RimWorld

RimWorld

Doors Expanded (Dev)
257 Comments
Tunnel Bait 4 Jun @ 11:32pm 
o7
This mod was amazing 5 years ago, thank you.
Azraile 6 Sep, 2024 @ 5:31pm 
o7
Shadowmoore 10 Apr, 2024 @ 1:26pm 
@Ibmaian Thank you for the update and letting us know. Much appreciated! :)
2BGoosii 6 Apr, 2024 @ 9:41am 
take my points
LordXamon 6 Apr, 2024 @ 6:27am 
Well, multi-cell doors are now natively supported (or at least 2x1), so it probably won't be too long before people start making similar door mods.
henriks8 4 Apr, 2024 @ 2:31pm 
Hello. I'm trying to start a fresh game and haven't played seriously for a year or so. When building my first house I noticed that The regular 1X1 door is missing. I just want to build a normal door. But, all that is available for me to build is gates and over sized doors. What happened to the regular door?
Ben'wah 15 Mar, 2024 @ 7:51am 
someone get Mlie in here
lbmaian  [author] 15 Mar, 2024 @ 1:23am 
Attention: I don't plan on updating this mod for 1.5. I haven't touched RW modding in a long time.

And from what I remember, the whole approach this mod takes toward multi-cell doors was very hacky and plagued with performance and mod compatibility issues.

I also have no idea where Jecrell is.

I'll be happy to hand this over to a mod maintainer.
fazebillcosby 20 Feb, 2024 @ 3:07pm 
my colonists cant shoot through the door
Ben'wah 19 Feb, 2024 @ 5:54pm 
@potato.tech

over a year late, but probably yes. There is a mod however to fix this, aptly titled
Prisoners Dont Have Keys
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2595360307
Rubber Ducky 28 Jun, 2023 @ 2:22pm 
anyway to work with replace stuff?
Potato.tech 16 Jan, 2023 @ 10:32pm 
so question. is it normal for prisoners to be able to open "secured" doors? it was locked via a lever, but the prisoners could still open it
🍓Berri🍓 2 Jan, 2023 @ 12:05pm 
What happened to the portcullis? Please add that back
pnorris3 24 Dec, 2022 @ 11:15am 
+1 for porticullis requests!.
Knuti 9 Dec, 2022 @ 4:29am 
Could you suggest to add some forms of portcullis (1x1, 1x2, 1x3)? I like too use your double door gate for castles. So a portcullis would be a nice addition.
The Grapest 17 Nov, 2022 @ 3:32pm 
anyway to get this compatible with rimthreaded?
Modraneth 30 Oct, 2022 @ 2:56am 
hi, there is a way to make the door button/lever work with power switch?
i have my turrets linked to a power switch and I would like to link a button/lever to the switch, to on/off the turrets
lbmaian  [author] 22 Oct, 2022 @ 7:22pm 
@Gaven
There's no difference at the moment, but I may update with more experimental stuff later or if Jecrell isn't around to merge in my changes
Gaven 22 Oct, 2022 @ 4:46pm 
Why does this one exist if jec updates his? Whats the difference?
lbmaian  [author] 21 Oct, 2022 @ 10:28pm 
Synced with official version that's now (preliminarily) updated for RW 1.4
Will publish a non-preliminary update within a week hopefully
MrSpacePenguin 21 Oct, 2022 @ 11:29am 
waiting for 1.4 update
lbmaian  [author] 18 Oct, 2022 @ 8:09pm 
Yes, Jecrell will be making a "technically works in 1.4 but probably buggy" update soonish
I'll follow through with a more thorough update when I have the time
cleaner475 18 Oct, 2022 @ 3:21pm 
Praying for a 1.4 update! Thanks :)
Montu 15 Oct, 2022 @ 11:28am 
Hi, will this mod be updated to 1.4? thank you
LuckyToShoot 20 Sep, 2022 @ 10:03pm 
How safe is this to remove mid game?
Migras 2 Aug, 2022 @ 2:45pm 
I have a bug where I have pawns with guns on one side of an opened door (1x2) and enemies on the other side and neither of them attack each other even the door is OPEN. Any ideas what I can do against that? I've had that problem once already, but got rid of it by putting the mod higher in the load order and now it's back, even though the load order above it hasn't been changed
WAKE UP 15 May, 2022 @ 2:58am 
@Kilin I think you'd better report this problem to the CE developers
Kilin 25 Mar, 2022 @ 1:54am 
Currently this mod is glitched with Combat extended. You cannot target through the doors while enemies can as long as they are far enough away from the door and if you are under a roof your pawn won't lean out to fire if they are standing in the door making them shot the wall next to them occasionally. If they fire straight forward the shot will always hit the roof making it look like the bullet got absorbed into nothingness.

This basically makes an underground/roofed trap room or killbox using these doors completely useless as any firing line you intended to create with these doors doesn't work. Oh and the base game auto doors are glitched with this mod activated too for some reason making all auto doors unusable for killbox or trap room defenses

I tested this with only combat extended and doors extended on a clean save so mod conflicts aren't the issue.
lbmaian  [author] 8 Nov, 2021 @ 7:16pm 
@Duo
Currently none. When I make changes, new versions will be previewed here before being merged into the official version (when Jecrell is available).
Biggie Bahman 8 Nov, 2021 @ 11:39am 
I apologize this is such a dumb question but what is the difference between this and the original mod now that they are both 1.3 (if any?)
lbmaian  [author] 26 Oct, 2021 @ 2:36pm 
@HerrFaul
That's odd, I'll look into it when I have the time.

@Angry
Blast doors just have significantly higher hitpoints.

@Riffy
No clue, since they're currently the exact same version. I'm surprised that this mod is even MP-compatible.
Riffy 25 Oct, 2021 @ 5:00pm 
Dumb question but why does the dev build work in multiplayer but the official one doesn't?
Angry 25 Sep, 2021 @ 8:07am 
Hi @Ibmaian !

Are blast doors resistant to breach damage?
HerrFaul 20 Sep, 2021 @ 4:09pm 
The tribal curtains don't seem to be allowing temperatures to vent through them anymore. Is this intentional?
lbmaian  [author] 10 Sep, 2021 @ 8:51am 
Jecrell updated the official version ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1316188771 ) with below changes.

Make sure to unsubscribe from this dev version when using the official version.
滴滴你个王8蛋 10 Sep, 2021 @ 6:02am 
Appreciated for your hard work to accommodating the new update, you have a nice day!
lbmaian  [author] 9 Sep, 2021 @ 11:59pm 
1.4.0.1 (09-10-2021)
========================
Fix crash due to infinite recursion in RW 1.3.3116+
Fix blueprints and frames of our doors not having proper labels
Fix CompProperties_PostProcessText not being removed after processing if not in dev mode (minor optimization)
Update PlaceWorker_OnTopOfWalls to consider smoothed buildings as walls (note: if JecsTools is loaded before Doors Expanded, this fix won't apply for the time being)
lbmaian  [author] 9 Sep, 2021 @ 10:06pm 
It's been confirmed on discord that this mod (and the official version, which is currently the same as is) is currently crashing the game, so please stop using it for the time being. I'll investigate it ASAP.
lbmaian  [author] 9 Aug, 2021 @ 5:04pm 
Official version is now updated with latest changes. I'm keeping this version around as a dev/beta for future changes.

@Exomortem https://github.com/cseelhoff/RimThreaded/issues/550
Exomortem 9 Aug, 2021 @ 1:21pm 
Any idea why this is incompatible with rimthreaded?
Tia 9 Aug, 2021 @ 1:19am 
IT LIVES! :D Thanks very much.
tankuwell 8 Aug, 2021 @ 5:40pm 
thank you for update
Giggles 8 Aug, 2021 @ 12:05pm 
LETS FUCKING GOOOOOOOOOO
Bane Canada 8 Aug, 2021 @ 8:35am 
Thank you kindly.
why are we here? just to suffer? 8 Aug, 2021 @ 8:12am 
THX!!!
eeedora 8 Aug, 2021 @ 5:58am 
COOL :steamhappy:
ryouta#503PogoLegend 8 Aug, 2021 @ 4:00am 
Thank you very match for your update!
qux 8 Aug, 2021 @ 2:55am 
great thanks
lbmaian  [author] 8 Aug, 2021 @ 2:48am 
1.4.0.0 (08-08-2021)
========================
Note: Starting from this version, changes only apply to RimWorld 1.3+.
RimWorld 1.3 compatibility
Add Chinese Simplified translation (thanks Juijote!)
Various fixes and updates from a new audit of relevant parts of current RW codebase
More debug info, including new drawDoorTempEqualization debug view
Misc minor optimizations and cleanup
Tarkhax 8 Aug, 2021 @ 2:21am 
Thanks for keeping this alive, really excited to have my beloved blast doors back soon :)