Stellaris

Stellaris

Realistic Ships - Renewal - outdated -
54 Comments
Marc 7 Jul, 2022 @ 6:28am 
Hallo i have problems with the havy dreadnoght with 5 parts in the first and last parts i do not can change the parts the designer window is to smal is ther a patch for the desinger menu?
SargR 16 Apr, 2022 @ 2:58pm 
does this still work with 3.3?
Angangster 31 Dec, 2021 @ 3:48pm 
happy new year
Sebrim 21 Oct, 2021 @ 9:21pm 
does this still have underside weapons?
todesgleiter 21 Oct, 2021 @ 11:34am 
Hello, i recently moved over from NSC 2 to this mod, because i wanted to try somethinh new and not so overloaded. Now i would be happy to know if this is by any chance compatible with elves of Stellaris?
Pitlos Tails 6 Sep, 2021 @ 12:52pm 
hello the types didnt unlock when i got the cruiser tech researched. what do i do?
Necrophage410 15 Aug, 2021 @ 6:48pm 
is this mod compatable with stellaris reborn?
Rogueone 12 Jul, 2021 @ 9:46pm 
Is this compatible with Arkchitecture shipset?
Rogueone 10 Jul, 2021 @ 12:37pm 
The cruiser, dreadnought and heavy dreadnought are not being shown
JackFrost 29 Jun, 2021 @ 1:05am 
@ccoma01 매스이펙트 아사리 호환패치 요청합니다.
Balmung 27 Jun, 2021 @ 7:39am 
@EasyAce This version uses the original's heavy dreadnought models for regular dreadnoughts and completely redesigns heavy dreadnoughts with a unified template so that the files don't have separate heavy_dreadnought_a, heavy_dreadnought_b, and so on entries. It also adds a dedicated carrier hull.
EasyAce 13 Jun, 2021 @ 1:42pm 
I don't understand... What is the difference between this one, and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027087815?

Is this standalone?
tikks 9 Jun, 2021 @ 8:22am 
This mod appears incompatible with RIG :(

I don't expect anything to be done about it, I just thought I'd let others know
Beast 4 Apr, 2021 @ 11:54pm 
Please update and fix this mod. dreadnought artillery stern looks weird, cannon mounts on left side instead of the center, just fix guns placement please.
JenkoRun 16 Feb, 2021 @ 2:56am 
acot compatible?
Aeternuslee 2 Feb, 2021 @ 12:00pm 
Hey this mod just stopped working for me. I tried turning of all my other mods and only loading this one and nothing happened. I used the research all_tec console command to double check and there was still no new ships. The mod was working two days ago and I do not think stellaris updated so I am not sure what happened
Rogueone 9 Jan, 2021 @ 11:05pm 
Hi, I think I found a bug with this and Guilli's tech mod where the carrier doesn't use Guilli's reactors. This is just letting you know, you don't need to immediately address it.
Noble-6 31 Dec, 2020 @ 6:34pm 
Can you make compatible patch for United Fleet mod?
DoGy AUT 30 Dec, 2020 @ 2:35pm 
Hi this seems like a very nice alternative to NSC2 especially with BSW 2.1.

I saw that the older version has some more compatibilty patches for some shipsets but they seem not up to date.

Could you if possible check following popular shipset mods?

Machine Shipset - (works with pre renewal version)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2077186491

AI Ship Set - Updated (works with pre renewal version)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2061998893

United Fleet Shipset (works with pre renewal version with patch)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027015321
Tea Earl the Grey 23 Dec, 2020 @ 8:30am 
Thank you.
ccoma01  [author] 23 Dec, 2020 @ 8:25am 
@Tea Earl the Grey

standalone
Tea Earl the Grey 23 Dec, 2020 @ 5:56am 
Hello, is this mod a standalone or we need the Lithoid set to ?
ccoma01  [author] 6 Dec, 2020 @ 6:30am 
@Spieler

Since I work on the quarantine side, I rarely touch the computer this year, but now I have a rest.

I'll put up a Forgotten Queens patch soon.

And thanks for the help. If you help, I'm always welcome.
ccoma01  [author] 6 Dec, 2020 @ 6:28am 
@Spieler

In the earliest version, I was made that way.

The reason the command size was small was that when I tested it on a small scale, everyone said it was too big.

They said that if you build 4 heavy droughts, you will get 8 XL turrets, but if you build battleships, you will get 12 XL turrets.

If I think about it now, there is a difference in the number of large turrets, so it seems that i need to increase the command size.

I will test it once again and apply it. Thanks for the good opinion.
Spieler 6 Dec, 2020 @ 5:33am 
Also, if you like, I can help out with formatting/graphics/presenting this mod here on Steam. I think this mod is really good/a competitor to NSC2, but because you're releasing each new version of the mod as a separate mod in the workshop I think it's confusing people
Spieler 6 Dec, 2020 @ 5:32am 
I suggest increasing the fleet command size of the Dreadnought and Heavy Dreadnought - the Dreadnought is almost twice as powerful as the Battleship for only 2 more ship size, and the Heavy Dreadnought takes up the same fleet space as the Titan but has twice the fleet power. I did my testing with all large weapons and Neutron Torpedoes - I'd suggest the Dreadnought taking up 12 instead of 10 (halfway between 8 and 16) and the Heavy Dreadnought taking up 24 ship size. I'd also prefer the Heavy Dreadnought model to be larger. Also is a Forgotten Queens patch (mostly for the civic where you have swarm ships and build ships using food) coming?
ccoma01  [author] 8 Nov, 2020 @ 11:23am 
@ProudOne

add necroid ship set now
ProudOne 3 Nov, 2020 @ 11:45pm 
I have used observer mode for a couple of games with and without this mod and have noticed that the AI don't produce transport ships making wars impossible for them to win. Also will there be necro dreads in the near future?
Lufian 31 Oct, 2020 @ 6:41am 
So is this compatible with downscaled ships?
Syn 18 Oct, 2020 @ 3:00am 
@questionable Im pretty sure its supposed to be like that
michaelag83 15 Oct, 2020 @ 7:26pm 
Hello, i want to try this mode but is it possibe to do a compatible version with the mod ''Additional Vanilla Weapons'' and ''Additional Vanilla components''
ccoma01  [author] 9 Oct, 2020 @ 1:08am 
@Lesovikk
design changed & tech update
Sunconure11 1 Oct, 2020 @ 4:52pm 
What's the difference between this mod and Realistic Ships 2.7.2 & Lithoid ship set add?
Ced 26 Sep, 2020 @ 12:18pm 
Is this good with ultimate technologies?
Questionable 15 Sep, 2020 @ 4:35am 
Is it just me or is the front part of the Humanoid battlecruiser upside down?
AvailabilityUnknown 8 Sep, 2020 @ 8:33pm 
Realistic? No. Awesome? Yes.
kunstreich 25 Aug, 2020 @ 4:53am 
Hi, I really enjoy the mod, but for some reason it crashes my game. Have isolated it to this mod. Is there any way to post some logs to help?
Average Anon 24 Aug, 2020 @ 8:10pm 
Could you maybe tweak the generators of the heavier ships? It is quite difficult to equip any amount of shields on some of them whitout additional generators from other mods.
†MLS† KIRINAS ';,†,;' ;,,; 23 Aug, 2020 @ 12:56pm 
Can you make compability with Extra Ship Components (3.0)?
It seems need even more energy for last ships, and dark-matter is not enough. Even second one cant hold more than 2 shield-slot.
ccoma01  [author] 22 Aug, 2020 @ 10:51pm 
@Railgunner2160

ok. i'll fix it
Railgunner2160 22 Aug, 2020 @ 7:56pm 
This may be asking too much, but it's frustrated me to no end. Will you please fix the Lithoid
Barrleship Hanger bow till Paradox gets around to fixing it!?! It's insane it hasn't been fixed yet....

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2206320057
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2206320157
ccoma01  [author] 21 Aug, 2020 @ 2:22pm 
@†MLS† KIRINAS ';,†,;' ;,,;

Thanks for enjoying my mod.

I will find that part and correct it.
ccoma01  [author] 21 Aug, 2020 @ 2:22pm 
@TOASTY
I know that part. since there is a lot of work, I will try it later if I can afford it.
ccoma01  [author] 21 Aug, 2020 @ 2:20pm 
@ICocolate

i'll check this. thx for report
ICocolate 20 Aug, 2020 @ 4:27pm 
I use this mod with Ancient Cache of Technologies. Sadly those generators don't appear on Carriers and Heavy Dreadnoughts in the ship build menu. These ships are unbuildable in late game because of that (unsufficient energy and such). You may want to consider fixing that.
Otherwise it's a great mod!
:D_TOASTY_D: 20 Aug, 2020 @ 2:47pm 
Do you think its possible to make this mod Compatible with ACG?
Sadly none of the ship components that mod uses dont show up on the RS ships so the ship designs are unbuildable.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1722811418
†MLS† KIRINAS ';,†,;' ;,,; 19 Aug, 2020 @ 8:48am 
THIS - is actually mod what i really want to use, not like nsc, where you can spam one type of last heavy spaceship and have over 2L fleets. Not so OP, but feels much modestly.

The only thing is kinda stupid - its a little ships around electronic attack crusier. They buzzing as hell sometimes, like vanilla construction-ship, when they building anything. It loud (and in battle ruining atmosphere of... well, battle itself).
ccoma01  [author] 15 Aug, 2020 @ 3:48am 
@Double D

This mods are not compatible with Previous version.

Previous compatible patches will be updated sequentially so that both can be applied.

The name list is the same as in the previous version. I'd appreciate it if you let me know where the crash occurs.