Tabletop Simulator

Tabletop Simulator

Saught's Generic Assets/Models/Objects/Props
20 Comments
Amoreco 27 Nov, 2023 @ 9:36am 
the best
gmdmb3 16 Mar, 2022 @ 2:43pm 
You do great work is there any chance you could do a modern city set for super hero type games?
machineguy 19 Apr, 2021 @ 8:47pm 
Oh man, there are a lot of missing assets.
Saught  [author] 29 Aug, 2020 @ 1:15pm 
@Ginger_Ghost Possibly a hiccup with steam cloud? I've had times where steam cloud stuff wouldn't load for a few hours. Seems to be working fine for me right now. Otherwise I'm not sure, though the skull pile walls are kind of laggy in general if they aren't locked because of the mesh collider (I think?).
Ginger_Ghost 29 Aug, 2020 @ 8:59am 
Currently trying to build with this pack but the skill pile wall isnt wanting to load in as well as some others. I'm not sure if I'm just too new at tts or there is an issue but some things i can just drag and drop to the map and others pull up a custom assetbundle menu. am I missing something besides subscribing?
Saught  [author] 20 Aug, 2020 @ 8:49pm 
@thirteenlilsykos Never too late to leave me feedback; I read every comment even if I don't reply to everything. I appreciate your line of thinking though.

I personally prefer the large "dump" of assets myself because it's sort of the "legacy" standard thing for TTS workshop mods for models - though mostly in way smaller quantity (like Vess, JustJohn, ScreamInVain). I think I'll just try to place things on the table a little less haphazardly in the future.
thirteenlilsykos 20 Aug, 2020 @ 5:58pm 
I understand I am late to the "poll" here but I like it as it. I like being able to go in, look around and then save it how I choose (in a bag or individual items). But, mainly, I feel like whatever is easier on the actual creator of the assets is the way they should go about doing things. I cannot imagine the amount of time it takes to get these things downloaded, uploaded, overloaded, whatever. You, as the creator, do whatever is easiest for you and the rest of us that enjoys what you do, will figure it out. I also enjoy the large amount of assets in one go because its like Xmas and I'm getting ALL da prezzies!

*Cheers to @Phantastic for mentioning the 'Expand' function. Didn't know you could do that and it saves soooo much time. xD
kyetan22 17 Aug, 2020 @ 12:08pm 
I think it's fine the way it is, and I've never had any issue with FPS drop. I like to go in myself and take what I want, put it in bags and then spawn them in my map making tables. I'm pretty sure @thirteenlilsykos does it the same way.
Saught  [author] 16 Aug, 2020 @ 10:12am 
Really appreciate everyone's feedback. Just to clarify something on my end, I haven't ever had FPS drop, stuttering or lag issues.

@Chro On the example builds, that's my line of thinking. I wanted to give people a good idea of how to make use of the assets.

@Sixstring & @Ðrim I think that's doable on a per-person thing by saving bags or moving everything into your own save. Personally the way I do this is how Phantastic mentions, with the "Expand" function, but I can see how people might want categories (sectioned bags).

@Phantastic Yeah these are exactly my same sentiments.

Phantastic 16 Aug, 2020 @ 2:12am 
There's really no right way to approach that.

If you bag them all, then we can't use the 'Expand' function on the mod to find an asset whilst on another table.

If they're in a dump like they are now, it can take a long time to load and tanks FPS.

If they're in smaller more intuitively categorised mods... then that's a lot of mods you would need to maintain / update.

Mayhaps the best way to approach this is to give people the means to sort out their own solution.
Sixstringer 16 Aug, 2020 @ 1:22am 
@Saught This may be a major time dump, but since your assets are so great, what would it take to get all of them in one download, organized into bags/chests based on their purpose so when building with them they are organized and easy to find and have access to all of them.
Chro 15 Aug, 2020 @ 10:46pm 
@Saught I really like the way your mods are right now, its easy to just open the mods on TTS and check the models and stuff and separate what i will use on my maps and save them on bags. I also enjoy the example builds u make, it gives a good idea on how the objects on the pack can work toguether to form some nice scenes. Anyway, your mods are excellent, good job as always, cheers mate! :cozybethesda:
Ðrim 15 Aug, 2020 @ 7:13pm 
It sure takes quite a lot to load everything, maybe sort models into various bags?
Saught  [author] 15 Aug, 2020 @ 5:55am 
Question for everyone who has been following me, do you guys prefer "smaller" workshop mods of groups of assets rather than the large dumps I've been doing? Usually I just continue until I fill up the table and run out of space, or I've imported everything I extracted from a game.

The problem that I think I'd run into is if I published something like "Saught's Library Assets" and then I extract books from like multiple different games over the next few months, I'm kind of hesitant to go back to an older mod and continue adding new stuff. It would probably be more organized (from a TTS perspective, but definitely not on my end) but also might eventually turn into another full table of hundreds of books and shelves.

Thoughts?
Saught  [author] 15 Aug, 2020 @ 5:45am 
@Phantastic Ah, I see. Yeah I can try to layout everything more organized in the future. I sort of have my own way of "organizing" but I suppose it seems haphazard because "groups" are kind of just placed wherever.

Mostly you see clumps based on the order of how I've extracted assets, and then the subsequent groups when I build the AssetBundles. So something like, "Level 1" assets which might contain various Rocks, Camps, the Ruined Tower, a Tent, and some random dressing. I'll usually extract them to a "Level1" folder, then import into Unity. If there's too many AssetBundles to compile at the same time, I usually just fill up the list until I run out of vertical screen space, and then import that "batch" into TTS. I guess for everyone else, they just see a random group of assets lol.
Phantastic 15 Aug, 2020 @ 5:29am 
Honestly I would reorganise like this myself but I get about 10fps on asset depos like this so it's not fun to move stuff around :(
Phantastic 15 Aug, 2020 @ 5:27am 
This is another mod's example. Pretty bare bones. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1305073064

And this is my quick attempt at an example: https://imgur.com/a/tFx5pI7

I guess it would not be worth the effort to do this retroactively, because it would require you to compartmentalise from the beginning.
Saught  [author] 15 Aug, 2020 @ 5:01am 
@Phantastic Sounds doable, can you provide some examples?
Phantastic 15 Aug, 2020 @ 12:59am 
I love your stuff. For future (or maybe retroactively if I can convince you) could you perhaps draw compartments on the table with labels of the asset type?
Mister Maf 14 Aug, 2020 @ 11:22pm 
Magnificent collection. Some of these were just what I was looking for. Thanks for uploading :thumbs: