RimWorld

RimWorld

Fermenter (Continued)
46 kommentarer
Mlie  [ophavsmand] 9. juni 2024 kl. 13:08 
@Rhodry Please see the Reporting Issues section described above
Rhodry 9. juni 2024 kl. 13:06 
for some reason i can't select product for the vat i got wort in a stockpile is there a possible mod conflict, can't see the vanilla barrels to even place...
submeg 5. jan. 2022 kl. 13:13 
@Mile, looking at those descriptions, I'm guessing Dubs bad hygiene?
Mlie  [ophavsmand] 4. jan. 2022 kl. 13:11 
@submeg Do you know what mod adds Ferment_DBH_Biosolids?
submeg 4. jan. 2022 kl. 12:14 
Hey @Mile, thanks for the amazing resurrecting that you do! Only issue in my log right now is to do with the fermenter:

FermentDef: Ferment_DBH_Biosolids has a product ( Biosolids ) that is not defined as a ThingDef.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Fermenter.CheckFermentationDefs:ErrorMsg (string,string,string)
Fermenter.CheckFermentationDefs:CheckDefs ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

FermentDef: Ferment_DBH_Biosolids has a resource ( FecalSludge ) that is not defined as a ThingDef.

FermentDef: Ferment_DBH_Biosolids has a spoil product ( FecalSludge ) that is not defined as a ThingDef.

FermentDef: Ferment_DBH_Biosolids has a research project ( SewageSludgeComposting ) that is not defined.
..
..
Verse.Root_Entry:Update()
Drayco84 17. nov. 2021 kl. 11:17 
While it may work with VGP Garden Drinks, it's not picking up the brews in VGP Garden Drinks UF: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2167582651
EDIT: Awesome anime, but something did NOT copy...
Mlie  [ophavsmand] 22. okt. 2021 kl. 2:17 
@Chrispy Should be fixed now, thanks!
ChrisPikula 21. okt. 2021 kl. 13:34 
<Fermenter.FermentDef>
<defName>Ferment_BlueberryWine</defName>
<Product>BlueberryWine</Product>
<Resource>Mash</Resource>

Should be changed to
<Resource>BlueberryMash</Resource>

Mlie  [ophavsmand] 12. aug. 2021 kl. 11:54 
@tierrehcc They are two different mods
tierrehcc 12. aug. 2021 kl. 11:32 
Sorry then. I can't really understand what's the difference between them.
Mlie  [ophavsmand] 12. aug. 2021 kl. 10:18 
@tierrehcc That patch is from the universal fermenter. Not this mod
tierrehcc 12. aug. 2021 kl. 8:58 
Getting error with RimBees
[[SYR] Universal Fermenter] Patch operation Verse.PatchOperationFindMod(RimBees) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2558008936\Patches\Mods\RimBees.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
Mlie  [ophavsmand] 11. apr. 2021 kl. 23:57 
@Neosuduno Yea, its not really a medieval tech
Neosuduno 11. apr. 2021 kl. 23:29 
I just read it needs packaged survival meals researched. My medieval playthough wont get it.
Mlie  [ophavsmand] 11. apr. 2021 kl. 23:27 
@Neosuduno You make pasteurised milk in the fermenter
Neosuduno 11. apr. 2021 kl. 23:22 
One problem. The recipes call for Pasteurised milk, but there is no way to make it, despite the claim that their is. is their a mistake here, and it is supposed to use regular milk for the recipies?
Neosuduno 9. mar. 2021 kl. 19:55 
I am surprised the huge keg cannot make Mead. That was one of the reasons they were made in the first place.
Mlie  [ophavsmand] 27. feb. 2021 kl. 9:42 
Any product can be made in the fermenter, it just needs the patches. Since I dont use the mod myself it would be helpful if requests about additions included the products, amounts and fermenting time.
Dr Coomer 27. feb. 2021 kl. 8:35 
can we have morrowrim alchohol support?
Bree 5. feb. 2021 kl. 7:57 
Does this mod allow the production of Vodka/Whiskey/Sake in the large industrial fermenter? Because I only have the beer option when I've tried it.
Most Definitely a Mimic 7. jan. 2021 kl. 14:34 
Would love a way in this mod to bulk make Cheese from VFE - Vikings
IDreamofZombie 9. dec. 2020 kl. 12:22 
@Mlie Thank you!
Mlie  [ophavsmand] 9. dec. 2020 kl. 12:02 
@IDreamofZombie You can remove stuff from your local version of the mod. All fermenting recipes are in the file Defs\Fermentation\Defs_Fermentation.xml
IDreamofZombie 9. dec. 2020 kl. 7:20 
Let me start by saying I love this mod and have used it for awhile. I wish to only use this for beer brewing, it is so much superior than the vanilla vats. Is there anyway to disable all the other items it brings to the game, and only have the fermenter added?
Kayedon 1. okt. 2020 kl. 8:30 
Any time, that's why I'm here!
Mlie  [ophavsmand] 1. okt. 2020 kl. 0:20 
@Kayedon Should be a notice on the yoghurts description now, thanks for reporting!
Mlie  [ophavsmand] 30. sep. 2020 kl. 22:08 
@Kayedon Alright, ill take a look at the tooltip
Kayedon 30. sep. 2020 kl. 14:28 
I just spawned one unit each of natural yoghurt and cottage cheese, and I already have fruit yoghurt and mozzarella cheese. Ain't a fan of the cheeses having a food poisoning chance, so mostly just use them as an ingredient as I believe that's their intention given they're under Animal Products, it's just time/space/labour intensive. Good use of my milk excess, though.

As a test, I restricted all my colonists to only eat those 4 foods and they eat mozzarella and cottage cheese, but not the yoghurts.

I think it's due to <preferability>NeverForNutrition</preferability>, as I just now realised they're a Food Consumption recreation food and not a meal. It could stand the specify this in a tooltip, if I may say so.
Mlie  [ophavsmand] 30. sep. 2020 kl. 14:11 
@Kayedon Strange indeed. Any othe foods from this mod that has the same issue?
Kayedon 30. sep. 2020 kl. 13:56 
Mlie  [ophavsmand] 30. sep. 2020 kl. 13:51 
@Kayedon Yoghurt from what mod?
Kayedon 30. sep. 2020 kl. 13:00 
For some reason, my pawns refuse to eat yoghurt unless forced to, even though it's part of their allowed foods. Thoughts?
Mlie  [ophavsmand] 2. sep. 2020 kl. 4:05 
@James Stone I see, that type of function is probably not anything the fermenter can do as it sounds like a custom thing. Ill remove it when I get the time.
James Stone 2. sep. 2020 kl. 3:30 
What I mean is that Ambrandy has different properties depending on how long it is fermenting, and can be taken out at 5 different times (15 days all the way up to 120 days). Is the Fermenter's code able to handle that?
Also, Ambrandy would take an irrealistic (nearly cheating) amount of Ambrosia to create 150 must doses (7500 units of ambrosia), which is why I was saying it was probably best to just remove it from the list of Fermenter-compatible things.
Mlie  [ophavsmand] 2. sep. 2020 kl. 0:26 
@James Stone I just define what type of source-material and what product and how long the fermenting process take, for example:
<Fermenter.FermentDef>
<defName>Ferment_Beer</defName>
<Product>Beer</Product>
<Resource>Wort</Resource>
<SpoilProduct>SpoilMash</SpoilProduct>
<FermentHours>72.0</FermentHours>
<ResearchProject>Brewing</ResearchProject>
</Fermenter.FermentDef>
James Stone 1. sep. 2020 kl. 14:22 
Well, ambrandy uses only 1 must to produce a few Ambrandies, and takes 50 ambrosias to make. The Fermenter requires a minimum of 150 musts to produce, which is downright impossible for most values. Furthermore, the Ambrandy has an aging cycle, in which you can choose to take it out either earlier or later because it's a mix of sculpture and drink.

Honestly I suggest just saving yourself the headache and taking Ambrandy out of the list of potential drinks to make in the Fermenter, seems like too much work for no reason. The other values are 25 units of product for 5 musts, which I see now is not too much in comparison with vanilla.
Mlie  [ophavsmand] 1. sep. 2020 kl. 14:07 
@James Stone I took the values from the other mod. Can you give an example?
James Stone 1. sep. 2020 kl. 12:10 
I think there are some imbalances with the Vanilla Brewing Expanded, their ratio of Wort to drink (especially stuff like Ambrandy) is very dissimilar to the numbers required to get the Fermenter working.
James Stone 30. aug. 2020 kl. 14:17 
Oh thank you! You're the best my man!
Mlie  [ophavsmand] 30. aug. 2020 kl. 13:20 
@James Stone Should be added now, if I got it right :)
Mlie  [ophavsmand] 30. aug. 2020 kl. 4:24 
@James Stone I can look into it
James Stone 30. aug. 2020 kl. 4:08 
Any chance to add them, even as a tech research after Fermenter?
Mlie  [ophavsmand] 29. aug. 2020 kl. 10:56 
@James Stone Yea, according to the description there is no support for that mod.
James Stone 29. aug. 2020 kl. 7:34 
None of the recipes of Vanilla Cooking Expanded - Brewing show up on the Fermenter
X_Mangoose_X 18. aug. 2020 kl. 9:34 
Thank you very much!