Kenshi
The Core
12 Comments
Doc 20 Jan, 2024 @ 2:23pm 
feels like vanilla.
nuklia  [author] 3 Jun, 2022 @ 8:33am 
lol thats quite amusing to hear.
Otro 3 Jun, 2022 @ 7:49am 
After watching you stream your outpost I knew you built this
nuklia  [author] 18 Oct, 2021 @ 5:39pm 
Glad you liked it, i hope you gave it a thumbs up.
Erysican 16 Oct, 2021 @ 11:07pm 
Severely underrated mod. Still works without updates, too, as I post this
Compadre_Anastacio 16 Sep, 2021 @ 3:46pm 
The sheer relevance of the number of comments adressing how this mod causes faction wars is worth a subscribe. Kudos !
Chris 4 Nov, 2020 @ 2:21pm 
Just wandered into Stobe's Gamble and found this place.
*see the sheer size of the Ashlands Domes*
"Impressive."
*see the spiral stairs and walkways up to the clifftops*
"Very Impressive."
*see the entire other section of the city reaching skywards*
"You jammy basta-"
Vindication 24 Aug, 2020 @ 5:13pm 
Well, the Skeletons are a pretty xenophobic group. Not violently or verbally like the Holy Nation and Shek, but more like IRL Japan or Korea where they just have a culture that excludes people. Plus the Skeletons really don't share technology or knowledge. In fact they go out of their way to cover things up from the Tech Hunters. Also the issue with the Tech Hunters vs Skeletons has spread to other places. Skeletons just walking out in the wasteland get attacked by Tech Hunters doing the same. A few towns had it happen near the gates and the guards got involved, as well as a number of other places and factions. Now Flats Lagoon is Anti-Skeleton and Anti-Western Hive. The Anti-Slavers are Anti-Skeleton and Anti-Tech Hunter, and the United Cities get bounties on Tech Hunters for them attacking the Tech Hunters in Mourn. everything has gone bananas.
nuklia  [author] 23 Aug, 2020 @ 10:53pm 
yes, you just have to be careful, i have had issues with Crab Raiders being my allies and attacking the Skeletons guards, it never ends well, i find when a Raider patrol wants to "help us out" i have to lead the selected character away so the Raiders follow them until the help contract expires...as for the Tech Hunters it just seems like something Tech Hunters would do, set up shop in a city of Skeletons, where they might be able to acquire some tech, i haven't had any trouble with them in my tests...only the Crab Raiders who don't seem to like Skeletons and i have seen Drifter squads get into trouble with the guards.
Vindication 22 Aug, 2020 @ 3:34pm 
Update on my last comment, If you are forced to get involved and end up suddenly in combat with the shop guards or shopkeeper (which was 100% my fault, but still this is interesting) you get a bounty in the United Cities. So... Yeah
Vindication 22 Aug, 2020 @ 3:22pm 
Amazing, genuinely impressive. I have found a small(ish) issue. I think the Tech hunter rest stop at one of the entrances of The Core (the snail house) should be replaced by one with only skeletons. This is due to the tech hunters continuously being attacked by skeleton guards due to 1 southern hive droneguard getting into the snailhouse and the tech hunter merc guards attacked the skeleton guards who chased him in there and attacked the droneguard. They are now trapped in an endless loop of skeletons attacking them until they all KO and one wakes up to heal the rest. Then a skeleton will come close enough to the door and a merc guard will come out to fight it, and the cycle continues.
Pleiades 17 Aug, 2020 @ 10:17pm 
great job again!