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With the model's current skeleton, it won't work. I could make it a regular player model, but quite frankly I don't want to and my attention is on other projects and stuff.
It's just a ragdoll. Nothing more, nothing less. Won't work as a playermodel for gmod, but it would for HLDM:S.
"the purple sleeved model is"
They aren't on Valve Biped and I don't feel like rigging them so no.
Who are you?
That is coming soon once I get the Battery working.
The reason why the pistol is invisible is because of the Hgrunt having no bodygroups. If you bonemerge HL:DMS' pistol to him, you will see the pistol.
They probably had the Animations. These, do not have the animations. Let alone the skeleton.
You are still wrong on that as well. All further comments relating to SNPCs/NPCs will be deleted. To clarify WHY they cannot is because of this: GoldSrc ports of models are RARE. You will not find many models that can be bone-merged to this guy, let alone an SNPC/NPC that shares the same animation(None, to my knowledge currently). Even then most GoldSrc Ports, it would have to be the P_Model, not the W_Model, as the P_Model is bonemerged in GoldSrc games, and the W_Model is way too big, and might only really fit TF2 characters(No bonemerging). Model-Manipulating it doesn't really help. Thats almost like putting a model from Quake I and setting that as your model for the Combine. It won't work, they are from very different engines, and the Quake I model must be ported, and it must use Combine Animations.
No. They do not run on the same animations. HL1's Skeleton is VERY different from HL2's Skeleton.
It is a Player-Model. But not for Gmod.
I would if I knew how. Plus there would have to be many custom weapons made to make them SNPCs.