Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Bijlmermeer style blocks
20 Comments
Igi_PL 8 Jul, 2024 @ 2:51pm 
An update to my previous comment.
@Nyxyx This may work without cleaning the model. I did some more testing after adding a little to the value of $HARBOR_EXTEND_AREA_WHEN_BULDING (must be greater than the length of the building, in this case -280).
Test 4a
https://steamhost.cn/steamcommunity_com/id/Igi_PL/screenshot/2502394419294606969/
Test 4b
https://steamhost.cn/steamcommunity_com/id/Igi_PL/screenshot/2502394419294606780/
Test 4c
https://steamhost.cn/steamcommunity_com/id/Igi_PL/screenshot/2502394419294606415/
Igi_PL 8 Jul, 2024 @ 2:28pm 
@Nyxyx you can try to use $HARBOR_EXTEND_AREA_WHEN_BULDING ( thread on Reddit ), but, from what I see, this will work only during placing.

I did a quick test with Bloc 1 and $HARBOR_EXTEND_AREA_WHEN_BULDING -180 placed before 1st $CONNECTION_PEDESTRIAN (screenshots below). If you want to disable collisions, you need to clean the model.
Test 1
https://steamhost.cn/steamcommunity_com/id/Igi_PL/screenshot/2502394419294468703/
Test 2
https://steamhost.cn/steamcommunity_com/id/Igi_PL/screenshot/2502394419294468522/
Test 3 with No collision Signalling control building Hamm https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2513910596

https://steamhost.cn/steamcommunity_com/id/Igi_PL/screenshot/2502394419294468156/
Unknown 14 Jun, 2024 @ 9:32am 
and incase you say you cant, there are already many buildings on the workshop that do
Unknown 14 Jun, 2024 @ 9:31am 
remove the collisions, i want to be able to atleast put some shops in the open areas
Allein 25 Jan, 2024 @ 6:08pm 
Yeah you can make buildings not collide with other objects. But there are already a bunch of cinemas, shops ect. on the workshop so you can place those in the empty space on these flats
Luke 13 Aug, 2022 @ 2:36am 
One, suggestion, you should remove collisions because it would be nice to put some stuff like Cinema or Shop between buildings (idk how to call this)
Verden 10 Nov, 2020 @ 9:44pm 
yes please, split it
Allein 18 Sep, 2020 @ 9:10am 
yeah but you could probably split it into multiple buildings so that it can both be more modular and not have so much dead space
Crackhood 25 Aug, 2020 @ 4:30am 
Oh, in that case you’re probably right
Nyxyx  [author] 23 Aug, 2020 @ 5:41pm 
Which one is this? Because the game is hardcoded to autogenerate the footprint in a rectangular shape according to the extremities of the model. I think you can add a small segment to the footprint with a road connection but that's about it. As far as I, or anyone on the modder's discord are concerned, you cannot define the shape of the footprint.
Crackhood 23 Aug, 2020 @ 1:33pm 
i'm pretty sure it does.
Just off of the top of my head I csn think of the construcion office pack which has a small construcion office with an irregular form.
Nyxyx  [author] 23 Aug, 2020 @ 12:37pm 
It would be nice if the game let us define the footprint of the buildings we make
Crackhood 23 Aug, 2020 @ 7:04am 
It would be nice if the empty space wasn't part of the building.
It could be used for parking lots and kindergardens.
Gerrie de B. 19 Aug, 2020 @ 6:25am 
Aaaaaah yeah! My parents lived there when it was just build in the 70's! Epic!
Mr. Suka_Blyat 15 Aug, 2020 @ 1:47am 
Make P-3 series like dat pls
Nyxyx  [author] 13 Aug, 2020 @ 2:56pm 
They're not 100% accurate; they're slightly fictionalised.
Junna 13 Aug, 2020 @ 8:02am 
I thought the standard Biljmer blocks was 11 storeys tall thou
☭ ★ AlexDad ★ ☭ 13 Aug, 2020 @ 2:34am 
Nice
dimndroll 13 Aug, 2020 @ 1:56am 
gorgeous!
Nano 13 Aug, 2020 @ 12:58am 
isnt this where that el al air cargo plane crashed down