Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I would like to ask you a question about importing your own 3d model in Space Engineers and make it working as character model.
Unfortunately, I can`t find any good tutorial on that, only Blender tutorials.
I already have my 3d model and all the textures for it, but I have no idea how to put it in Space Engineers. Something about Mwmbuilder and VRage Editor, but it is not clear for me.
So, how do I work with it?
Inb4 thanks.
We honnestly all love the variety of faces, but the fact the skins aren't entirely showing will make me remove that from my server unfortunately
I finding that its hard to work with the mwm file easier with fbx i new to this will try there
I know you've been working with mostly the base Keen model, but if you feel up to the challenge, maybe some kind of full body relaxed clothing model, similar to this...
Jumpsuit [free3d.com]
or this...
Average man [free3d.com]
or this...
NASA [www.turbosquid.com]
Not these specifically , but something along these lines would be the cherry on top for this mod!
My additional suggestion would be to have a version with a yellow hardhat. You know, for when working at dangerous construction sites. Safety first!