RimWorld

RimWorld

Utility Supplements (Continued)
16 Comments
Crimson 6 Nov, 2022 @ 1:28am 
@Mlie once again, thank you for the updates, you're essential to rimworld's modding community
Crimson 28 Oct, 2022 @ 12:14pm 
@Mlie excited to hear that, thanks mate
Mlie  [author] 28 Oct, 2022 @ 11:40am 
@Crimson Updating all my mods, see Discord for progress
Crimson 28 Oct, 2022 @ 11:35am 
would love a 1.4 update
xocryy 23 Oct, 2022 @ 9:42am 
anyone know if this works on 1.4? :)
Resplendent Potatoe 21 Oct, 2022 @ 10:54am 
Thanks for the fix, it is vital on my rimworld that is a blasted out war zone between mechanoids and so many different kinds of insectoids that my people worship the meat monsters, but without the purifying foam, we would be quickly over run.
Dimensional_Horror 4 May, 2022 @ 4:07pm 
hey hey hey cool man... I'll test it right away ^^
Mlie  [author] 4 May, 2022 @ 1:07am 
@Dimensional_Horror @Resplendent Potatoe
Should hopefully no longer throw errors
Dimensional_Horror 3 May, 2022 @ 5:11pm 
Can confirm this mod is throwing a lot of errors in the log. Mainly when Tangleroot is "attacking" or when the plants throw their gas-effect:

https://pastebin.com/06cSUHsC
Resplendent Potatoe 19 Dec, 2021 @ 11:31am 
Is anyone having an issue with the insect killer foam?
It was working fine for a week and then suddenly started throwing an error, became a communicable disease of sorts and wouldn't get used up as the bug hit it.

its just errors like this. I am wondering if it isn't mod order related or if I can maybe adjust the tick somehow so it doesn't spread much at all?


I have pasted the relevant spammed error here if anyone has any ideas for me!

https://pastebin.com/yxt09hGZ
izrutnem 16 Oct, 2020 @ 1:25pm 
Thanks, for further support, your work is great
test 15 Aug, 2020 @ 9:04am 
peladors mods are very good in terms of content and graphics, but he seems to have a powerful pc and does not hesitate to add performance heavy mechanics to his mods. I was wondering if this mod has anything that can potentially affect performance
Dat cat 13 Aug, 2020 @ 9:26am 
No pics still gona click.
Mlie  [author] 13 Aug, 2020 @ 8:11am 
Ill look into using the new utility slot for all applicable mods
RaynDx 13 Aug, 2020 @ 7:51am 
i was gonna ask what Lustique said too, i think i saw somewhere that oskar or someone else said that the way they made the belts is mostly base mechanics and shouldnt be that hard, i'd love if it would work like vwe grenades. but i dont know much about modding rimworld so i can't personally say if it's actually easy or not.
Lustique 12 Aug, 2020 @ 4:21am 
First, thanks a lot for updating so many of Pelador's mods!

Second, are there any plans of using 1.2's new utility slot for the grenades/sprayers in this mod, like "Vanilla Weapons Expanded - Grenades" does?