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Would you be willing to add compat for needlecast receivers to the androids and synths in rim-robots? I guess there's asimov and the vanilla expanded androids as well.
I'm feeling moddy so maybe a bridge mod is in order. What's your feeling about having needlecast receivers for androids and robots? I really like the idea. I know the TV series had synths but I'm more interested in the gameplay than lore.
Whats the consensus so far? Working ok with 1.6? Total no-go? Chance of bugs but working mostly?
Literally my favorite non-official content and cant wait to have it in my load order again!
from time to time this gets called thousands of times per tick effectively reducing TPS to almost zero, any ideas why, and how to fix it?
I have identified a bug. Whenever a colonist with an installed stack comes back to life, whether via resurrector mech serum or via devmode, they get the "I am a duplicate!" and "Lost my lover" mood debuffs, which are both related to each other in that they are both about being a clone who lost their old life.
I'm not fully up to date with info about this mod, so idk if u might have mentioned it somewhere already.
You know - that totally makes sense! The mod is already awesome as it is and I won't pretend I understand even a little on how to make one, so that's all good and fitting with how an animal brain would work. I *do* wish that Pawns would understand that, but it's something I'll just have to work around with the Character Editor mod. Either way, thanks for the reply and keep up the good work!
I'm not sure if you've been asked this already - but is there an option or a way to keep a "Sleeve" alive when you remove their stack? In most of my playthroughs it wouldn't be an issue, except this time I'm going into a very heavy animal-focused game. Every time I move a Stack into a different "Sleeve," the Pawn is counted as dead and and I have like 20 bonded animals going into Madness mode because of it.
Love your mod!
Even the extended XML ones.
Anyone knows a fix?
Interestingly, implanting an android with a human stack did not Awaken it. I had to go into Dev Mode and delete the Hardware that disables psychology for the random human man I murdered and reincarnated as a robot girl to be able to be upset about this. The Android builder in-world would not let me enable psychology. Maybe the editor you can access before starting a colony could?
Then again, Dev mode and Character Editor can fix most issues, and whether this is even a problem to begin with is up to you.
You may also be wondering if humans in android bodies keep their skills, if their skills are affected by software, and if they correctly undo if they turn human again.The answer to all of those questions is yes! I hope this helped.
if you can't build the sleeve casket without crashing
Delete MIXED STONES
@2B You don't have to do anything. Has it been 75 days yet? I think it just becomes enabled after 75 days and will randomly happen.