Garry's Mod

Garry's Mod

Opposing Force HECU Grunt
50 Comments
R.I.P Rick May 16 Jul, 2024 @ 7:39pm 
pls make a player model animated and death animations like half-life multiplayer
BobieeBoy_ 16 Aug, 2023 @ 12:15pm 
Any Opposing Force fans here? join my group! https://steamhost.cn/steamcommunity_com/groups/368368368
albert 21 Jul, 2023 @ 5:48pm 
please make a playermodel
Pacifia598 29 Nov, 2020 @ 12:50am 
Nice man, can someone make a playermodel?
Drimi Bul 22 Jul, 2020 @ 2:48am 
Bruh its multiplayer grunts
Random Gamer 11 Jul, 2020 @ 2:41pm 
Can somebody make this into an PM plz :<
apple tater 8 Mar, 2019 @ 6:07pm 
plz make playermodel ;w;
Agent CHARLIE 7 Aug, 2018 @ 3:59pm 
FRAPPONS ELS AU VISAGE
Leonidas I 4 Aug, 2018 @ 7:07am 
ok
Zanzibarbarian  [author] 3 Aug, 2018 @ 6:30pm 
@Piss Master
With the model's current skeleton, it won't work. I could make it a regular player model, but quite frankly I don't want to and my attention is on other projects and stuff.
Leonidas I 3 Aug, 2018 @ 9:10am 
wait it wound't work or you just dont know how to do it?:alliedstar:
Leonidas I 3 Aug, 2018 @ 9:07am 
eh ok maybe atleast make it a player model so people can use it more
Zanzibarbarian  [author] 3 Aug, 2018 @ 7:09am 
@Piss Master
It's just a ragdoll. Nothing more, nothing less. Won't work as a playermodel for gmod, but it would for HLDM:S.
Leonidas I 2 Aug, 2018 @ 12:08pm 
and if it is an npc then whats it called in the game?
Leonidas I 2 Aug, 2018 @ 12:07pm 
so is this an npc or a playermodel?
KlugerKopf 3 Jan, 2016 @ 9:18am 
Cool! :steamhappy:
FoxC8RI 3 Dec, 2015 @ 9:25am 
Can you port HD Blue Shift HECU Grunt? That would be awesome!
Unicorn Man_Puppet 1 Sep, 2015 @ 9:50am 
I remember playing HL:OF got killed by the first vortigaunt in the game XD
mew mew 1 Sep, 2015 @ 7:46am 
nice
Zanzibarbarian  [author] 3 Jul, 2015 @ 4:36pm 
This is the original Grunt DM model from HL:OF.
< NA127:I2P {↑13%📈} > 2 Jul, 2015 @ 10:06pm 
These are not the original models hey?
"the purple sleeved model is"
the first gamer ever 1 Oct, 2014 @ 4:24am 
ok
Zanzibarbarian  [author] 30 Sep, 2014 @ 5:55pm 
@[Pizza Man] Le Doge [FaZe] [WCS]
They aren't on Valve Biped and I don't feel like rigging them so no.
the first gamer ever 30 Sep, 2014 @ 4:36pm 
*playermodels
:hoxton:
the first gamer ever 30 Sep, 2014 @ 4:36pm 
can you make rp models?
SUP 1 Feb, 2014 @ 7:22pm 
you dont no i am player 1
Zanzibarbarian  [author] 1 Feb, 2014 @ 5:15pm 
@The Banana Man
Who are you?
SUP 1 Feb, 2014 @ 4:24pm 
thx
SUP 1 Feb, 2014 @ 4:24pm 
sup Falkok15
SUP 1 Feb, 2014 @ 4:23pm 
cool
Geisteskrankenchan 31 Jan, 2014 @ 6:55pm 
Пошел нахуй.
qwertydora 28 Jan, 2014 @ 5:07am 
Полигончиков не завезли
Welshy 26 Jan, 2014 @ 1:27pm 
Alright thanks for the reply, I appreciate your work :balloon:
Slartibarty 26 Jan, 2014 @ 1:14pm 
Ok!
Zanzibarbarian  [author] 26 Jan, 2014 @ 1:09pm 
@Slartibartfast
That is coming soon once I get the Battery working.
Slartibarty 26 Jan, 2014 @ 1:08pm 
Hey, please could you make the HEV suit and the pieces of armor from blue shift and half life please? maybe even portable hl1 chargers
Zanzibarbarian  [author] 25 Jan, 2014 @ 7:47pm 
@ΞλSKuLLDuDE4000λΞ
The reason why the pistol is invisible is because of the Hgrunt having no bodygroups. If you bonemerge HL:DMS' pistol to him, you will see the pistol.
Jehova Glitterballs 25 Jan, 2014 @ 7:20pm 
ok so I just tried model manipulator with this and barney it worked but instead of the 2 handed smg hold its a invisible weapon and hes holding it like a pistol but it still like 87% works because he does move and shoots and when he shoots he goes into a 2 handed gun holding posistion thing the weapon is invisible though.
Zanzibarbarian  [author] 25 Jan, 2014 @ 6:57pm 
@ΞλSKuLLDuDE4000λΞ
They probably had the Animations. These, do not have the animations. Let alone the skeleton.
Jehova Glitterballs 25 Jan, 2014 @ 6:25pm 
But Ive used the dead space ragdolls that ninja nub made and used the model manipulator on them and then on barney and made them npcs
Zanzibarbarian  [author] 25 Jan, 2014 @ 6:17pm 
@ΞλSKuLLDuDE4000λΞ
You are still wrong on that as well. All further comments relating to SNPCs/NPCs will be deleted. To clarify WHY they cannot is because of this: GoldSrc ports of models are RARE. You will not find many models that can be bone-merged to this guy, let alone an SNPC/NPC that shares the same animation(None, to my knowledge currently). Even then most GoldSrc Ports, it would have to be the P_Model, not the W_Model, as the P_Model is bonemerged in GoldSrc games, and the W_Model is way too big, and might only really fit TF2 characters(No bonemerging). Model-Manipulating it doesn't really help. Thats almost like putting a model from Quake I and setting that as your model for the Combine. It won't work, they are from very different engines, and the Quake I model must be ported, and it must use Combine Animations.
Jehova Glitterballs 25 Jan, 2014 @ 6:10pm 
model manipulator
Zanzibarbarian  [author] 25 Jan, 2014 @ 5:55pm 
@[HB] CrazyNinjamonkey®
No. They do not run on the same animations. HL1's Skeleton is VERY different from HL2's Skeleton.
Welshy 25 Jan, 2014 @ 5:29pm 
Could you make them just npcs with combine and citizen scirpts
Zanzibarbarian  [author] 25 Jan, 2014 @ 12:19pm 
@ΞλSKuLLDuDE4000λΞ
It is a Player-Model. But not for Gmod.
Jehova Glitterballs 25 Jan, 2014 @ 12:17pm 
as long as player models Ill jack off to em anyday of the septmeber through mondaty
Zanzibarbarian  [author] 25 Jan, 2014 @ 8:06am 
@hans
I would if I knew how. Plus there would have to be many custom weapons made to make them SNPCs.
Slartibarty 23 Jan, 2014 @ 8:58am 
Aw, shiet, I remember the physics from the half life dm source's playmodels
-cemon- 23 Jan, 2014 @ 5:41am 
MARINESSSS
Geisteskrankenchan 22 Jan, 2014 @ 6:49pm 
Wow, make them SNPCs.