RimWorld

RimWorld

Medical Supplements (Continued)
223 Comments
Hades the King 17 hours ago 
oh mb
Mlie  [author] 20 hours ago 
@Hades the King Please see the Reporting Issues section described above
Hades the King 11 Jul @ 8:59am 
Fsf tweaks/ frozensnowfox tweaks
Hades the King 11 Jul @ 8:58am 
Hello, i got a red error upon startup. I think it has something to do with fsf and this mod
Config error in MSPlacebo: has duplicate thingCategory FSFDrugsMedical.

heres my logs:https://gist.github.com/HugsLibRecordKeeper/370c25222238cf9f5704f6d7c8248d83
Hades the King 7 Jul @ 4:37am 
correct me if im wrong but medical supplements can be used to cure/help with diseases from diseases overhauled. I was wondering if you could do the same for disease+ like x medicine helps with y disease and so on. I ask because theyre both popular but i personally dislike that diseases from diseases overhauled get applied on a pawns birthday sometime which is why im hesitant to use it.
Mlie  [author] 7 Jul @ 4:29am 
@Hades the King I can if I get the time. I dont know what compatibility you mean
Hades the King 7 Jul @ 1:52am 
Hello, do you usually add content for mods you revive and will there be compatability for diseases+?
Mlie  [author] 22 Jun @ 11:24pm 
@crazygoose4219 Updating all my mods, see discord for progress
crazygoose4219 22 Jun @ 11:15pm 
2 questions, will this mod be updated for 1.6 and is there a way to change how much perpituatity decreases age, Im trying to modify the xml files but can't find a way as of now.
cody 24 May @ 5:57pm 
Maulyke, apologies for late response but the pain could just be too extreme or too little?
neko587 31 Mar @ 6:47am 
this mod was patched to be compatible by the CE team @cody @Mlie

there's a list of their own patches on github
cody 9 Mar @ 3:20pm 
@Mile thank you, although I highly recommend C.E because it makes your colonist not miss targets in front of them.
Mlie  [author] 9 Mar @ 2:39pm 
@cody No idea, never used CE. You could ask on their discord
cody 9 Mar @ 2:37pm 
How compatible is this with combat extended
danzloblaha13 12 Jan @ 3:02am 
sadly i dont see option to use medical stent *artery blockage surgery tool on my pet ... he alread once collapsed from hearth attack T-T) lucky i have lv20 medic with bionics but its already 85% ... some tips if it works on animals ?
maulkye 10 Oct, 2024 @ 5:16pm 
Anyone else noticing that aspirin doesn't seem to affect pain levels?
Mlie  [author] 28 Sep, 2024 @ 11:10pm 
@sentry I have no plans on expanding this mod
sentry 28 Sep, 2024 @ 5:55pm 
can you add fentanyl
Mlie  [author] 24 Sep, 2024 @ 9:32pm 
@fabiotcm Please see the Reporting Issues section described above
fabiotcm 24 Sep, 2024 @ 5:28pm 
I cant setup a hopper next to the drub mixer, says "Must be placed next to something that needs a hopper". That is the vanilla hopper. Yeah I tried every position. The factory hopper from VFE can be placed next to it but does not work.
Mlie  [author] 21 Jul, 2024 @ 10:06pm 
@Chesse5552024 Sure, either patch it out or use a mod like Cherry Picker to remove whatever you want
Chesse5552024 21 Jul, 2024 @ 9:18pm 
can disabled some it it to much.
Mlie  [author] 9 Jun, 2024 @ 12:12pm 
@『 』Petritant Please see the Reporting Issues section described above
『 』Petritant 9 Jun, 2024 @ 11:34am 
Not too sure it is from this mod:

Could not resolve cross-reference to Verse.ThingDef named DrugCabinetFridge (wanter=linkableFacilities)
Mbos 4 May, 2024 @ 6:36am 
I'm having a very weird bug it cant really pin down whats causing it.
I started a new game and in the beginnning there is no problem but at some points my mechs start getting tended too with medecine(Worse is they use the good stuf even when everything is set too herbal or worse).
If i remove this mod there is no problem.
I have run test and its fine at the start of the game dont.
Mlie  [author] 30 Apr, 2024 @ 10:26am 
@FiauraTheTankGirl Sorry, they aren't defined as a drug so cant do that.
FiauraTheTankGirl 23 Apr, 2024 @ 10:50am 
Can you add Condoms to the drug policy tab so we can set colonists to use them every day? Ya know because umm.... Babies.
Lurmey 17 Mar, 2024 @ 11:26am 
@over easy; the drug mixer needs to be supplied ingredients using hoppers.
Mlie  [author] 17 Mar, 2024 @ 7:03am 
@Tennessee Jed Sorry, I havent really played with the mod that much. If its not in the pdf I dont know, but it might be missing materials like medicine.
Box of Rain 17 Mar, 2024 @ 6:51am 
How do I actually perform the Remove Cataracts surgery? I don't see it as a bill I can add. I have the "advanced surgery tools" item, but don't see an option to use them in any way. Thanks!
over easy 3 Mar, 2024 @ 11:38am 
How does the drug mixer work? I researched it, built it, set it to produce Neutro, toggled "start production" and the Glycerol and Chemfuel icons showed up over the machine, but my colonists never bring any to the mixer and I can't order them to prioritize work on it.
Lurmey 13 Feb, 2024 @ 11:28am 
@Pope I can't see your original comment but if you've got two of the same thing added by different mods you can use Resource Dictionary to merge them. All instances of those two drugs in the game will then be replaced with the one you choose, including loot spawns, recipes, plant and animal produce etc.
Aion9 13 Feb, 2024 @ 8:21am 
Apologies I wasn't too sure after I thought about it, but they give separate highs despite being the same drug. I just installed a mod that renames the VFE Classical one to a different variant.
Mlie  [author] 13 Feb, 2024 @ 8:19am 
@Pope Compatibility in what way?
Lurmey 2 Feb, 2024 @ 12:20pm 
@none; seems like it restricts bandages to treating surface-level wounds, not suturing organs. Not sure if they can set bones or not though.
Lurmey 2 Feb, 2024 @ 12:19pm 
Awesome thanks Mlie :D
Mlie  [author] 2 Feb, 2024 @ 11:29am 
@Lurmey Should be fixed now
none 2 Feb, 2024 @ 12:25am 
is there a description anywhere of what : apply realstic bandage use : does?
Lurmey 1 Feb, 2024 @ 1:56pm 
Hey Mlie, fyi this mod's loadfolders.xml isn't correctly loading the Hot Meals patches when using your continued version of the mod. It's looking for "dame.hotmeals" not "Mlie.DThermodynamicsHotMeals".

pls fix
thanks
maulkye 26 Jan, 2024 @ 12:15pm 
I can't apply these cool meds to downed allies since application is in the "operations" tab (which doesn't exist unless the patient is in very bad shape).

Question: Does anyone know a way I can give beneficial-only drugs to allies?

(I'd like to give these poor folks some aspirin for crying out loud, lol)
Lurmey 10 Jan, 2024 @ 11:54am 
Hey Mlie, not a huge thing but I would love to see improved compatibility between this mod and Choose Your Medicine. Specifically, the "Realistic Bandage Use" option from this mod slightly conflicts with CYM's option to try use the worst medicine which still promises maximum success.

Basically, they try to use lower medicines if their skill, buffs etc allow it to reach as good a tend quality as better medicines, but if they try to pick bandages for this purpose, and realistic bandage use is enabled, they'll often just tend with nothing instead. This doesn't happen when tending wounds that bandages work on, of course.

Not really sure which side would be best able to fix it, but I figure it's something you might have an idea how to solve.

Thanks!
Mlie  [author] 7 Dec, 2023 @ 12:51am 
@Donoya Sorry, I dont really have the time to trying to find the issue in a fork of this mod in combination with a specific mod-pack.
Since the author of the fork knows what the issue is, ask them to open an issue or even better, send a pr with the fix to the github-repo of this mod instead.
Olyndra 7 Dec, 2023 @ 12:42am 
Hello, I was told to report this issue to you. So, I was using a fork of your mod for the HCSK modpack and the graphic for the missing ingredient kept flickering for things like stone chunks and there were multiple icons being displayed. The author of the fork said it was an issue with how your mod handles graphics and said you should be able to fix it on your end. I'm not sure how to share the screenshots and I'm not sure if you're in that server, so to replicate it, download and install the HCSK modpack, download and install the medical supplements fork by TheLoneTec (or something like that), start a game with those active and place and power a drug mixer. Then all you need to do is turn on production for crystalline sulphur and have the game unpaused.
Mlie  [author] 8 Nov, 2023 @ 11:14am 
@mraadx I added some of the medicine to the carry-list but I think all of the other drugs can be defined to be carried already
mraadx 6 Nov, 2023 @ 5:40pm 
a little request, to make the medicine can be consumed from gear tab. like food or go juice
Pasiego 4 Oct, 2023 @ 9:45am 
I've seen mods taken to the extreme but this one takes the prize. Awesome work
30 year old virgin 5 Aug, 2023 @ 10:17am 
the opium in this mod wont interfere with vanilla expanded classical opium?
Mr. Rottenson 18 Jul, 2023 @ 7:45am 
Thanks.
But just for clarity, I was referring to Vanilla Furniture Expanded: Medical Module

Good day
Mlie  [author] 17 Jul, 2023 @ 10:39am 
@Mr. Rottenson There are a lot of VE mods, I dont really use them so dont know about compatibility
Mr. Rottenson 17 Jul, 2023 @ 8:08am 
Quick question: does this work with Vanilla Expanded?