X4: Foundations

X4: Foundations

[OBSOLETE] Heavy Behemoth (VRO Balance)
24 Comments
Karto  [author] 17 Aug, 2024 @ 9:53am 
@derdaen other modders can feel free to do that. I don't mind it getting re-published, as long as there is credit given. Also sorry for the long wait on my response.
derdaen 2 Aug, 2023 @ 1:52pm 
This is so sad. I guess there are many Argon players, who would like to get this ship. Maybe Karto could give permission to edit the files by other modders to make it work again?!
Cmdr_Shadelight 31 Jul, 2023 @ 1:16pm 
This mod doesn't work anymore, since Kingdom End came out. Ships just sit there and won't move. I tried to get on one and the moment I stepped off my fighter, my character froze and couldn't move. It used to work just fine.
derdaen 26 Jun, 2023 @ 3:53pm 
Hey Karto! I ike this mod so much. Is there an update in sight?
Elec Frost 30 Dec, 2022 @ 8:13pm 
Might've discovered a pathing bug around the ship's hull with small subordinate ships of this Vessel. Under the branching structures at the front hull and behind the outermost rear engine regions. Happens when subordinate ships try docking.

found this with 10 elite vanguards set to 'intercept for commander'
Stormyy 11 Jul, 2022 @ 2:25pm 
oh ok thanks I don't have the DLCs so it doesn't really matters then
Karto  [author] 11 Jul, 2022 @ 1:19pm 
@Stormyy Variety and Rebalance Overhaul, this is the Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1696862840
Stormyy 11 Jul, 2022 @ 4:12am 
what does VRO means? im kinda new to this game
Karto  [author] 13 Jun, 2022 @ 11:26am 
It's been a while since I touched any of this, might be easier if you just change the numbers yourself to your liking tbh
Meme Turtle 13 Jun, 2022 @ 5:46am 
In brief, double mass value and increase hull part/e-cell requirements(e.g. 15k hull parts and 3k e-cells).
Meme Turtle 13 Jun, 2022 @ 5:41am 
Also need to adjust hull part count. The ship has more hull than rattlesnake while needing fewer hull parts: 9k vs 12k.
Meme Turtle 13 Jun, 2022 @ 5:35am 
Can you nerf speed? It should be ~100-110m/s in high preset configuration.
Otherwise the ship ends up outperforming rattlesnake in every aspect:
https://steamuserimages-a.akamaihd.net/ugc/1863941576884175090/96AD12EA7D938350082A07519658607E51117889/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
MacPage 20 Feb, 2022 @ 1:10pm 
Thank you
OhStaniel! 22 Jan, 2022 @ 7:16pm 
I found and removed a derelict behemoth file from the extensions folder and that got it working. Thanks again for the update and thank you for the response.
Karto  [author] 22 Jan, 2022 @ 7:27am 
@scot42 I don't have any issues so far, do you have other mods installed? (Apart from VRO)
OhStaniel! 18 Jan, 2022 @ 2:22pm 
Thank you for the update. My game says the mod has an invalid ID though. It says under ID 'ws_invalid.'
Kaiser Zero 13 Feb, 2021 @ 8:28pm 
For those who don't know, the current download does not have the VRO internal shield capability, but it is relatively easy to fix. The tutorial for fixing it is here:
https://sites.google.com/view/vrowiki/compatibility

Before you begin you will need the X-tools here on steam.

You can ignore the weapons part of it as, afaik, this mod does not change/add any weapons. The files you will need to edit are: heavy_behemoth_macro.xml, heavy_behemoth.xml, and you will have to create a folder path: assets/props/surfaceelements/macro/*nameofinternalshieldfile.xml*

(obviously change what is in-between the asterisks(*). I named mine i_shield_heavy_behemoth.xml).

One final note: Be sure to follow the instructions CAREFULLY, as with any modding, as putting the files in the wrong place can break the mod, or in worst case your game.
cvandem 5 Oct, 2020 @ 7:28am 
Xlnt mod, but VRO hull shieldgen not implemented, so shield regeneration very slow... Shield generators themselves have very low regen values in VRO - special shield component included with model cfg as way of having primary hull mounted shield regenerator. VRO creator might be able to help with narrowing down exactly what code is needed.
Smooticus 21 Sep, 2020 @ 8:52pm 
Looks great and makes an awesome player ship! Awesome addition to the game
Borg1971 23 Aug, 2020 @ 2:34am 
Alla prima impressione, mi sembrava un Rattlesnake, con la livrea del Behemoth beh, mi sbagliavo,non ha i comportamenti suicidi del RattleKamikaze ed è utilissimo in prima linea (l'ho visto fare fuori un K senza perdere del tutto gli scudi). Per chi lo sa fare un Heavy Odisseus (con in più la piattaforma M) sarebbe un trasporto truppe da assalto mica male. Ottimo plugin.
exzackery 21 Aug, 2020 @ 2:40pm 
Well done!
jah1985 19 Aug, 2020 @ 8:47am 
Ja cool, werde ich morgen mal antesten. Die vanilla behemoth ist ja doch etwas schwächlich
Karto  [author] 18 Aug, 2020 @ 9:15am 
sollte jetzt funktionieren
White_Eagle 18 Aug, 2020 @ 7:32am 
Hallo,
der Link ist falsch:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2200778132
????
bitte mal richtigen einstellen, ich finde nichts dazu.