one could increase the pace of expansion - I won one game playing as Oda on Legendary, with the vanilla map and Darth Mod.
Just one regret: with so many regions added in, the original campaign time span is simply not enough. There are a number of time span mods having long been made (either 12 -turn per year or extending the deadline); however, none is compatible with your mod. Could you adapt one of these mods to yours? The morning sun mod has already adopted the 12 - turn per year feature. It will be a thrill to see this one being improved thusly as well :)
Again, excelent work!!