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Did some minor modifications to the "Place all" button location and "Find Items" size scale. Then placed the buttons directly on the projected map inside their respective FoW zones. When the FoW's are deployed, the buttons are hidden within!
Under "functon createButton()"
I changed the position to {2.5, -.01, -1.3}
Added a rotation of {0, 270, 0}
Changed width to 500 and height to 120
Changed font size to 100
Under "function FindItems()" I changed the scale to { 89, 1, 53} (I may need to increase the y later, forgot to check how high it worked)
I've got a small bit of script that makes items invisible to players but not the DM (black player). For some reason it won't work on the tokens though. Not sure what script on them is interfering?
Here's the script:
players = {"White", "Pink", "Orange", "Green", "Blue", "Teal", "Yellow", "Red", "Brown", "Purple"}
none = {}
function onload()
self.setInvisibleTo(players)
end
Any help for the scripting noob would be appreciated!
General Setup:
1) Load your map in OneWorld the way you normally do.
2) Paint all of your Fog of War (FoW) zones.
3) Place a memory token in the corner of your map on the table (this will be for OneWorld to pack, but don't pack it yet). Let's call this the Tray Token.
4) Grab a new FoW Tray and add your map image file to it.
5) Grab a number of memory tokens, one for every grouping of FoW zones you want. Let's call these the FoW Tokens.
6) Name and arrange the FoW Tokens on your FoW Tray in relevant areas for the groupings.
7) Setup each FoW Token to control the relevant Fog of War zones.
8) Recall all of the Fog of War zones into the FoW Tokens.
9) Recall the FoW Tray into the Tray Token.
10) Pack the zone using OneWorld.
If you don't do the last three steps in that order, you'll get some wonkyness and not everything will save as expected.
One question, is there a way to add a button to fit your map to the FoW Tray? In OneWorld there is a button to make your map fit to the table area. On the FoW Tray my map just extends off the tray (only an issue because it covers the Place All/Recall All button).