Darkest Dungeon®

Darkest Dungeon®

The Wanderer
184 Comments
MrGuySenpai  [author] 28 Mar @ 8:16pm 
You should join the darkest dungeon discord and ask in the modding help channel, that's what I did to learn.
Kenshin 27 Mar @ 8:18am 
I tried so much but i couldn's success. Could you please make a patch for wanderer with stress heal ability i am begging you sir
Kenshin 27 Mar @ 7:37am 
may i ask a question? For instance if i a want to add ability of stress heal to wanderer, what should i do? How can i do?
MrGuySenpai  [author] 24 Mar @ 9:49pm 
trinket stats are set in the entries.trinkets json files, you can change them there.
Kenshin 22 Mar @ 11:00pm 
I want to change the abilities of the trinkets from their data, but i can not find the trinket's info or effects. There are one or two lines in Wanderer's effects file. I need to find only trinket's effect data, folder etc.
Kenshin 22 Mar @ 10:50pm 
how can i change trinkets abilities for example trinkets stress?
MrGuySenpai  [author] 8 Dec, 2024 @ 10:31am 
I'm not sure I understand your question, he has full act-outs for afflictions and also has barks for every vanilla and sunward isles interaction.
Ulfhedinn_ 8 Dec, 2024 @ 10:19am 
So, I was looking at Marvin Seo's characters and he has Act-Out patches for the DLCs. My question was whether Wanderer is fully integrated, including these "Act-Outs".

Could you tell me if these classes are well integrated?
(As a mod author and long time player, this may be within your knowledge...)

The Powder Keg
The Hedgeknight
MrGuySenpai  [author] 8 Dec, 2024 @ 9:32am 
Not only does it work but it has full crimson court and color of madness trinkets! You might even consider it super working with the farmstead, most people seem to think he's OP there.
Ulfhedinn_ 7 Dec, 2024 @ 11:06pm 
Does it work with DLCs?
MrGuySenpai  [author] 29 Jul, 2024 @ 12:36pm 
I don't want to limit number of wanderers, and also like I said I'm not really into dd1 modding anymore. As far as I was aware it wasn't possible, but if you or someone else wants to make a patch that changes that feel free.
Vintage 27 Jul, 2024 @ 12:44pm 
Heya,

I realize the answer is likely "no" given you were just talking about being done with modding DD1 for the future, but I figured I might as well ask anyway:

Would it ever be on the table to add a patch that fixes the "heal 0" popup that occurs on non-fatal attacks? I think it *is* possible, but would require a bit of coding jank and likely require you to limit 1 wanderer per party. (Maybe as a compatibility patch rather than in the main mod?)
MrGuySenpai  [author] 30 Jun, 2024 @ 8:14pm 
I'm most likely done with DD1 modding for the foreseeable future, waiting on the DD2 modding tools to be fully implemented. But someone said they were working on a compat patch, and anyone is free to do the same, I fully endorse anyone who wants to do it.
Moll Dubh 29 Jun, 2024 @ 11:17am 
Any plans to make this class for black reliquary?
MrGuySenpai  [author] 27 Jun, 2024 @ 1:07pm 
Thanks, glad you enjoy it!
Moll Dubh 20 May, 2024 @ 11:58pm 
This class design, both artistic and gameplay-wise, is great. I love how his skill set moves around preparing the perfect strike to finish his foes, makes him feel a very unique hero. He can get almost immortal on farmstead with his trinkets tho, thanks to permanent battle dodge buff. His party died on about 150 kills, he soloed until 305, when I got tired and ended the run. Anyway, one of my must-have classes.
Akacja 28 Dec, 2023 @ 12:38am 
Holy shit Is this a Fallout reference?!?!
Amainy 26 Dec, 2023 @ 12:22pm 
Petals in the Wind can mark on a miss?
MrGuySenpai  [author] 21 Nov, 2023 @ 11:49am 
A few things:
1. Adding additional parameters to skills clutters the tooltip and makes it visually unappealing if too many are on a single skill.

2. Powerful combos are an aspect of player skill expression and have good game feel. If you feel a particular combo utilizing other modded classes is too powerful, then you can refrain from using it.

3. The damage bonuses to flowing water cut are applied after the initial -50% cut, which means in reality any dmg bonus would be half as effective as it would seem. The forbidden technique is powerful, but its gated by a variety of different factors, single use, bringing him to deaths door, debuffing himself, stressing his party, etc. Again there are powerful combos that make use of it, but picking it is an opportunity cost vs his other options. I'm fairly content with the power level of the class when put against the vanilla classes and content, as there are plenty of equally powerful combos there as well.
Peluceus Donmian 19 Nov, 2023 @ 2:25am 
Would adding a de-stealth condition for attacks break any of your established balance of the class? If not, it would be an addition that would help untrivialize the forbidden technique's downsides extremely. Every attack would open a small window for death even if stealthing, which I think plays really well into the spirit of the class.

Also, is the class balanced with trinkets in mind? Forbidden Technique while using the Martyr's Seal + Book of Rage trinket means you have +285% DMG if you flowing water cut a <50% HP enemy - and you get armor piercing too. That's all vanilla as far as I know.
MrGuySenpai  [author] 18 Nov, 2023 @ 10:52am 
Sorry, I balance specifically around vanilla and sunward isles content, I can't account for broken combos from other mods. I'm glad you're enjoying it though, especially Sunward isles, it inspired me to make this mod in the first place.
Peluceus Donmian 17 Nov, 2023 @ 1:32am 
And of course +185% DMG if you combined unanswered perfection with six demon banishment with the Forbidden technique to AP, then flowing water cut to finish them for an additional +250% DMG hit on your next turn - all of which doesn't even account for the added +50% critical damage buff - and if you combine this with a hero that can stealth other party members (which I think is solely done by modded classes so I don't blame you for not thinking about it) then you have a glass cannon that cannot be hit that can just deal insane amounts of damage and finish off pretty much anything.

Since you're probably not the only mod anyone has installed, just to juxtapose this to the ninja mods and give this OP ass tactic a hard counter, I would suggest having a de-stealth condition for all attacks.

This class and looking into what "Yokai" was referring to beyond being weeb-anese for 'demon' put me on Sunward Isles, so thank you. Second playthrough is gonna be LIT.
Peluceus Donmian 17 Nov, 2023 @ 12:55am 
Hell, all Death's door and low HP trinkets may as well be [Wanderer only] lmao you buffed the worth of all those trinkets, I recommend this mod purely because of that.
Peluceus Donmian 17 Nov, 2023 @ 12:52am 
I'm not sure if this is was anticipated but Forbidden Technique while using the Martyr's Seal + Book of Rage trinket means you have +285% DMG if you flowing water cut a <50% HP enemy
soup 18 Aug, 2023 @ 5:33am 
I can confirm that no other modifiers were in play, just the camp skill and the death's door buff.

A possible workaround I've considered could be adding an additional conditional 10% heal on deaths door to the skills directly instead of applying the buffs to the death's door effects. Then both instances of healing would heal 10% each, 20% total, doubled to 40% with the camping skill active.

If that solution doesn't suit your vision, I hope you find something that does. I've been enjoying the mod so far.
MrGuySenpai  [author] 18 Aug, 2023 @ 12:46am 
Hmm, I vaguely recall something about a healing cap, but if I remember it was only for buffing healing done, not received. Can you confirm that there's nothing else that might be affecting the healing, making a workaround for this would be a real pain in the ass.
soup 17 Aug, 2023 @ 9:24am 
Hey, I'm unsure if this is intended or not, but due to the game's healing modifier cap of +100%, being on death's door and using the "draw the blade" camping skill (granting +150% healing skills and +100% healing received), instead of healing the expected 35% max HP, you only heal 20%.

The way the character is structured makes it feel like this isn't intentional, and that he is intended to heal the full amount. I'm unsure if there are work-arounds for this issue, but I hope it is resolved, as it makes his 7th skill significantly riskier to use when you can heal to at most 20%.
Niece不食油餅 28 Jul, 2023 @ 1:20am 
Would be fun if there’s an A-ku boss
Reapsy 20 May, 2023 @ 7:37am 
Wanderer's damage is very good. Big crits are his "finisher" move, he's not designed with crit fishing in mind, like you can do with BH, GR, Arbalest or even Occultist. As long as you get Wanderer in a team that allows him to move around, he's gonna hit like a truck because of his mark synergy (Bounty Hunter, Arbalest and Occultist are actually really good at this) and bonus damage to low HP targets.
Also, don't forget his self-healing and riposte. This alcoholic swordsman is strong.
mayhem91 19 May, 2023 @ 2:44pm 
Ok I see but even if crit works damage which he deals are too low
MrGuySenpai  [author] 19 May, 2023 @ 1:43pm 
Well, that's the intentional design, not a bug. His damage should still be significant even without multiple crits in a row.
mayhem91 19 May, 2023 @ 1:39pm 
By a row are you kidding ? If i hit with crit one time during the fight that mean big success. With this "bugs" Wanderer is very weak character.
MrGuySenpai  [author] 18 May, 2023 @ 10:31pm 
That's likely because his crit effect is to debuff his own crit, so it's very unlikely to crit multiple times in a row.
mayhem91 18 May, 2023 @ 8:43pm 
Sometimes critical buffs doesnt work. I had sometimes 75% crit buff and my chance to did crit before attack was equal 0%
Friendly Demogorgon 23 Apr, 2023 @ 4:34pm 
Nice haiku at the top there.
MrGuySenpai  [author] 21 Apr, 2023 @ 4:13pm 
@pwnd try unsubscribing and resubscribing to make sure you're updated, the last patch should have fixed that issue.
pwnd 21 Apr, 2023 @ 2:08pm 
just got an error for the first time today, same one as Thee'e Vang. the update yesterday may have messed something up? i have been using this class for awhile and never noticed any issues
MrGuySenpai  [author] 20 Apr, 2023 @ 12:29am 
yeah looks like I missed a file, it should work now. Somehow the localization for other languages also got messed up somehow so I'll have to fix that later.
Elden Ring 2 when? 19 Apr, 2023 @ 11:02pm 
I think your most recent update broke the mod.

Assert Failed:

(!outValue.HasParseError())

Json::ParseAndValidateJsonFromFile in json_helper.cpp line 42

JSON parse errors were found in A:/SteamLibrary/steamapps/workshop/content/262060/2195826550/shared/buffs/wanderer_nightr
Errors: Expect a value here.

ESC to skip.
MrGuySenpai  [author] 19 Apr, 2023 @ 10:46pm 
It's all kind of messed up for reasons I'm not entirely sure, if you all could post the errors specifically in the bug reports thread so I can keep track and look into them that'd be great.
Taroso 19 Apr, 2023 @ 7:28pm 
A error about camp buff keeps popping up
Vintage 19 Apr, 2023 @ 7:28pm 
I'm still getting this weird error with the flashback thing. Unsubbed and re-subbed and I'm still getting it. Hopefully it can be fixed soon? (Deleting modfiles.txt might help as well)
dr whoj 19 Apr, 2023 @ 1:33pm 
Got the same error, when I unsubscribed the bogathyr nightmare spawn, then promptly went to the shadow realm
MrGuySenpai  [author] 19 Apr, 2023 @ 1:27pm 
oh and make sure you unsubscribe and resubscribe to ensure it's updated correctly.
MrGuySenpai  [author] 19 Apr, 2023 @ 1:25pm 
yeah if you were camping before I fixed it there's probably no way out, if you were just in the dungeon you could go back to the hamlet and that should work.
Scobs 19 Apr, 2023 @ 1:20pm 
Tried loading in but CTD when I go to load back into the save. I think the flashback broke the save.
Getting errors such as:
Assert failed:
(pReturnMonsterBrainClass != nullptr)
AI::MonsterBrainClassLibrary::GetMonsterBrainClass in monster_brain_class_.cpp line 681
no monster brain class with id:father_A

Assert failed
(!outValue.HasParseError())
Json::ParseAndValidateJsonFromFile in json_helper.cpp line 42
JSON parse errors were found in c:/Program files(x86)/Stea/steamapps/workshop/content/262060/2195826550/shared/buffs/
Errors: expect a value here.

and a few more regarding spinedata and melee sprites. Is there a fix for this or is the save file basically broke for good?
MrGuySenpai  [author] 19 Apr, 2023 @ 12:57pm 
yeah I forgot lol, just pushed an update removing all the files so it should be good now after you update.
Scobs 19 Apr, 2023 @ 12:53pm 
Just had the flashback prompt after a campsite rest and it resulted in the crashing of my game. Is there any way to remedy this such as deleting the flashback file or is it hard coded in a way that will break the mod?
MrGuySenpai  [author] 19 Apr, 2023 @ 12:40pm 
oh that's from the unfinished flashback, I forgot I had that in the files. There shouldn't be any issue since I haven't set them to spawn.
JMGG 19 Apr, 2023 @ 11:00am 
I also have those two errors after the update, I hope the author can solve