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I love this character design
Ngl tho... having a character made of food sounds like an "elaborate excuse to get eaten", but alright~
Marmite: "Yes. I ATE THEM~"
I'm holding out hope she someday gets a fix for her disappearing-leg bug
also, having a visible meter was a good update, but I personally find the large flaming circle around her kinda obscuring
anyway ty devs good horse
This was a good patch, thank you based character devs.
Things like the baking timer, and super armor def need to be communicated a lot better, especially for opponents. The few ways of communicating the cooking timer are vague at best, and a fair amount of moves having super armor (and their passive giving occasional super armor) with no visual "hey this is an armored attack" can feel extremely cheap.
I know the character probably isn't being further worked on but if they are, communication of how their kit works in the heat of battle would probably be the best thing to bring them into a fully balanced state. Though the side special being able to be canceled by tilts could probably be toned down a little as well, especially when you can effectively teleport safely across the stage with a tilt.
I totally love the character and concept. Not saying she's bad. Just saying that the one attack does play out weirdly.
But how do i play them