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Ну и насчёт мха.. Это же мох. Он, как бы, и не должен быть очень уж активным. Даже быстрая его версия. Это растение, и липнуть тоже вполне подходящая для него черта.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3199718832
Sprite "%ModDir%/Characters/Shadowwhale/ShadowWhale.png" not found!
Sprite "%ModDir%/Characters/Turretcarrier/Turretcarrier.png" not found!
Sprite "%ModDir%/Characters/Carriernew/carrier.png" not found!
Sprite "%ModDir%/Characters/Shadowwhale/ShadowWhale.png" not found!
Sprite "%ModDir%/Characters/Shadowleech/shadowleech.png" not found!
Sprite "%ModDir%/Characters/Magmalarva/magmalarva.png" not found!
somehow some of "png not found" appeared few times in one error
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void <LoadSprites>g__CreateSprite|40_2(Barotrauma.ContentXElement)
Stack trace:
at Barotrauma.SpriteEditorScreen.<LoadSprites>g__CreateSprite|40_2(ContentXElement element)
at Barotrauma.SpriteEditorScreen.<LoadSprites>b__40_4(ContentXElement s)
at Barotrauma.Extensions.IEnumerableExtensions.ForEach[T](IEnumerable`1 source, Action`1 action)
at Barotrauma.SpriteEditorScreen.<LoadSprites>g__LoadSprites|40_1(ContentXElement element)
at Barotrauma.SpriteEditorScreen.<LoadSprites>b__40_3(ContentXElement e)
at Barotrauma.Extensions.IEnumerableExtensions.ForEach[T](IEnumerable`1 source, Action`1 action)
at Barotrauma.SpriteEditorScreen.<LoadSprites>b__40_3(ContentXElement e)
at Barotrauma.Extensions.IEnumerableExtensions.ForEach[T](IEnumerable`1 source, Action`1 action)
oh and an other error says(Failed to spwn the inital item"coilgunbolt" in the inventory of "Turretcarrier") (Failed to spawn the initial item "coilgunboltpiercing" in the inventory of "Turretcarrier") when Turretcarrier spawned.