RimWorld

RimWorld

[Aya]Nearmare Race
246 Comments
sjy4713 16 hours ago 
エラーログ

Could not resolve cross-reference to Verse.ThingDef named Aya_Race_Ap_C_T_a (wanter=apparelList)

同じのが Aya_Race_Ap_C_T_a からdまででます。
エラーが出るMOD確認中なのでharmony, Core, Royalty, Ideology, Biotech, Odyssey, HAR, Aya Coreだけ入れた状態です。Aya Coreだけ入れた状態では問題有りませんでした。

Could not find a type named RemovePorcupineQuillも出ます。
세모귀 11 Jul @ 2:37pm 
Thank you so much! You're my favorite mode and I love you.
Sojourner 11 Jul @ 8:39am 
No other mods installed aside from ( aya premise core) and getting error "Could not find a type named RemovePorcupineQuill" with odyssey dlc
Clonenaiz 21 Jun @ 5:03pm 
Some error code when create new world map.
Red code error
-Could not get new name (first rule pack: NamerDeityChristian)
Yellow code log
-Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_HitBuilding
-Tried to use an uninitialized DefOf of type DamageDefOf. DefOfs are initialized right after all defs all loaded.
-Type DoExtraIconsTweak probably needs a StaticConstructorOnStartup attribute, because it has a field TechprintIcon_Missing of type Texture2D. All assets must be loaded in the main thread.
Thank you.
RussianRullet 5 Jun @ 6:26am 
Автор вы кто? китаец или японец?
Jarvy 19 May @ 9:13pm 
gooner mod
AimFever 16 Mar @ 4:18am 
Hey man you are doing weird stuff on the internet. Take a break. Don't download it.
vio 19 Feb @ 6:38pm 
Turn off the relevant section at the race in the settings section on the DBH side.
SpectreCreepah 18 Feb @ 10:33am 
Anyone know a fix or workaround for babies, washing or giving them water with dubs bad Hygiene? Can't wash or give them water
Alligatou 11 Feb @ 7:27pm 
Headgear does not work and will make the character go bald. Anyway to fix this?
Poodie 28 Jan @ 8:12am 
How do I make the apparel for this faction?
[AN] Mad Scientist 17 Jan @ 8:26pm 
there is no translation for this so i dont have an idea what any of it means
juan_arroba 13 Dec, 2024 @ 4:17am 
if the hair dont fix in the head what is the problem¿
Tonyscooter 1 Dec, 2024 @ 9:35am 
found that a nearmare connot wear its clothes when editing the material that is made of. For example the ETHO clothes
Towa Musa 25 Nov, 2024 @ 1:14pm 
does this work with Anomoly yet?
怎么人物没有头发啊
Redneck Princess 27 Oct, 2024 @ 3:57am 
What mod is used in the photos for the custom bodies?
Frostered 21 Oct, 2024 @ 8:30am 
I don't have their equipments, is there a sub mod?
然提携夜灯 10 Sep, 2024 @ 7:55am 
I think I know the reason, the skill "ヂュナミスの秘薬" (maybe it's the name), the "固形薬剤" , when the "固形薬剤" doesn't meet 100, like 90, the skill "potion of resurrection" can still be activating, if use the skill at the moment, it will cause the error (not immediately), this will cause the error after using the "死体解剖" again.
And the culprit is when pawn doesn't has "固形薬剤" hediff, this will cause that all gizmos disappear.
然提携夜灯 10 Sep, 2024 @ 6:15am 
A bug, and the pawn lost any combat UI and options, then you can't control the pawn manually anymore. Triggered when I use the skill to remove corpse, but I don't know the actual culprit,
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8C3AEDF7]
at Nearmaere_b.HAR_NM_Comp_Skill_z+<CompGetGizmosExtra>d__7.MoveNext () [0x001ee] in <09ce26a2c2c840bdb11ddb8d1b82ade4>:0
DVRKXN 22 Aug, 2024 @ 6:05am 
一些 Aya 种族存在缺少头发的问题,主要是“殖民者”,因为战争商人或战士有头发,但也有一些没有,也许是 1.5 端口不好?
chicken nugget 15 Aug, 2024 @ 8:34pm 
貴作modを大量に入れてるんですけど加工メニューの装備対象がわかりづらくて困ってます。
それぞれの種族が装備できる一覧みたいなのってありますか?
txtでもあれば確認しながらできるので......
화밀 wMil 8 Aug, 2024 @ 6:00am 
ever gonna fix Non-nearmare characters spawning with nearmare traits?
Rolilyo 30 Jul, 2024 @ 7:54pm 
What's the purpose of Fiend clothing? None of the Nearmare, Silkiera or others can wear it.
AOITAKA 23 Jul, 2024 @ 1:25am 
I found def error. Can see the error by using Log After Def Error mod.
Parsed 0.01 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[Def Error] HAR_NM_Weapon_Gun_b:[Aya]Nearmare Race\1.5\Defs\WeaponDefs\Weapon_Gun.xml
xkp92110(orick) 13 Jul, 2024 @ 6:38am 
i have similar problem about ウィンゲイト.
when ウィンゲイト equip any weapon that drafted and skill button become invisible.
remove weapon that button back again.
roccofe89 10 Jul, 2024 @ 12:23pm 
wtf
ほりぺ 13 Jun, 2024 @ 6:15am 
固形薬剤を一切入手してない状態で液状薬剤が280以上にすると徴兵やスキルがそのキャラだけ消える。
ゴッドモードやキャラクターエディットで液状薬剤を調整したり消せば戻りました。
Frankenfurt Sr. 12 Jun, 2024 @ 9:07pm 
Having the same problem as Riffy, it might have something to do with the NF facial animations but idk. It hasn't been working since 1.5.
Nuka_Riceball 29 May, 2024 @ 7:46am 
ウィンゲイトを呼ぶにはわざと入植者に重傷を負わせないといけないのが少し億劫です
なので専用のシナリオ等があると嬉しいです
ネイキッドのスタートにウィンゲイトを加えて、目が覚めると不思議なニアメーアがいた…みたいな
Riffy 26 May, 2024 @ 2:38am 
Is there anything that I can do to stop the hair from being removed when they put on glasses or anything head based?
bellwu1688 24 May, 2024 @ 10:54am 
it happens if only she have Liquid medicinal materials hediff and powdered medicinal materials hediff
bellwu1688 24 May, 2024 @ 10:45am 
the pawn didn't have the draft button
bellwu1688 24 May, 2024 @ 10:45am 
The Nearmare Wingate cannot be draft
bellwu1688 24 May, 2024 @ 10:44am 
Exception in RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 377693FD]
at Nearmaere_b.HAR_NM_Comp_Skill_z+<CompGetGizmosExtra>d__7.MoveNext () [0x001ee] in <09ce26a2c2c840bdb11ddb8d1b82ade4>:0
at Verse.ThingWithComps+<GetGizmos>d__35.MoveNext () [0x000f3] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at Verse.Pawn+<GetGizmos>d__300.MoveNext () [0x000f6] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at System.Linq.Enumerable+ConcatIterator`1[TSource].MoveNext () [0x0002b] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
bellwu1688 24 May, 2024 @ 10:44am 
at AnimalBehaviours.Pawn_GetGizmos_Patch+<Postfix>d__0.MoveNext () [0x00153] in <69d80e6a02254a5ba4acd8124a518c79>:0
at AnimalTab.Patch_InjectTrainerSettingsGizmo+<Postfix>d__0.MoveNext () [0x0006b] in <88a6dd436e5145bdae37c18ae193814f>:0
at VFEEmpire.HarmonyPatches.Patch_HonorsMisc+<GetGizmos_Postfix>d__6.MoveNext () [0x00089] in <37281f466285441998820770cca6ae31>:0
at PeteTimesSix.SimpleSidearms.Intercepts.Pawn_GetGizmos_Postfix+<Postfix>d__0.MoveNext () [0x00288] in <dc82cdb6b9334d83863d30bb0311d892>:0
at VFEAncients.HarmonyPatches.AbilityPatches+<AddGizmos>d__1.MoveNext () [0x0006b] in <e9d7f4933d744f6b8e2b284935ba1ff1>:0
bellwu1688 24 May, 2024 @ 10:43am 
at DraftableAnimals.FloatMenuMakerMap_ChoicesAtFor_Patch+Pawn_GetGizmos_Patch+<Postfix>d__0.MoveNext () [0x002d7] in <e03959abde7d4d88bd716250c5cbca03>:0
at Fortification.Harmony_Pawn+<Postfix>d__3.MoveNext () [0x0006f] in <371e829247734644ac2b34f14c4a8b1e>:0
at GiddyUpRideAndRoll.Harmony.Pawn_GetGizmos+<Postfix>d__1.MoveNext () [0x00087] in <156fdc5ba64d439b90d5106a64790851>:0
at Tacticowl.Patch_PawnGetGizmos+<Postfix>d__1.MoveNext () [0x000a5] in
<28388b8f57de49e6953234b7bceb4685>:0
at MVCF.PatchSets.PatchSet_Animals+<Pawn_GetGizmos_Postfix>d__1.MoveNext () [0x000ba] in <06f368a076ac47ec9ce6531865bdc3dd>:0
bellwu1688 24 May, 2024 @ 10:43am 
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00130] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
bellwu1688 24 May, 2024 @ 10:43am 
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER UnlimitedHugs.AllowTool: IEnumerable`1 AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch:ClearReverseDesignators(IEnumerable`1 instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
TaChanKa 22 May, 2024 @ 7:50pm 
Wearing headgear will caus hair to disappear.
RFID 2 May, 2024 @ 3:52am 
<styleTagsOverride> causing 'LookChangeDesire' from ideology

Maybe <li>NoTattoo</li> is current value if you want no tattoo
Frankenfurt Sr. 1 May, 2024 @ 4:46pm 
Is there any way you could make a standalone mod that has just the wings/horns and animals? That'd be cool but either way love the mod <3
MarvinEhre 25 Apr, 2024 @ 5:33am 
@Serenzah Graves it should be right click on it, and than left click on open.
Towa Musa 18 Apr, 2024 @ 12:24pm 
How do i open witches coffin?
azel120 17 Apr, 2024 @ 9:43am 
更新待ってました!
kuroro 16 Apr, 2024 @ 2:29am 
他種族含め迅速な対応お疲れさまです!今回もお世話になります。
ありがとうございました。
猫星の大魔王 15 Apr, 2024 @ 11:15pm 
Failed to find Verse.PawnKindDef named NM_M_Nearmaere.
Rimpedia : [ Fail load : Lv1.ナイトメア (Ayameduki.HARNearmare) ]
これは修復できますか?
thebewunderer 15 Apr, 2024 @ 11:47am 
So begins the requests for 1.5 lol.
Black_Bane 12 Apr, 2024 @ 1:15pm 
このMODはv1.5や新DLCに対応する予定はありますか?
Enju Saion-ji 13 Mar, 2024 @ 7:37am 
nights dress for some reason goes over the nearmarian cape on the sprite eventho the dress is middle and cape is outer