RimWorld

RimWorld

Brrr and Phew (Continued)
60 Comments
Mlie  [author] 18 hours ago 
@SAHIB Updating all my mods, see Discord for progress
SAHIB 11 Jul @ 9:22am 
Thanks for continuing support up until 1.5! Will you continue it into Odyssey 1.6?
RocketRacoon 5 Apr @ 2:21pm 
Okay, thanks for the answer!
Mlie  [author] 5 Apr @ 2:02pm 
@RocketRacoon You just have to remove mods until you find what mod is causing it
RocketRacoon 5 Apr @ 1:59pm 
My pawns are completely ignoring the hypothermia.. And I don't have any errors. Is there any way I can figure out why this is happening? They are basically choosing to the jobs/eat/drink water rather than going to a safe place. My game is heavily moded, but I was wondering if there is any way to figure out what's wrong. Thanks!
Mlie  [author] 3 Apr @ 12:06pm 
@Alma_S It does not address it
Alma_S 3 Apr @ 12:04pm 
i am wondering how this mod interacts with pawns that has indoor need instead of outdoor. will they do recreation indoors until their need is met or will this mod just not address it?
iF 8 Mar @ 11:11pm 
After using this mod, I no longer have pawns collapsing outdoors repeatedly due to poisoning.
Mlie  [author] 17 Jan @ 6:40am 
@Rhodry Please see the Reporting Issues section described above
Mlie  [author] 28 Sep, 2024 @ 1:01pm 
@Darian Stephens Never used SoS2 and this mod was created before that existed. So, I have no idea about compatibility between them
Darian Stephens 28 Sep, 2024 @ 12:22pm 
Will 'Ooh' just... kill people if they're in space, zoned to a breathable area, but not wearing a space suit?
I don't have that many suits to go around, but still have more people in space. They're in the safe interior of the ship, but they of course complain about being indoors all the time.
If this ignores zoning restrictions, then it sounds like they'll just decide to airlock themselves out of boredom.

This is with SoS2.

Is there an option to still have the response, but make it respect zoning? I have plenty of people on the ground who complain about not seeing the outdoors, but their activities simply don't take them outside much. Having them seek it out would be nice, but not at this cost.
Mlie  [author] 9 Jan, 2024 @ 10:13pm 
@david.stewart Please see the Reporting Issues section described above
david.stewart 9 Jan, 2024 @ 2:50pm 
my slave straight up decided to sleep outside in sub-freezing temps
david.stewart 9 Jan, 2024 @ 2:45pm 
My pawns keep working while suffering from severe hypothermia even though they should be running inside at mild. They just work til they die, which is pretty unfortunate.
Morlund 17 Dec, 2023 @ 5:46pm 
Yup I'm blind, somehow I missed the big green checkmark right there on the options page. My sleepy brain was looking for it on the left side of the page I guess lol, my bad
Mlie  [author] 4 Dec, 2023 @ 11:47am 
@Morlund You just uncheck the ones you dont want active
Morlund 4 Dec, 2023 @ 11:41am 
I must be misunderstanding the options or have some oddly conflicting mod then 😅
Tried setting Ooh to both min and max and they were still wandering outside for me. Guess I'll go double check.
Mlie  [author] 4 Dec, 2023 @ 1:34am 
@Morlund All reactions can be disabled in the mod-options already.
Morlund 3 Dec, 2023 @ 9:51pm 
Is there a chance to get an option to disable Ooh? I just had a 3 year old girl ignore her zone restriction and wander outside to be killed by a megaspider, and there was nothing I could do to stop it before it was too late. I'm not a huge fan of that ;-;
Luv N Hugz |UwU| 22 Oct, 2023 @ 12:33pm 
This mod really needs help with toxic buildup caused by pollution. The AI only knows to go under a roof and decides it will "hide" from toxic buildup by lying on polluted floors.
Sunny 3 Jul, 2023 @ 11:20pm 
Mlie you're awesome. Thank you for all that you do!
Silver Felyne 21 May, 2023 @ 1:51pm 
Is it WAD that recovering pawns rapidly alternate between sleeping and lying down?
maxTerr 16 Aug, 2022 @ 11:53am 
Thanks man for all your work, you really are an essential modder for the rimworld players community.
Mlie  [author] 18 Jan, 2022 @ 9:46pm 
@All previous versions of my mods are always available from the Github linked in the description
Lekoda 18 Jan, 2022 @ 9:05pm 
You guys can use older copies of this mod. Or ask someone who has a local copy and the game should run fine again, no need to remove any.
Mlie  [author] 17 Jan, 2022 @ 10:04pm 
@Da Evil Wizard No idea how active that modder is. Probably better to ask on that mod page
Da Evil Wizard 17 Jan, 2022 @ 4:37pm 
so remove proxy for now?
Mlie  [author] 16 Jan, 2022 @ 10:55pm 
@[TM] Viper Looking at the comments of that mod it seems it tries to change this mods functions. They need to update their code and preferrably have some error handling in their patches.
Dragonling 16 Jan, 2022 @ 8:35pm 
You are so cool, thank you! :steamthumbsup:
Mlie  [author] 16 Jan, 2022 @ 2:12pm 
@Dragonling Should be added an extra setting for that now
Dragonling 15 Jan, 2022 @ 12:00am 
@Mile, can you please make it, so that pawns wouldn't ignore assigned territory when recovering? Or at least not go into enemy territory. Here's an example. I get that Toxin sprayer quest, where my pawns must destroy an enemy camp. They come to the enemy camp map, and go to recover right into the enemy buildings. I assign them a territory, but they ignore it.
blitz_liar 5 Dec, 2021 @ 8:39pm 
Thanks!
Mlie  [author] 5 Dec, 2021 @ 11:11am 
@blitz_liar I see, should be fixed now
blitz_liar 3 Dec, 2021 @ 5:04am 
I'm running into an issue with this and slaves in 1.3: A slave is always indoors, getting the trapped underground debuff and triggering the cloudwatching recreation to clear it. But since they're a slave they don't do recreation, the task fails and the slave keeps bouncing around.
Mlie  [author] 8 Sep, 2021 @ 10:52am 
@Demonlord09 Try the steps under "Reporting Issues" described above to see if you can find whats causing it
Torkkar 26 Aug, 2021 @ 8:49pm 
still not what I'm looking for I need a mod for my HAR Arachnee race as their max heat is only 18C & max cold is only -8C this range means ANY Biome is deadly to this race
mynameactually 31 Jul, 2021 @ 9:16am 
Does "Oooh" work for undergrounders as well? I've got a colonist this keeps complain about being outside too much.
Richard Mc Nutbuster 7 Jul, 2021 @ 2:38pm 
thank you for 1.3
Master Rhokai 6 Mar, 2021 @ 5:48am 
Thank you so much
Mur Derer 9 Feb, 2021 @ 1:03pm 
does this have impact of performance?
velcroboy333 19 Jan, 2021 @ 4:10pm 
Cozar, I just saw your new mod and came here to see if there would be compat for Pawns that need to cool off. Will they use water as a cooling source if they are suffering heatstroke?
Cozar 16 Jan, 2021 @ 11:39am 
Also, I just noticed water doesn't actually cool you down, so that wouldn't help anyway.
Mlie  [author] 16 Jan, 2021 @ 11:05am 
@Cozar Not sure, I dont think swimming kit have a swimming activity?
Cozar 16 Jan, 2021 @ 10:39am 
Any chance of integrating Swimming Kit so pawns can go for a swim to cool off?
Da Evil Wizard 6 Jan, 2021 @ 11:35am 
never mind, im dumb. error thrown for "hypotimia", whatever that is.
Da Evil Wizard 5 Jan, 2021 @ 1:48pm 
im not even thinking its this mod just looking for an answer, im getting an error thrown for hypothermia and i dont know where to start on this one
SabasNL 13 Dec, 2020 @ 4:39am 
Thank you very much, this is one of my favourite and most essential mods. Glad to see it updated
Eladriel 9 Nov, 2020 @ 2:35pm 
Thanks again!
Inquisition 2 Oct, 2020 @ 3:26pm 
Thank you!