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Best of Luck with your efforts. When done please contact Invictus and Indomita team!
For context I was starting a new game with one of Caledonia settled tribes.
On another note, when I use this mod the notification for starving pops comes up even when the provinces indicated in the notification have positive food and growing. I'm assuming this is a bug?
With the mod https://prnt.sc/114czmy .
Without the mod:https://prnt.sc/114d14p .
Idk if this is a general bug for countrys that has start-events or if is only with Heraclea.
Besides your mod, i also using: Hi-res Terrain MiniMap, Marius 2.0 Unit Reskins, Remove Governor Policy Influence Cost and Great Wonders Refined
Thanks for the answers, I just tried the mod once more without anything else and it now seems to be working correctly. The decision that seemed to be affected before was Laconian food but it looks good now (again maybe the many mods was the issue).
Solution: But after you say now, i should try to run the game for a month, the import works!
So i can't import anything in the first month, but after that. Thank you for this hint!
But i don't know what could be the reason for this
I can't import anything with this mod. I have try it multiple times with different countries and different range of the trade partners. But as soon i import something, i get a success message and directly a import stop message. So its impossible to import anything. (Of course i test it only with this mod and no others)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2425039142
(me) Rome: 360 province, 8500 pops, max potential army 175k-185k, Economy exactly on par with Antigonids
Antigonids: 812 province, 15000 pops, Army Fully mobalized at 150k, Economy is same.
Now see the balance/unbalance?
This is a even fight, no if or but about it, the antigonids dont even have a man pool to recruit from, every available man is already in the army. Realistically the antigonids should eliminate rome, but because my investments and centralization of my pop i can out compete a much stronger enemy near over double my size. the problem is the AI arent investing their tons of coins into their lands.
This mod demands all nations to invest into themselves in order to even operate, an AI controled nation like sparta potentially could build a slave estate upon their iron province and would never have heavy infantry for the entire game
First of all, how is the Tax income calculated? I tried looking through the mod files but couldn't figure out how its being calculated since the Pops don't seem to produce tax.. This also has the issue that anything that increases pop output doesn't seem to affect anything.. For example setting heavy taxes only decreases research, but the slave output bonus does nothing.
Secondly, Since pops no longer have output, does the pop happiness even affect anything?
Seems like there's still alot of modifiers and things that use pop output, so it kinda breaks those features.. I hope this get balanced & fixed in the future.
Keep up the great work :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193772635
Also, I noticed that turning settlements with precious metals into cities changes the trade good to food exports. Is this on purpose, because if so, I'm not sure it makes a great deal of sense.
@dunka2 - I haven't gotten the wealth mapmodes to work with the UI yet, but you can get them by running the game in debug mode and typing the following into the console while the game is paused: "event province_wealth.3" (for wealth per pop) or "event province_wealth.4" (for total wealth) and switching to the trade good map mode. You then need to run "event province_wealth.5" before unpausing and continuing your game. Sorry, I know it isn't the best system yet.