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Looks like Torpedo Los! took a lot of your ideas but never gave you credit for it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2618681811
probability was in fact 100% for every single T2 torpedo that I fired. I am pretty sure that never happened for a realistic UBoat patrol. As it stands loading in port was extremely fast for a full compliment load which took one hour while at sea the time seemed realistic. I can not figure out why eight torpedoes in a row were duds, they were fired in excess of 800m and all were dead center of my target. That is a totally unacceptable failure rate for torpedoes of the German variety, I might have believed that of American torpedoes early in the Pacific war. New game. Cleared out the cache, data sheets and temp files. So that can not be the issue. Seems that the rate for duds is broken. I hate having to start a new game when a mod is broken but will have to do so to check if it is indeed your mod that is the culprit. Will post update if I have same issue again.
Realistic T5 Torpedoes
Seeing some comments that on-shore loading times for new torpedoes are too long (4 days for one torpedo) or too short (4 torpedoes in one hour). With the mod activated, it should take just over one hour (76-80 mins) to load a single torpedo from the warehouse onto the boat.
Extremely long loading times are probably caused by activating the mod in an existing game. The mod is not save-game compatible, so starting a new game should fix that.
Extremely short loading times are probably caused by conflicting mods that modify torpedo specs or pricing. Try disabling other mods to find the culprit.
Thanks @flyandive !
The issue is indeed the "Transfer Duration Factor" as well as the torpedo weight. The default transfer time is 240 seconds per kg and the default torpedo weight is 120kg.
This mod increases the torpedo weights significantly to between 1495kg and 1620kg but it also decreases the loading time to 3 seconds per kg to compensate. If the game doesn't read the "Transfer Duration Factor" correctly then the loading time will increase dramatically.
In fact, in rough seas you would need to go deeper to reload because of the wave motions.
I'm not sure what was causing the fast resupply, but it seems that with only this mod touching the torpedos, it really is "More Realistic." Thanks for all of your hard work.
Considering it took the mechanic and two able-bodied seaman 19 game-minutes to load a single tube, a complex, but streamlined activity, resupplying the boat's full complement of armament should take just a wee bit longer than it is currently. Other than that, I love everything else about the mod. Thanks.
We can't load an old save which hadn't received the mod yet. Or even by starting a new game with the mod, the save of that game doesn't load ?