RimWorld

RimWorld

JetPack (Continued)
35 Comments
Beschi 10 Nov, 2024 @ 10:07am 
Thank you very much! It is working. Thank's for keeping so much MODs around for us to enjoy!
Mlie  [author] 10 Nov, 2024 @ 8:20am 
@Beschi Should be fixed now
Beschi 10 Nov, 2024 @ 7:50am 
Hello, it seems there is a minor inconvenience with this MOD. I thought long time it must be a MOD-compatibility issue. But with only core + Biotech and this MOD the issue persists.
The Issue is that no clothes or other gear is rnendered during the jump, just the naked colonist.
Thnaks for your time!
Knights7_7_7 17 Oct, 2023 @ 2:13pm 
is there a way to increase the range?
Beschi 19 Dec, 2022 @ 12:25pm 
@Mile Sorry I messed it up. Do not know how, but I did something wrong. Now I can confirm that the mod works as it should.
Beschi 18 Dec, 2022 @ 1:32pm 
That's strange ... but First: big thank you for your response and patience with me!
The only mod which would alter the code should be SRTS ... I have lot's of testing ahead ;)
Mlie  [author] 18 Dec, 2022 @ 10:08am 
@Beschi Tried this now and could not replicate it. Had a lonely pawn in a caravan ambush map, jumped around using all three jetpacks with no issues.
Beschi 18 Dec, 2022 @ 7:53am 
@Mile Yes, Never encountered this exact behaviour without this mod. I have to have all pawns during the jump at the same time to make it happen.

It only occurs on temporary maps like ambushes, outpost attacks and so on.
With SRTS it also closes the map, if all pawns leave with the ship, but creates a caravan.

I'm not counting on a fast and easy fix, but just wanted you to know about it.
Mlie  [author] 18 Dec, 2022 @ 7:18am 
@Beschi Again, does it not happen without this mod?
Beschi 18 Dec, 2022 @ 7:06am 
@Mile I tried it again. If the colonist is alone, then he disappears right after jetpack activation and the map is closed.
As long as there is one other colonist on the ground, then it works fine. But if all colonists are jumping at the same time, then the map gets closed and all pawns are gone.
I would suggest that initiating the jump is recognised by the game as leaving the map.
Mlie  [author] 18 Dec, 2022 @ 5:31am 
@Beschi And that does not happen without the mod?
Beschi 18 Dec, 2022 @ 3:12am 
Hello I found an issue. If you are alone on an temporary map tile (maybe ambushed during cravaning) and use the jetpack, then the pawn just disappears and the map just closes.
OceanOfGaming 25 Jun, 2022 @ 1:04pm 
just wanted to say
Mlie  [author] 25 Jun, 2022 @ 8:50am 
@OceanOfGaming Yes, hence the ”may work” in the image above
OceanOfGaming 25 Jun, 2022 @ 6:45am 
removing from save is NOT recommended. it deleted half on the stone in my world
GoldenSecret 8 Aug, 2021 @ 10:52am 
would love to cas evac pawns using the jetpack, or even cross compatibility with SRT's. i have a mandolorian colony and this will fit in nicely :)
pgames-food 12 Sep, 2020 @ 4:59pm 
oh ok thanks for the info, i havent got any dlc yet
Kleptomaniac 12 Sep, 2020 @ 10:58am 
Jetpacks are vanilla if you have royalty this mod can be used if you don't. Also vanilla jetpacks need to be refilled with chemfuel.
pgames-food 7 Sep, 2020 @ 2:45pm 
hi are you sure jetpacks are vanilla?

i asked on this mod page why it needed dlc and apparently only for the jetpack stuff?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2112351467&tscn=1599473237
Stellar forester 27 Aug, 2020 @ 9:30am 
i will do that @Mile if i find some
Mlie  [author] 26 Aug, 2020 @ 10:11am 
@Stellar forester No idea, i havent played 1.2 :) Feel free to compare them and report back!
Stellar forester 26 Aug, 2020 @ 6:54am 
So Rimworld has now vanilla jetpacks (i didnt tested them) what is the differences beetwen your mod and vanilla jetpacks?
Heavy & Ze Medic 14 Aug, 2020 @ 11:01pm 
I should probably be commenting on Common Ailments. Sorry
Mlie  [author] 14 Aug, 2020 @ 10:42pm 
@Heavy & Ze Medic I dont really see what this has to do with the Jetpack?
Can you join the Discord instead perhaps?
Heavy & Ze Medic 14 Aug, 2020 @ 9:30pm 
I would maybe check with common ailments or something and maybe medical supplements because it even happens on a new save and now that i know it does, i dont think its the other mod.
Heavy & Ze Medic 14 Aug, 2020 @ 1:48pm 
I'll ask on the other mod
Heavy & Ze Medic 14 Aug, 2020 @ 1:46pm 
There IS one other mod I subbed to as well so Im not sure if it was your mods. If it is, the only ones I can think of that could cause it if anything are

Medical Supplements
Common Ailments
Drug Response
Heavy & Ze Medic 14 Aug, 2020 @ 1:44pm 
before i subbed i could*

sorry. i mean after i did i couldnt
Heavy & Ze Medic 14 Aug, 2020 @ 1:44pm 
Though I'm suspecting another one of your mods is causing problems too because before I subbed to a lot of your continued mods, i could no longer tend to things like asthma or infections which makes the game unplayable again.
Heavy & Ze Medic 14 Aug, 2020 @ 12:24am 
And thank you for fixing it. Keep up the great work.
Mlie  [author] 14 Aug, 2020 @ 12:19am 
@Heavy & Ze Medic Found the issue and it should be fixed now, thanks for reporting!
Mlie  [author] 14 Aug, 2020 @ 12:05am 
@Heavy & Ze Medic What do you mean with the pawn being in a loop?
Heavy & Ze Medic 13 Aug, 2020 @ 8:32pm 
Attempting to refuel jet packs results in the pawn being in a loop. I moved from the original mod to this continued mod and it was working fine with the original one. Sort of makes it unusable.
Thewonderslug 13 Aug, 2020 @ 6:06pm 
You are Great man! :lunar2019coolpig:
junders 13 Aug, 2020 @ 4:51pm 
Thanks Mlie!