Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
每次下本带上莉莉丝都觉得好累啊,一个回合要先上标记,然后再出伤,每个回合都是这样,玩得越久越脑壳疼,四年过去了,但还是觉得莉莉丝好可爱捏
ok
If she was toned down, and I mean A LOT, she would be an interesting class, for sure. But as much as I like playing her, it just feels completely wrong and disgusting (and I don't say that just because of the art because as gorgeous as the art is...uh...FBI called. Christ, age her up by like 20 years, please!)
After having her in my roster for a full run, trying to figure her out, I can safely say that unless she is severely nerfed, I will likely never touch this class again. It is simply not fun to play, unless you enjoy endless power-tripping.
She will ruin any kind of challenge or pressure this game offers. She is overpowered. By A LOT.
Still, 8/10 design. Tone down her numbers, make her not look 10 years old, and you have a great class! Again, the art is GORGEOUS! I just don't agree with the fact that like she looks like a prepubescent child.
She is also buggy. Her trinket that is supposed to have a 10% chance to refresh skills has, so far, had a 100% proc rate for me. Which means she can just keep endlessly buffing herself to absurd levels of bonus damage, making any encounter completely trivial and she can just wipe out entire parties on her own.
Summary
=====
Aside from the pedo-bait loli-style art (which I'm NOT a fan of), the class is overall well designed and has a complex, albeit slightly bloated kit. She can be somewhat difficult to understand how to optimally use for new user.
What completely kills her as a viable class in the game is that she is so ridiculously overtuned that I would outright call her cheating. Once you have a level 6 Lilith with her trinkets, she can obliterate absolutely any encounter in the game with ease, critting for 60-80 damage, dodging everything with ease, bleeding the entire backrank for a bajillion damage and oh, she also has guard, stealth AND riposte.
Her bleeds are too long and has too high base damage, which makes other bleed-oriented classes superflous.
Now, for her armor:
Her base dodge at level 6 is 40!! This is 10 points higher than dodge-oriented classes like Antiquarian and Hound Master. That's ridiculus and my only thought is that this somehow is supposed to compensate for her comparatively low HP (which is 32 at level 6, which is the lowest I've ever seen).
Her ONLY weakness is her low HP, which is easily compensated for with her stealth, extreme flexibility and just having a healer or guard in the party negates her low HP for most threats. Again, her absurdly high dodge already compensates nicely for this.
Now, you'd think she'd be terrible to bring to the Ruins because of her reliance on AoE bleeds, but no, she gets a trinket that adds a whopping +300% (yes, THREE HUNDRED) bleed chance.
That means she can comfortably bleed literally any enemy in the game, including the Prophet's FREAKING PEWS!
An interestingly designed class, unfortunately marred by being severely overtuned. Her kit is very bloated, her base-stats are too high and she doesn't really have any direct weakness.
At level 6, her BASE speed, without trinkets or buffs, is 16!!! That is insanely high. For a damage-dealing class, she has 3 more base speed than the JESTER. That's just too high.
Her base-kit includes permanent Stealth counters. She competely ignores stealth. If she's at full health, she has 16-25 base damage, which compared to the Leper (who suffers from poor slot flexibility and terrible accuracy) is 3 base points higher and only one point lower max, with the Leper's 13-26 damage.
Her base ACC on most of her skills are in the 130+ department, which is 10-15 points higher than most high accuracy abilities on other heroes, like for instance the Houndmaster's Mark, which is at 120.
It's a good mod, so good job to you and your team.