RimWorld

RimWorld

Science Never Stops
53 Comments
dinokingty 21 Sep, 2024 @ 10:18am 
*uses debug mode to complete the research*
Z-X 11 Aug, 2024 @ 1:23pm 
ah yes, in the quest to learn ALL, you never realize the effort is futile.
poetic, in a way.
explodoboy  [author] 29 Jun, 2024 @ 9:15pm 
Clearly you don't appreciate the cold truth of reality that we will never know everything.
Cinek 2 Jun, 2024 @ 12:40pm 
this mod literally doesnt do anything except make a research project that just doesnt do anything else that waste your time.WHY IS THIS RATED SO HIGH
max0r4axor 15 Jun, 2023 @ 8:53pm 
Ah, thank you. I was confused on what it added
explodoboy  [author] 15 Jun, 2023 @ 8:09pm 
one single technically infinite research task, and literally nothing ense
max0r4axor 15 Jun, 2023 @ 3:49pm 
question, what exactly is this? does it unlock just one really long research task or overpowered stuff that takes a long while to complete
explodoboy  [author] 30 Mar, 2023 @ 2:48pm 
I won't be doing an update anytime soon.
The Beast 30 Mar, 2023 @ 4:06am 
1.4 ?
Chasium 28 Jan, 2023 @ 12:33am 
plz update soon
A V.O.I.D Representative 14 Jan, 2023 @ 5:29pm 
:)
Deep 21 Nov, 2022 @ 3:14am 
Will do and will wait for update too. No rush.
explodoboy  [author] 20 Nov, 2022 @ 10:35am 
@Deep
SNS should be completely save-compatible. Let me know if it doesn't work as it should, and I'll update it if necessary.
Deep 20 Nov, 2022 @ 2:46am 
Will it be safe to add midgame, after 1.4 update?
Kokorocodon 7 Nov, 2022 @ 8:37pm 
Guess I've mistaken the the mods :zombiehead:
explodoboy  [author] 7 Nov, 2022 @ 7:54pm 
this mod will not help you fight VOID in the slighest
Kokorocodon 7 Nov, 2022 @ 6:33pm 
The VOID is back, this is needed.
explodoboy  [author] 6 Nov, 2022 @ 1:03pm 
eventually
Coffee 5 Nov, 2022 @ 5:32pm 
Any word on an update?
DangLonsDo 2 Nov, 2022 @ 10:50am 
no 1.4 yet still waiting tho
explodoboy  [author] 22 Aug, 2022 @ 7:39pm 
no, i'll check things out eventually, and when i do, i'll make an update if i can replicate your issue
CheeseWheelGuy 22 Aug, 2022 @ 6:52pm 
does that mean i have to reinstall the mod
explodoboy  [author] 22 Aug, 2022 @ 6:51pm 
then the assembly may have to be updated
CheeseWheelGuy 22 Aug, 2022 @ 6:28pm 
according to what i have just done, it actually does. i used a techprof core thingy and it brought the research item to infinity/infinity. and it did not reset back to zero like the in-game description said it would. https://gist.github.com/a60f797a4b1cd33d5ebffda4ef2b0d7f
explodoboy  [author] 22 Aug, 2022 @ 4:35pm 
not with this mod, it doesn't.
CheeseWheelGuy 22 Aug, 2022 @ 4:15pm 
science does stop. but when it happens is up to you.
explodoboy  [author] 12 Jul, 2022 @ 5:54pm 
That is the mod.
OrbitalHippie 12 Jul, 2022 @ 2:45pm 
@Morpheus
Pretty sure they're talking about SS Researchable Stat Upgrades
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2597460077
explodoboy  [author] 17 Apr, 2022 @ 12:11pm 
Don't remember.
Morpheus 17 Apr, 2022 @ 12:05am 
@explodoboy
What Mod?
explodoboy  [author] 29 Oct, 2021 @ 11:05am 
@Freeasabird
There's already a mod that does that, which I don't intend on replacing. All this mod does is add a single research, and nothing more.
Freeasabird🕊 29 Oct, 2021 @ 6:51am 
instead of making a tech that you can't ever fully research, why not make repeatable techs that ever so slightly make life easier, like

"Soil revitalisation" a Repeatable tech that increases plant growth speed by 0.2% for example. or

"improved construction techniques" makes building jobs ever so slightly easier and quicker and makes less skilled pawns less likely to fail in building something.

"Improved training" if a pawn uses a training object like a target dummy or the like they will improve there relevant skill slightly faster. like instead of 25 skill points per second to 28 and so on.

like these are just off the top of my head.
Daunmi 19 Oct, 2021 @ 1:12am 
"Do you not like the fact that one day, you will no longer have a reason to keep ... your intelligence 20 colonists alive?"

Drugs. All the drugs.
explodoboy  [author] 30 Jul, 2021 @ 10:39pm 
It should work with 1.3.
Zookes 30 Jul, 2021 @ 6:41am 
Very nice mod for training pawns! Would be nice for 1.3 also
explodoboy  [author] 12 Jan, 2021 @ 11:17am 
@LuckyToShoot

No. In fact, it should NOT be used with the base SNS: AOTC.
LuckyToShoot 11 Jan, 2021 @ 5:03pm 
Does this mod requires the base mod?
sou 27 Oct, 2020 @ 12:01pm 
Surely and no hurry, but it would be nice! Thanks for considering.
explodoboy  [author] 27 Oct, 2020 @ 11:17am 
I might consider making a separate mod for medieval mode, but no promises.
sou 27 Oct, 2020 @ 11:09am 
I am looking for science never stop medieval version. I'm in a medieval locked game and all non-locked research is complete, but I need to improve my colonists' intelligence for Rimworld of Magic. If at all possible, I'd appreciate your considering such a project!
explodoboy  [author] 21 Oct, 2020 @ 9:54am 
REEEEEEEEEEEEEEEEEEEEEEEEE
Yellow 20 Oct, 2020 @ 7:36pm 
*dev mode finishes*
explodoboy  [author] 19 Oct, 2020 @ 11:26pm 
No, and it should not be able to be finished in the first place, even if you sacrifice a lot of TechProf Subpersona Cores.
Yellow 19 Oct, 2020 @ 8:35pm 
Does the research actually give anything?
Deep 7 Oct, 2020 @ 3:48am 
Thank you again!
explodoboy  [author] 6 Oct, 2020 @ 9:46pm 
Update released. An error should no longer be an issue.
explodoboy  [author] 6 Oct, 2020 @ 8:32pm 
Ah, yes. I'll get that error patched very soon.
Zergologist 6 Oct, 2020 @ 6:47pm 
So could you remove the Failed to find RimWorld.ThoughtDef named AteAwfulMealFlavored. There are 338 defs of this type loaded. Error?
explodoboy  [author] 16 Aug, 2020 @ 10:25am 
It's likely harmless, it's just caused by an assembly that doesn't have the mod it was originally made for to latch onto.
Deep 15 Aug, 2020 @ 11:12pm 
Thank you for this amazing mod!

I am getting an error message "failed to find ThoughtDef named AteAwfulMealFlavoured" (red text) with this mod, core, hugslib and harmony alone loaded. However, everything in-game seems to work fine atm. Research project works as intended.

No issues with ate raw meat or nutrient paste meat. Also tested with raw and cooked insect meat. No issues in thoughts of pawns. Checked the mod file for that def, cant find it. Can you please help me out?